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#ifndef QUEUE_H__
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#define QUEUE_H__
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#include <queue>
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#include <mutex>
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#include <thread>
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#include <condition_variable>
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#include <functional>
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namespace i2p
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{
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namespace util
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{
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template<typename Element>
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class Queue
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{
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public:
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void Put (Element * e)
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{
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std::unique_lock<std::mutex> l(m_QueueMutex);
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m_Queue.push (e);
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m_NonEmpty.notify_one ();
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}
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Element * GetNext ()
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{
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std::unique_lock<std::mutex> l(m_QueueMutex);
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Element * el = GetNonThreadSafe ();
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if (!el)
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{
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m_NonEmpty.wait (l);
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el = GetNonThreadSafe ();
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}
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return el;
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}
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Element * GetNextWithTimeout (int usec)
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{
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std::unique_lock<std::mutex> l(m_QueueMutex);
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Element * el = GetNonThreadSafe ();
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if (!el)
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{
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m_NonEmpty.wait_for (l, std::chrono::milliseconds (usec));
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el = GetNonThreadSafe ();
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}
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return el;
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}
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void Wait ()
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{
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std::unique_lock<std::mutex> l(m_QueueMutex);
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m_NonEmpty.wait (l);
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}
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bool Wait (int sec, int usec)
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{
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std::unique_lock<std::mutex> l(m_QueueMutex);
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return m_NonEmpty.wait_for (l, std::chrono::seconds (sec) + std::chrono::milliseconds (usec)) != std::cv_status::timeout;
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}
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bool IsEmpty ()
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{
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std::unique_lock<std::mutex> l(m_QueueMutex);
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return m_Queue.empty ();
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}
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void WakeUp () { m_NonEmpty.notify_all (); };
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Element * Get ()
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{
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std::unique_lock<std::mutex> l(m_QueueMutex);
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return GetNonThreadSafe ();
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}
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Element * Peek ()
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{
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std::unique_lock<std::mutex> l(m_QueueMutex);
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return GetNonThreadSafe (true);
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}
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private:
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Element * GetNonThreadSafe (bool peek = false)
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{
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if (!m_Queue.empty ())
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{
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Element * el = m_Queue.front ();
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if (!peek)
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m_Queue.pop ();
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return el;
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}
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return nullptr;
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}
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private:
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std::queue<Element *> m_Queue;
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std::mutex m_QueueMutex;
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std::condition_variable m_NonEmpty;
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};
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template<class Msg>
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class MsgQueue: public Queue<Msg>
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{
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public:
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typedef std::function<void()> OnEmpty;
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MsgQueue (): m_IsRunning (true), m_Thread (std::bind (&MsgQueue<Msg>::Run, this)) {};
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~MsgQueue () { Stop (); };
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void Stop()
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{
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if (m_IsRunning)
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{
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m_IsRunning = false;
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Queue<Msg>::WakeUp ();
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m_Thread.join();
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}
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}
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void SetOnEmpty (OnEmpty const & e) { m_OnEmpty = e; };
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private:
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void Run ()
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{
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while (m_IsRunning)
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{
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while (Msg * msg = Queue<Msg>::Get ())
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{
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msg->Process ();
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delete msg;
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}
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if (m_OnEmpty != nullptr)
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m_OnEmpty ();
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if (m_IsRunning)
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Queue<Msg>::Wait ();
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}
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}
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private:
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volatile bool m_IsRunning;
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std::thread m_Thread;
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OnEmpty m_OnEmpty;
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};
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}
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}
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#endif
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