proxy-based Twister client written with react-js
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/**
* Copyright 2015, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule ReactUpdateQueue
*/
'use strict';
var ReactLifeCycle = require("./ReactLifeCycle");
var ReactCurrentOwner = require("./ReactCurrentOwner");
var ReactElement = require("./ReactElement");
var ReactInstanceMap = require("./ReactInstanceMap");
var ReactUpdates = require("./ReactUpdates");
var assign = require("./Object.assign");
var invariant = require("./invariant");
var warning = require("./warning");
function enqueueUpdate(internalInstance) {
if (internalInstance !== ReactLifeCycle.currentlyMountingInstance) {
// If we're in a componentWillMount handler, don't enqueue a rerender
// because ReactUpdates assumes we're in a browser context (which is
// wrong for server rendering) and we're about to do a render anyway.
// See bug in #1740.
ReactUpdates.enqueueUpdate(internalInstance);
}
}
function getInternalInstanceReadyForUpdate(publicInstance, callerName) {
("production" !== process.env.NODE_ENV ? invariant(
ReactCurrentOwner.current == null,
'%s(...): Cannot update during an existing state transition ' +
'(such as within `render`). Render methods should be a pure function ' +
'of props and state.',
callerName
) : invariant(ReactCurrentOwner.current == null));
var internalInstance = ReactInstanceMap.get(publicInstance);
if (!internalInstance) {
if ("production" !== process.env.NODE_ENV) {
// Only warn when we have a callerName. Otherwise we should be silent.
// We're probably calling from enqueueCallback. We don't want to warn
// there because we already warned for the corresponding lifecycle method.
("production" !== process.env.NODE_ENV ? warning(
!callerName,
'%s(...): Can only update a mounted or mounting component. ' +
'This usually means you called %s() on an unmounted ' +
'component. This is a no-op.',
callerName,
callerName
) : null);
}
return null;
}
if (internalInstance === ReactLifeCycle.currentlyUnmountingInstance) {
return null;
}
return internalInstance;
}
/**
* ReactUpdateQueue allows for state updates to be scheduled into a later
* reconciliation step.
*/
var ReactUpdateQueue = {
/**
* Enqueue a callback that will be executed after all the pending updates
* have processed.
*
* @param {ReactClass} publicInstance The instance to use as `this` context.
* @param {?function} callback Called after state is updated.
* @internal
*/
enqueueCallback: function(publicInstance, callback) {
("production" !== process.env.NODE_ENV ? invariant(
typeof callback === 'function',
'enqueueCallback(...): You called `setProps`, `replaceProps`, ' +
'`setState`, `replaceState`, or `forceUpdate` with a callback that ' +
'isn\'t callable.'
) : invariant(typeof callback === 'function'));
var internalInstance = getInternalInstanceReadyForUpdate(publicInstance);
// Previously we would throw an error if we didn't have an internal
// instance. Since we want to make it a no-op instead, we mirror the same
// behavior we have in other enqueue* methods.
// We also need to ignore callbacks in componentWillMount. See
// enqueueUpdates.
if (!internalInstance ||
internalInstance === ReactLifeCycle.currentlyMountingInstance) {
return null;
}
if (internalInstance._pendingCallbacks) {
internalInstance._pendingCallbacks.push(callback);
} else {
internalInstance._pendingCallbacks = [callback];
}
// TODO: The callback here is ignored when setState is called from
// componentWillMount. Either fix it or disallow doing so completely in
// favor of getInitialState. Alternatively, we can disallow
// componentWillMount during server-side rendering.
enqueueUpdate(internalInstance);
},
enqueueCallbackInternal: function(internalInstance, callback) {
("production" !== process.env.NODE_ENV ? invariant(
typeof callback === 'function',
'enqueueCallback(...): You called `setProps`, `replaceProps`, ' +
'`setState`, `replaceState`, or `forceUpdate` with a callback that ' +
'isn\'t callable.'
) : invariant(typeof callback === 'function'));
if (internalInstance._pendingCallbacks) {
internalInstance._pendingCallbacks.push(callback);
} else {
internalInstance._pendingCallbacks = [callback];
}
enqueueUpdate(internalInstance);
},
/**
* Forces an update. This should only be invoked when it is known with
* certainty that we are **not** in a DOM transaction.
*
* You may want to call this when you know that some deeper aspect of the
* component's state has changed but `setState` was not called.
*
* This will not invoke `shouldUpdateComponent`, but it will invoke
* `componentWillUpdate` and `componentDidUpdate`.
*
* @param {ReactClass} publicInstance The instance that should rerender.
* @internal
*/
enqueueForceUpdate: function(publicInstance) {
var internalInstance = getInternalInstanceReadyForUpdate(
publicInstance,
'forceUpdate'
);
if (!internalInstance) {
return;
}
internalInstance._pendingForceUpdate = true;
enqueueUpdate(internalInstance);
},
/**
* Replaces all of the state. Always use this or `setState` to mutate state.
* You should treat `this.state` as immutable.
*
* There is no guarantee that `this.state` will be immediately updated, so
* accessing `this.state` after calling this method may return the old value.
*
* @param {ReactClass} publicInstance The instance that should rerender.
* @param {object} completeState Next state.
* @internal
*/
enqueueReplaceState: function(publicInstance, completeState) {
var internalInstance = getInternalInstanceReadyForUpdate(
publicInstance,
'replaceState'
);
if (!internalInstance) {
return;
}
internalInstance._pendingStateQueue = [completeState];
internalInstance._pendingReplaceState = true;
enqueueUpdate(internalInstance);
},
/**
* Sets a subset of the state. This only exists because _pendingState is
* internal. This provides a merging strategy that is not available to deep
* properties which is confusing. TODO: Expose pendingState or don't use it
* during the merge.
*
* @param {ReactClass} publicInstance The instance that should rerender.
* @param {object} partialState Next partial state to be merged with state.
* @internal
*/
enqueueSetState: function(publicInstance, partialState) {
var internalInstance = getInternalInstanceReadyForUpdate(
publicInstance,
'setState'
);
if (!internalInstance) {
return;
}
var queue =
internalInstance._pendingStateQueue ||
(internalInstance._pendingStateQueue = []);
queue.push(partialState);
enqueueUpdate(internalInstance);
},
/**
* Sets a subset of the props.
*
* @param {ReactClass} publicInstance The instance that should rerender.
* @param {object} partialProps Subset of the next props.
* @internal
*/
enqueueSetProps: function(publicInstance, partialProps) {
var internalInstance = getInternalInstanceReadyForUpdate(
publicInstance,
'setProps'
);
if (!internalInstance) {
return;
}
("production" !== process.env.NODE_ENV ? invariant(
internalInstance._isTopLevel,
'setProps(...): You called `setProps` on a ' +
'component with a parent. This is an anti-pattern since props will ' +
'get reactively updated when rendered. Instead, change the owner\'s ' +
'`render` method to pass the correct value as props to the component ' +
'where it is created.'
) : invariant(internalInstance._isTopLevel));
// Merge with the pending element if it exists, otherwise with existing
// element props.
var element = internalInstance._pendingElement ||
internalInstance._currentElement;
var props = assign({}, element.props, partialProps);
internalInstance._pendingElement = ReactElement.cloneAndReplaceProps(
element,
props
);
enqueueUpdate(internalInstance);
},
/**
* Replaces all of the props.
*
* @param {ReactClass} publicInstance The instance that should rerender.
* @param {object} props New props.
* @internal
*/
enqueueReplaceProps: function(publicInstance, props) {
var internalInstance = getInternalInstanceReadyForUpdate(
publicInstance,
'replaceProps'
);
if (!internalInstance) {
return;
}
("production" !== process.env.NODE_ENV ? invariant(
internalInstance._isTopLevel,
'replaceProps(...): You called `replaceProps` on a ' +
'component with a parent. This is an anti-pattern since props will ' +
'get reactively updated when rendered. Instead, change the owner\'s ' +
'`render` method to pass the correct value as props to the component ' +
'where it is created.'
) : invariant(internalInstance._isTopLevel));
// Merge with the pending element if it exists, otherwise with existing
// element props.
var element = internalInstance._pendingElement ||
internalInstance._currentElement;
internalInstance._pendingElement = ReactElement.cloneAndReplaceProps(
element,
props
);
enqueueUpdate(internalInstance);
},
enqueueElementInternal: function(internalInstance, newElement) {
internalInstance._pendingElement = newElement;
enqueueUpdate(internalInstance);
}
};
module.exports = ReactUpdateQueue;