/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * This source code contains proprietary and confidential information of * Valve LLC and its suppliers. Access to this code is restricted to * persons who have executed a written SDK license with Valve. Any access, * use or distribution of this code by or to any unlicensed person is illegal. * ****/ #ifndef HEADCRAB_H #define HEADCRAB_H class CHeadCrab : public CBaseMonster { public: void Spawn( void ); void Precache( void ); void RunTask ( Task_t *pTask ); void StartTask ( Task_t *pTask ); void SetYawSpeed ( void ); void EXPORT LeapTouch ( CBaseEntity *pOther ); Vector Center( void ); Vector BodyTarget( const Vector &posSrc ); virtual void PainSound( void ); virtual void DeathSound( void ); virtual void IdleSound( void ); virtual void AlertSound( void ); virtual void AttackSound( void ); void PrescheduleThink( void ); int Classify ( void ); void HandleAnimEvent( MonsterEvent_t *pEvent ); BOOL CheckRangeAttack1 ( float flDot, float flDist ); BOOL CheckRangeAttack2 ( float flDot, float flDist ); int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ); virtual float GetDamageAmount( void ) { return gSkillData.headcrabDmgBite; } virtual int GetVoicePitch( void ) { return 100; } virtual float GetSoundVolue( void ) { return 1.0; } Schedule_t* GetScheduleOfType ( int Type ); CUSTOM_SCHEDULES; static const char *pIdleSounds[]; static const char *pAlertSounds[]; static const char *pPainSounds[]; static const char *pAttackSounds[]; static const char *pDeathSounds[]; static const char *pBiteSounds[]; }; #endif // HEADCRAB_H