Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* This source code contains proprietary and confidential information of
* Valve LLC and its suppliers. Access to this code is restricted to
* persons who have executed a written SDK license with Valve. Any access,
* use or distribution of this code by or to any unlicensed person is illegal.
*
****/
#ifndef HEADCRAB_H
#define HEADCRAB_H
class CHeadCrab : public CBaseMonster
{
public:
void Spawn( void );
void Precache( void );
void RunTask ( Task_t *pTask );
void StartTask ( Task_t *pTask );
void SetYawSpeed ( void );
void EXPORT LeapTouch ( CBaseEntity *pOther );
Vector Center( void );
Vector BodyTarget( const Vector &posSrc );
virtual void PainSound( void );
virtual void DeathSound( void );
virtual void IdleSound( void );
virtual void AlertSound( void );
virtual void AttackSound( void );
void PrescheduleThink( void );
int Classify ( void );
void HandleAnimEvent( MonsterEvent_t *pEvent );
BOOL CheckRangeAttack1 ( float flDot, float flDist );
BOOL CheckRangeAttack2 ( float flDot, float flDist );
int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType );
virtual float GetDamageAmount( void ) { return gSkillData.headcrabDmgBite; }
virtual int GetVoicePitch( void ) { return 100; }
virtual float GetSoundVolue( void ) { return 1.0; }
Schedule_t* GetScheduleOfType ( int Type );
CUSTOM_SCHEDULES;
static const char *pIdleSounds[];
static const char *pAlertSounds[];
static const char *pPainSounds[];
static const char *pAttackSounds[];
static const char *pDeathSounds[];
static const char *pBiteSounds[];
};
#endif // HEADCRAB_H