/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * This source code contains proprietary and confidential information of * Valve LLC and its suppliers. Access to this code is restricted to * persons who have executed a written SDK license with Valve. Any access, * use or distribution of this code by or to any unlicensed person is illegal. * ****/ #include "extdll.h" #include "util.h" #include "cbase.h" #include "monsters.h" #include "schedule.h" #include "game.h" #include "headcrab.h" class CChicken : public CHeadCrab { public: void Spawn(void); void Precache(void); void StartTask(Task_t *pTask); void PainSound(void); void DeathSound(void); void IdleSound(void); void AlertSound(void); void AttackSound(void); static const char *pIdleSounds[]; static const char *pAlertSounds[]; static const char *pPainSounds[]; static const char *pAttackSounds[]; static const char *pDeathSounds[]; }; LINK_ENTITY_TO_CLASS(monster_th_chicken, CChicken); const char *CChicken::pIdleSounds[] = { "chicken/ch_idle1.wav", "chicken/ch_idle2.wav", }; const char *CChicken::pAlertSounds[] = { "chicken/ch_alert1.wav", "chicken/ch_alert1.wav", }; const char *CChicken::pPainSounds[] = { "chicken/ch_pain1.wav", "chicken/ch_pain2.wav", }; const char *CChicken::pAttackSounds[] = { "chicken/ch_attack1.wav", "chicken/ch_attack2.wav", }; const char *CChicken::pDeathSounds[] = { "chicken/ch_die1.wav", "chicken/ch_die2.wav", }; //========================================================= // Spawn //========================================================= void CChicken::Spawn() { Precache(); SET_MODEL(ENT(pev), "models/chicken.mdl"); UTIL_SetSize(pev, Vector(-12, -12, 0), Vector(12, 12, 24)); pev->solid = SOLID_SLIDEBOX; pev->movetype = MOVETYPE_STEP; m_bloodColor = BLOOD_COLOR_RED; pev->effects = 0; pev->health = gSkillData.headcrabHealth; pev->view_ofs = Vector(0, 0, 20);// position of the eyes relative to monster's origin. pev->yaw_speed = 5;//!!! should we put this in the monster's changeanim function since turn rates may vary with state/anim? m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result ) m_MonsterState = MONSTERSTATE_NONE; MonsterInit(); } //========================================================= // Precache - precaches all resources this monster needs //========================================================= void CChicken::Precache() { PRECACHE_SOUND_ARRAY(pIdleSounds); PRECACHE_SOUND_ARRAY(pAlertSounds); PRECACHE_SOUND_ARRAY(pPainSounds); PRECACHE_SOUND_ARRAY(pAttackSounds); PRECACHE_SOUND_ARRAY(pDeathSounds); PRECACHE_MODEL("models/chicken.mdl"); } void CChicken::StartTask(Task_t *pTask) { m_iTaskStatus = TASKSTATUS_RUNNING; switch (pTask->iTask) { case TASK_RANGE_ATTACK1: { EMIT_SOUND_DYN(edict(), CHAN_WEAPON, pAttackSounds[0], GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch()); m_IdealActivity = ACT_RANGE_ATTACK1; SetTouch(&CHeadCrab::LeapTouch); break; } default: { CHeadCrab::StartTask(pTask); } } } //========================================================= // IdleSound //========================================================= void CChicken::IdleSound(void) { EMIT_SOUND_DYN(edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY(pIdleSounds), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch()); } //========================================================= // AlertSound //========================================================= void CChicken::AlertSound(void) { EMIT_SOUND_DYN(edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY(pAlertSounds), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch()); } //========================================================= // PainSound //========================================================= void CChicken::PainSound(void) { EMIT_SOUND_DYN(edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY(pPainSounds), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch()); } //========================================================= // DeathSound //========================================================= void CChicken::DeathSound(void) { EMIT_SOUND_DYN(edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY(pDeathSounds), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch()); } //========================================================= // AttackSound //========================================================= void CChicken::AttackSound(void) { EMIT_SOUND_DYN(edict(), CHAN_VOICE, RANDOM_SOUND_ARRAY(pAttackSounds), GetSoundVolue(), ATTN_IDLE, 0, GetVoicePitch()); }