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Restarting a hung GPU can hang the rest of the GPUs so just declare it dead and provide the information in the status.

nfactor-troky
Con Kolivas 14 years ago
parent
commit
a0924933d0
  1. 29
      main.c

29
main.c

@ -804,13 +804,21 @@ static void curses_print_status(int thr_id) @@ -804,13 +804,21 @@ static void curses_print_status(int thr_id)
struct cgpu_info *cgpu = &gpus[gpu];
wmove(statuswin, gpucursor + gpu, 0);
if (!gpu_devices[gpu] || !cgpu->alive)
wattron(logwin, A_DIM);
wprintw(statuswin, " GPU %d: [%.1f / %.1f Mh/s] [Q:%d A:%d R:%d HW:%d E:%.0f%% U:%.2f/m]",
gpu, cgpu->rolling, cgpu->total_mhashes / total_secs,
cgpu->getworks, cgpu->accepted, cgpu->rejected, cgpu->hw_errors,
cgpu->efficiency, cgpu->utility);
wattroff(logwin, A_DIM);
if (!cgpu->alive)
wprintw(statuswin, " GPU %d: [DEAD / %.1f Mh/s] [Q:%d A:%d R:%d HW:%d E:%.0f%% U:%.2f/m]",
gpu, cgpu->total_mhashes / total_secs,
cgpu->getworks, cgpu->accepted, cgpu->rejected, cgpu->hw_errors,
cgpu->efficiency, cgpu->utility);
else if (!gpu_devices[gpu])
wprintw(statuswin, " GPU %d: [DISABLED / %.1f Mh/s] [Q:%d A:%d R:%d HW:%d E:%.0f%% U:%.2f/m]",
gpu, cgpu->total_mhashes / total_secs,
cgpu->getworks, cgpu->accepted, cgpu->rejected, cgpu->hw_errors,
cgpu->efficiency, cgpu->utility);
else
wprintw(statuswin, " GPU %d: [%.1f / %.1f Mh/s] [Q:%d A:%d R:%d HW:%d E:%.0f%% U:%.2f/m]",
gpu, cgpu->rolling, cgpu->total_mhashes / total_secs,
cgpu->getworks, cgpu->accepted, cgpu->rejected, cgpu->hw_errors,
cgpu->efficiency, cgpu->utility);
wclrtoeol(statuswin);
} else if (thr_id >= gpu_threads) {
int cpu = dev_from_id(thr_id);
@ -3426,12 +3434,7 @@ static void *watchdog_thread(void *userdata) @@ -3426,12 +3434,7 @@ static void *watchdog_thread(void *userdata)
if (now.tv_sec - thr->last.tv_sec > 60) {
thr->rolling = thr->cgpu->rolling = 0;
gpus[i].alive = false;
applog(LOG_ERR, "Attempting to restart thread %d, idle for more than 60 seconds", i);
reinit_device(thr->cgpu);
/* Only initialise the device once since there
* will be multiple threads on the same device
* and it will be declared !alive */
break;
applog(LOG_ERR, "Thread %d idle for more than 60 seconds, GPU %d declared DEAD!", i, gpus[i]);
}
}
}

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