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57 lines
1.8 KiB
57 lines
1.8 KiB
8 years ago
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/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* This source code contains proprietary and confidential information of
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* Valve LLC and its suppliers. Access to this code is restricted to
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* persons who have executed a written SDK license with Valve. Any access,
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* use or distribution of this code by or to any unlicensed person is illegal.
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*
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****/
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#ifndef HEADCRAB_H
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#define HEADCRAB_H
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class CHeadCrab : public CBaseMonster
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{
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public:
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void Spawn( void );
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void Precache( void );
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void RunTask ( Task_t *pTask );
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void StartTask ( Task_t *pTask );
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void SetYawSpeed ( void );
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void EXPORT LeapTouch ( CBaseEntity *pOther );
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Vector Center( void );
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Vector BodyTarget( const Vector &posSrc );
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virtual void PainSound( void );
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virtual void DeathSound( void );
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virtual void IdleSound( void );
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virtual void AlertSound( void );
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virtual void AttackSound( void );
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void PrescheduleThink( void );
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int Classify ( void );
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void HandleAnimEvent( MonsterEvent_t *pEvent );
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BOOL CheckRangeAttack1 ( float flDot, float flDist );
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BOOL CheckRangeAttack2 ( float flDot, float flDist );
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int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType );
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virtual float GetDamageAmount( void ) { return gSkillData.headcrabDmgBite; }
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virtual int GetVoicePitch( void ) { return 100; }
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virtual float GetSoundVolue( void ) { return 1.0; }
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Schedule_t* GetScheduleOfType ( int Type );
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CUSTOM_SCHEDULES;
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static const char *pIdleSounds[];
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static const char *pAlertSounds[];
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static const char *pPainSounds[];
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static const char *pAttackSounds[];
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static const char *pDeathSounds[];
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static const char *pBiteSounds[];
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};
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#endif // HEADCRAB_H
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