Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* This source code contains proprietary and confidential information of
* Valve LLC and its suppliers. Access to this code is restricted to
* persons who have executed a written SDK license with Valve. Any access,
* use or distribution of this code by or to any unlicensed person is illegal.
*
****/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "weapons.h"
#include "nodes.h"
#include "effects.h"
#include "apache.h"
#define SF_WAITFORTRIGGER (0x04 | 0x40) // UNDONE: Fix!
#define SF_NOWRECKAGE 0x08
class CBlkopApache : public CApache
{
public:
void Spawn( void );
void Precache( void );
};
LINK_ENTITY_TO_CLASS(monster_blkop_apache, CBlkopApache);
void CBlkopApache::Spawn(void)
{
Precache();
// motor
pev->movetype = MOVETYPE_FLY;
pev->solid = SOLID_BBOX;
SET_MODEL(ENT(pev), "models/blkop_apache.mdl");
UTIL_SetSize( pev, Vector( -32.0f, -32.0f, -64.0f ), Vector( 32.0f, 32.0f, 0.0f ) );
UTIL_SetOrigin(pev, pev->origin);
pev->flags |= FL_MONSTER;
pev->takedamage = DAMAGE_AIM;
pev->health = gSkillData.apacheHealth;
m_flFieldOfView = -0.707f; // 270 degrees
pev->sequence = 0;
ResetSequenceInfo();
pev->frame = RANDOM_LONG(0, 0xFF);
InitBoneControllers();
if (pev->spawnflags & SF_WAITFORTRIGGER)
{
SetUse(&CApache::StartupUse);
}
else
{
SetThink(&CApache::HuntThink);
SetTouch(&CApache::FlyTouch);
pev->nextthink = gpGlobals->time + 1.0f;
}
m_iRockets = 10;
}
void CBlkopApache::Precache(void)
{
PRECACHE_MODEL("models/blkop_apache.mdl");
PRECACHE_SOUND("apache/ap_rotor1.wav");
PRECACHE_SOUND("apache/ap_rotor2.wav");
PRECACHE_SOUND("apache/ap_rotor3.wav");
PRECACHE_SOUND("apache/ap_whine1.wav");
PRECACHE_SOUND("weapons/mortarhit.wav");
m_iSpriteTexture = PRECACHE_MODEL("sprites/white.spr");
PRECACHE_SOUND("turret/tu_fire1.wav");
PRECACHE_MODEL("sprites/lgtning.spr");
m_iExplode = PRECACHE_MODEL("sprites/fexplo.spr");
m_iBodyGibs = PRECACHE_MODEL("models/blkop_bodygibs.mdl");
UTIL_PrecacheOther("hvr_rocket");
}