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Find the gpu platform with the most devices and use that if no platform option is passed.

nfactor-troky
Con Kolivas 13 years ago
parent
commit
ffd21f8db3
  1. 11
      ocl.c

11
ocl.c

@ -33,7 +33,7 @@ @@ -33,7 +33,7 @@
#include "findnonce.h"
#include "ocl.h"
int opt_platform_id;
int opt_platform_id = -1;
char *file_contents(const char *filename, int *length)
{
@ -80,7 +80,7 @@ int clDevicesNum(void) { @@ -80,7 +80,7 @@ int clDevicesNum(void) {
cl_uint numPlatforms;
cl_platform_id *platforms;
cl_platform_id platform = NULL;
unsigned int most_devices = 0, i;
unsigned int most_devices = 0, i, mdplatform;
status = clGetPlatformIDs(0, NULL, &numPlatforms);
/* If this fails, assume no GPUs. */
@ -123,8 +123,10 @@ int clDevicesNum(void) { @@ -123,8 +123,10 @@ int clDevicesNum(void) {
return -1;
}
applog(LOG_INFO, "Platform %d devices: %d", i, numDevices);
if (numDevices > most_devices)
if (numDevices > most_devices) {
most_devices = numDevices;
mdplatform = i;
}
if (numDevices) {
unsigned int j;
char pbuff[256];
@ -139,6 +141,9 @@ int clDevicesNum(void) { @@ -139,6 +141,9 @@ int clDevicesNum(void) {
}
}
if (opt_platform_id < 0)
opt_platform_id = mdplatform;;
return most_devices;
}

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