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SSU2: handle standard network errors more correctly

Signed-off-by: R4SAS <r4sas@i2pmail.org>
pull/1827/head
R4SAS 2 years ago
parent
commit
f1437feede
Signed by: r4sas
GPG Key ID: 66F6C87B98EBCFE2
  1. 14
      libi2pd/SSU2.cpp

14
libi2pd/SSU2.cpp

@ -236,7 +236,19 @@ namespace transport @@ -236,7 +236,19 @@ namespace transport
void SSU2Server::HandleReceivedFrom (const boost::system::error_code& ecode, size_t bytes_transferred,
Packet * packet, boost::asio::ip::udp::socket& socket)
{
if (!ecode)
if (!ecode
|| ecode == boost::asio::error::connection_refused
|| ecode == boost::asio::error::connection_reset
|| ecode == boost::asio::error::network_unreachable
|| ecode == boost::asio::error::host_unreachable
#ifdef _WIN32 // windows can throw WinAPI error, which is not handled by ASIO
|| ecode.value() == boost::winapi::ERROR_CONNECTION_REFUSED_
|| ecode.value() == boost::winapi::ERROR_NETWORK_UNREACHABLE_
|| ecode.value() == boost::winapi::ERROR_HOST_UNREACHABLE_
#endif
)
// just try continue reading when received ICMP response otherwise socket can crash,
// but better to find out which host were sent it and mark that router as unreachable
{
i2p::transport::transports.UpdateReceivedBytes (bytes_transferred);
packet->len = bytes_transferred;

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