Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
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//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#pragma once
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#if !defined( DEMOH )
#define DEMOH
// Types of demo messages we can write/parse
enum
{
TYPE_SNIPERDOT = 0,
TYPE_ZOOM
};
void Demo_WriteBuffer( int type, int size, unsigned char *buffer );
extern int g_demosniper;
extern int g_demosniperdamage;
extern float g_demosniperorg[3];
extern float g_demosniperangles[3];
extern float g_demozoom;
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#endif