2020-05-22 16:18:41 +03:00
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/*
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* Copyright (c) 2013-2020, The PurpleI2P Project
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*
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* This file is part of Purple i2pd project and licensed under BSD3
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*
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* See full license text in LICENSE file at top of project tree
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*/
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2013-12-10 08:00:13 -05:00
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#ifndef QUEUE_H__
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#define QUEUE_H__
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#include <queue>
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#include <vector>
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#include <mutex>
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#include <thread>
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#include <condition_variable>
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#include <functional>
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2016-08-05 21:23:54 +03:00
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#include <utility>
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namespace i2p
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{
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namespace util
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{
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template<typename Element>
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class Queue
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{
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public:
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void Put (Element e)
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{
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std::unique_lock<std::mutex> l(m_QueueMutex);
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m_Queue.push (std::move(e));
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m_NonEmpty.notify_one ();
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}
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2017-01-16 15:58:05 -05:00
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template<template<typename, typename...>class Container, typename... R>
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void Put (const Container<Element, R...>& vec)
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{
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if (!vec.empty ())
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{
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std::unique_lock<std::mutex> l(m_QueueMutex);
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for (const auto& it: vec)
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m_Queue.push (std::move(it));
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m_NonEmpty.notify_one ();
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}
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}
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Element GetNext ()
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{
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std::unique_lock<std::mutex> l(m_QueueMutex);
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auto el = GetNonThreadSafe ();
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if (!el)
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{
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m_NonEmpty.wait (l);
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el = GetNonThreadSafe ();
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}
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return el;
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}
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Element GetNextWithTimeout (int usec)
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{
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std::unique_lock<std::mutex> l(m_QueueMutex);
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auto el = GetNonThreadSafe ();
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if (!el)
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{
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m_NonEmpty.wait_for (l, std::chrono::milliseconds (usec));
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el = GetNonThreadSafe ();
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}
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return el;
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}
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void Wait ()
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{
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std::unique_lock<std::mutex> l(m_QueueMutex);
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m_NonEmpty.wait (l);
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}
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bool Wait (int sec, int usec)
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{
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std::unique_lock<std::mutex> l(m_QueueMutex);
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return m_NonEmpty.wait_for (l, std::chrono::seconds (sec) + std::chrono::milliseconds (usec)) != std::cv_status::timeout;
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}
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bool IsEmpty ()
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{
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std::unique_lock<std::mutex> l(m_QueueMutex);
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return m_Queue.empty ();
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}
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int GetSize ()
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{
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std::unique_lock<std::mutex> l(m_QueueMutex);
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return m_Queue.size ();
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}
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void WakeUp () { m_NonEmpty.notify_all (); };
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Element Get ()
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{
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std::unique_lock<std::mutex> l(m_QueueMutex);
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return GetNonThreadSafe ();
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}
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Element Peek ()
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{
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std::unique_lock<std::mutex> l(m_QueueMutex);
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return GetNonThreadSafe (true);
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}
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private:
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Element GetNonThreadSafe (bool peek = false)
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{
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if (!m_Queue.empty ())
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{
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auto el = m_Queue.front ();
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if (!peek)
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m_Queue.pop ();
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return el;
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}
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return nullptr;
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}
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private:
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std::queue<Element> m_Queue;
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std::mutex m_QueueMutex;
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std::condition_variable m_NonEmpty;
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};
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}
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}
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#endif
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