You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
169 lines
4.6 KiB
169 lines
4.6 KiB
8 years ago
|
/***
|
||
|
*
|
||
|
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
|
||
|
*
|
||
|
* This product contains software technology licensed from Id
|
||
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||
|
* All Rights Reserved.
|
||
|
*
|
||
|
* This source code contains proprietary and confidential information of
|
||
|
* Valve LLC and its suppliers. Access to this code is restricted to
|
||
|
* persons who have executed a written SDK license with Valve. Any access,
|
||
|
* use or distribution of this code by or to any unlicensed person is illegal.
|
||
|
*
|
||
|
****/
|
||
|
|
||
|
#include "extdll.h"
|
||
|
#include "util.h"
|
||
|
#include "cbase.h"
|
||
|
#include "monsters.h"
|
||
|
#include "schedule.h"
|
||
|
#include "game.h"
|
||
|
#include "headcrab.h"
|
||
|
|
||
|
class CChicken : public CHeadCrab
|
||
|
{
|
||
|
public:
|
||
|
void Spawn(void);
|
||
|
void Precache(void);
|
||
|
void StartTask(Task_t *pTask);
|
||
|
|
||
|
void PainSound(void);
|
||
|
void DeathSound(void);
|
||
|
void IdleSound(void);
|
||
|
void AlertSound(void);
|
||
|
void AttackSound(void);
|
||
|
|
||
|
static const char *pIdleSounds[];
|
||
|
static const char *pAlertSounds[];
|
||
|
static const char *pPainSounds[];
|
||
|
static const char *pAttackSounds[];
|
||
|
static const char *pDeathSounds[];
|
||
|
};
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS(monster_th_chicken, CChicken);
|
||
|
|
||
|
const char *CChicken::pIdleSounds[] =
|
||
|
{
|
||
|
"chicken/ch_idle1.wav",
|
||
|
"chicken/ch_idle2.wav",
|
||
|
};
|
||
|
const char *CChicken::pAlertSounds[] =
|
||
|
{
|
||
|
"chicken/ch_alert1.wav",
|
||
|
"chicken/ch_alert1.wav",
|
||
|
};
|
||
|
const char *CChicken::pPainSounds[] =
|
||
|
{
|
||
|
"chicken/ch_pain1.wav",
|
||
|
"chicken/ch_pain2.wav",
|
||
|
};
|
||
|
const char *CChicken::pAttackSounds[] =
|
||
|
{
|
||
|
"chicken/ch_attack1.wav",
|
||
|
"chicken/ch_attack2.wav",
|
||
|
};
|
||
|
|
||
|
const char *CChicken::pDeathSounds[] =
|
||
|
{
|
||
|
"chicken/ch_die1.wav",
|
||
|
"chicken/ch_die2.wav",
|
||
|
};
|
||
|
|
||
|
|
||
|
//=========================================================
|
||
|
// Spawn
|
||
|
//=========================================================
|
||
|
void CChicken::Spawn()
|
||
|
{
|
||
|
Precache();
|
||
|
|
||
|
SET_MODEL(ENT(pev), "models/chicken.mdl");
|
||
|
UTIL_SetSize(pev, Vector(-12, -12, 0), Vector(12, 12, 24));
|
||
|
|
||
|
pev->solid = SOLID_SLIDEBOX;
|
||
|
pev->movetype = MOVETYPE_STEP;
|
||
|
m_bloodColor = BLOOD_COLOR_RED;
|
||
|
pev->effects = 0;
|
||
|
pev->health = gSkillData.headcrabHealth;
|
||
|
pev->view_ofs = Vector(0, 0, 20);// position of the eyes relative to monster's origin.
|
||
|
pev->yaw_speed = 5;//!!! should we put this in the monster's changeanim function since turn rates may vary with state/anim?
|
||
|
m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result )
|
||
|
m_MonsterState = MONSTERSTATE_NONE;
|
||
|
|
||
|
MonsterInit();
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// Precache - precaches all resources this monster needs
|
||
|
//=========================================================
|
||
|
void CChicken::Precache()
|
||
|
{
|
||
|
PRECACHE_SOUND_ARRAY(pIdleSounds);
|
||
|
PRECACHE_SOUND_ARRAY(pAlertSounds);
|
||
|
PRECACHE_SOUND_ARRAY(pPainSounds);
|
||
|
PRECACHE_SOUND_ARRAY(pAttackSounds);
|
||
|
PRECACHE_SOUND_ARRAY(pDeathSounds);
|
||
|
|
||
|
PRECACHE_MODEL("models/chicken.mdl");
|
||
|
}
|
||
|
|
||
|
void CChicken::StartTask(Task_t *pTask)
|
||
|
{
|
||
|
m_iTaskStatus = TASKSTATUS_RUNNING;
|
||
|
|
||
|
switch (pTask->iTask)
|
||
|
{
|
||
|
case TASK_RANGE_ATTACK1:
|
||
|
{
|
||
|
EMIT_SOUND_DYN(edict(), CHAN_WEAPON, pAttackSounds[0], GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch());
|
||
|
m_IdealActivity = ACT_RANGE_ATTACK1;
|
||
|
SetTouch(&CHeadCrab::LeapTouch);
|
||
|
break;
|
||
|
}
|
||
|
default:
|
||
|
{
|
||
|
CHeadCrab::StartTask(pTask);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// IdleSound
|
||
|
//=========================================================
|
||
|
void CChicken::IdleSound(void)
|
||
|
{
|
||
|
EMIT_SOUND_DYN(edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY(pIdleSounds), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch());
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// AlertSound
|
||
|
//=========================================================
|
||
|
void CChicken::AlertSound(void)
|
||
|
{
|
||
|
EMIT_SOUND_DYN(edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY(pAlertSounds), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch());
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// PainSound
|
||
|
//=========================================================
|
||
|
void CChicken::PainSound(void)
|
||
|
{
|
||
|
EMIT_SOUND_DYN(edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY(pPainSounds), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch());
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// DeathSound
|
||
|
//=========================================================
|
||
|
void CChicken::DeathSound(void)
|
||
|
{
|
||
|
EMIT_SOUND_DYN(edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY(pDeathSounds), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch());
|
||
|
}
|
||
|
|
||
|
//=========================================================
|
||
|
// AttackSound
|
||
|
//=========================================================
|
||
|
void CChicken::AttackSound(void)
|
||
|
{
|
||
|
EMIT_SOUND_DYN(edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY(pAttackSounds), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch());
|
||
|
}
|