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https://github.com/GOSTSec/sgminer
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Merge pull request #100 from gionn/patch-1
Fixed md formatting in MINING.md
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fa21900837
@ -34,14 +34,18 @@ terminal / screen.
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On Linux:
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```
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export DISPLAY=:0
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export GPU_MAX_ALLOC_PERCENT=100
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export GPU_USE_SYNC_OBJECTS=1
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```
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On Windows:
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```
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setx GPU_MAX_ALLOC_PERCENT 100
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setx GPU_USE_SYNC_OBJECTS 1
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```
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## Tuning
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@ -56,7 +60,7 @@ All parameters are optional for fine tuning.
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**WARNING**: documentation below has not been reviewed to be up-to-date.
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--intensity XX (-I XX)
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### --intensity XX (-I XX)
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The scale goes from 0 to 31. The reason this is crucial is that too
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high an intensity can actually be disastrous with scrypt because it CAN
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@ -72,7 +76,7 @@ prevent it going too low.
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SUMMARY: Setting this for reasonable hashrates is mandatory.
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--shaders XXX
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### --shaders XXX
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is an option where you tell sgminer how many shaders your GPU has. This
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helps sgminer try to choose some meaningful baseline parameters. Use
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@ -85,39 +89,37 @@ SUMMARY: This will get you started but fine tuning for optimal
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performance is required. Using --thread-concurrency is recommended
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instead.
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GPU Shaders
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7750 512
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7770 640
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7850 1024
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7870 1280
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7950 1792
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7970 2048
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6850 960
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6870 1120
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6950 1408
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6970 1536
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6990 (6970x2)
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6570 480
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6670 480
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6790 800
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6450 160
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5670 400
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5750 720
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5770 800
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5830 1120
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5850 1440
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5870 1600
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5970 (5870x2)
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GPU | Shaders
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--- | ---
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7750 | 512
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7770 | 640
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7850 | 1024
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7870 | 1280
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7950 | 1792
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7970 | 2048
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6850 | 960
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6870 | 1120
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6950 | 1408
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6970 | 1536
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6990 | (6970x2)
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6570 | 480
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6670 | 480
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6790 | 800
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6450 | 160
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5670 | 400
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5750 | 720
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5770 | 800
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5830 | 1120
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5850 | 1440
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5870 | 1600
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5970 | (5870x2)
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These are only used as a rough guide for sgminer, and it is rare that
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this is all you will need to set.
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--thread-concurrency
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### --thread-concurrency
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This tunes the optimal size of work that scrypt can do. It is internally
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tuned by sgminer to be the highest reasonable multiple of shaders that
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@ -131,7 +133,7 @@ SUMMARY: Spend lots of time finding the highest value that your device
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likes and increases hashrate.
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-g
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### -g
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Once you have found the optimal shaders and intensity, you can start
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increasing the -g value till sgminer fails to start. This is really only
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@ -141,7 +143,7 @@ more than 1.
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SUMMARY: Don't touch this.
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--lookup-gap
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### --lookup-gap
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This tunes a compromise between ram usage and performance. Performance
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peaks at a gap of 2, but increasing the gap can save you some GPU
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@ -153,7 +155,8 @@ one.
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SUMMARY: Don't touch this.
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Related parameters:
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### Related parameters
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--worksize XX (-w XX)
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Has a minor effect, should be a multiple of 64 up to 256 maximum.
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SUMMARY: Worth playing with once everything else has been tried but will
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