Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef PHYSCALLBACK_H
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#define PHYSCALLBACK_H
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#pragma once
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#include "physint.h"
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// Must be provided by user of this code
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extern BOOL gPhysicsInterfaceInitialized;
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extern server_physics_api_t g_physfuncs;
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// The actual physic callbacks
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#define LINK_ENTITY (*g_physfuncs.pfnLinkEdict)
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#define PHYSICS_TIME (*g_physfuncs.pfnGetServerTime)
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#define HOST_FRAMETIME (*g_physfuncs.pfnGetFrameTime)
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#define MODEL_HANDLE (*g_physfuncs.pfnGetModel)
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#define GET_AREANODE (*g_physfuncs.pfnGetHeadnode)
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#define GET_SERVER_STATE (*g_physfuncs.pfnServerState)
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#define HOST_ERROR (*g_physfuncs.pfnHost_Error)
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#endif //PHYSCALLBACK_H
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