proxy-based Twister client written with react-js
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/**
* Copyright 2013-2015, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule SyntheticEvent
* @typechecks static-only
*/
'use strict';
var PooledClass = require("./PooledClass");
var assign = require("./Object.assign");
var emptyFunction = require("./emptyFunction");
var getEventTarget = require("./getEventTarget");
/**
* @interface Event
* @see http://www.w3.org/TR/DOM-Level-3-Events/
*/
var EventInterface = {
type: null,
target: getEventTarget,
// currentTarget is set when dispatching; no use in copying it here
currentTarget: emptyFunction.thatReturnsNull,
eventPhase: null,
bubbles: null,
cancelable: null,
timeStamp: function(event) {
return event.timeStamp || Date.now();
},
defaultPrevented: null,
isTrusted: null
};
/**
* Synthetic events are dispatched by event plugins, typically in response to a
* top-level event delegation handler.
*
* These systems should generally use pooling to reduce the frequency of garbage
* collection. The system should check `isPersistent` to determine whether the
* event should be released into the pool after being dispatched. Users that
* need a persisted event should invoke `persist`.
*
* Synthetic events (and subclasses) implement the DOM Level 3 Events API by
* normalizing browser quirks. Subclasses do not necessarily have to implement a
* DOM interface; custom application-specific events can also subclass this.
*
* @param {object} dispatchConfig Configuration used to dispatch this event.
* @param {string} dispatchMarker Marker identifying the event target.
* @param {object} nativeEvent Native browser event.
*/
function SyntheticEvent(dispatchConfig, dispatchMarker, nativeEvent) {
this.dispatchConfig = dispatchConfig;
this.dispatchMarker = dispatchMarker;
this.nativeEvent = nativeEvent;
var Interface = this.constructor.Interface;
for (var propName in Interface) {
if (!Interface.hasOwnProperty(propName)) {
continue;
}
var normalize = Interface[propName];
if (normalize) {
this[propName] = normalize(nativeEvent);
} else {
this[propName] = nativeEvent[propName];
}
}
var defaultPrevented = nativeEvent.defaultPrevented != null ?
nativeEvent.defaultPrevented :
nativeEvent.returnValue === false;
if (defaultPrevented) {
this.isDefaultPrevented = emptyFunction.thatReturnsTrue;
} else {
this.isDefaultPrevented = emptyFunction.thatReturnsFalse;
}
this.isPropagationStopped = emptyFunction.thatReturnsFalse;
}
assign(SyntheticEvent.prototype, {
preventDefault: function() {
this.defaultPrevented = true;
var event = this.nativeEvent;
if (event.preventDefault) {
event.preventDefault();
} else {
event.returnValue = false;
}
this.isDefaultPrevented = emptyFunction.thatReturnsTrue;
},
stopPropagation: function() {
var event = this.nativeEvent;
if (event.stopPropagation) {
event.stopPropagation();
} else {
event.cancelBubble = true;
}
this.isPropagationStopped = emptyFunction.thatReturnsTrue;
},
/**
* We release all dispatched `SyntheticEvent`s after each event loop, adding
* them back into the pool. This allows a way to hold onto a reference that
* won't be added back into the pool.
*/
persist: function() {
this.isPersistent = emptyFunction.thatReturnsTrue;
},
/**
* Checks if this event should be released back into the pool.
*
* @return {boolean} True if this should not be released, false otherwise.
*/
isPersistent: emptyFunction.thatReturnsFalse,
/**
* `PooledClass` looks for `destructor` on each instance it releases.
*/
destructor: function() {
var Interface = this.constructor.Interface;
for (var propName in Interface) {
this[propName] = null;
}
this.dispatchConfig = null;
this.dispatchMarker = null;
this.nativeEvent = null;
}
});
SyntheticEvent.Interface = EventInterface;
/**
* Helper to reduce boilerplate when creating subclasses.
*
* @param {function} Class
* @param {?object} Interface
*/
SyntheticEvent.augmentClass = function(Class, Interface) {
var Super = this;
var prototype = Object.create(Super.prototype);
assign(prototype, Class.prototype);
Class.prototype = prototype;
Class.prototype.constructor = Class;
Class.Interface = assign({}, Super.Interface, Interface);
Class.augmentClass = Super.augmentClass;
PooledClass.addPoolingTo(Class, PooledClass.threeArgumentPooler);
};
PooledClass.addPoolingTo(SyntheticEvent, PooledClass.threeArgumentPooler);
module.exports = SyntheticEvent;