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don't change ConnIDs of just introduced session. Let Charlie recognize SessionRequest

gha
orignal 2 months ago
parent
commit
600f36539f
  1. 21
      libi2pd/SSU2Session.cpp

21
libi2pd/SSU2Session.cpp

@ -219,16 +219,23 @@ namespace transport @@ -219,16 +219,23 @@ namespace transport
{
if (m_State == eSSU2SessionStateIntroduced)
{
// create new connID
uint64_t oldConnID = GetConnID ();
RAND_bytes ((uint8_t *)&m_DestConnID, 8);
RAND_bytes ((uint8_t *)&m_SourceConnID, 8);
// connect
// we are Alice
// keep ConnIDs used for introduction, because Charlie waits for SessionRequest from us
m_State = eSSU2SessionStateTokenReceived;
m_Server.AddPendingOutgoingSession (shared_from_this ());
m_Server.RequestRemoveSession (oldConnID);
// move session to pending outgoing
if (m_Server.AddPendingOutgoingSession (shared_from_this ()))
{
m_Server.RemoveSession (GetConnID ());
// connect
LogPrint (eLogDebug, "SSU2: Connecting after introduction to ", GetIdentHashBase64());
Connect ();
}
else
{
LogPrint (eLogError, "SSU2: Session ", GetConnID (), " is already pending");
m_Server.RequestRemoveSession (GetConnID ());
}
}
}
void SSU2Session::SendPeerTest ()

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