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Initial wait time is always known so no need to zero it beforehand in bitforce.

nfactor-troky
Con Kolivas 13 years ago
parent
commit
88dd599f34
  1. 5
      driver-bitforce.c

5
driver-bitforce.c

@ -431,7 +431,6 @@ static uint64_t bitforce_scanhash(struct thr_info *thr, struct work *work, uint6 @@ -431,7 +431,6 @@ static uint64_t bitforce_scanhash(struct thr_info *thr, struct work *work, uint6
unsigned int sleep_time;
uint64_t ret;
bitforce->wait_ms = 0;
ret = bitforce_send_work(thr, work);
if (!bitforce->nonce_range) {
@ -441,7 +440,7 @@ static uint64_t bitforce_scanhash(struct thr_info *thr, struct work *work, uint6 @@ -441,7 +440,7 @@ static uint64_t bitforce_scanhash(struct thr_info *thr, struct work *work, uint6
if (!restart_wait(sleep_time))
return 1;
bitforce->wait_ms += sleep_time;
bitforce->wait_ms = sleep_time;
queue_request(thr, false);
/* Now wait athe final 1/3rd; no bitforce should be finished by now */
@ -455,7 +454,7 @@ static uint64_t bitforce_scanhash(struct thr_info *thr, struct work *work, uint6 @@ -455,7 +454,7 @@ static uint64_t bitforce_scanhash(struct thr_info *thr, struct work *work, uint6
if (!restart_wait(sleep_time))
return 1;
bitforce->wait_ms += sleep_time;
bitforce->wait_ms = sleep_time;
}
if (ret)

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