This will allow each to have its own main(), meaning that we can build a common
base client and simply link in the correct startup object to create the
appropriate binary.
Several changes to make the native windows leveldb code compile
with mingw32 and run on 32-bit Windows:
* Remove -std=c++0x dependency (modified code to use NULL instead of
nullptr)
* Link with -lshlwapi
* Only #define snprintf/etc if compiling with Visual Studio
* Do not link against DbgHelp.lib (wrote a CreateDir instead of using
DbgHelp's MakeSureDirectoryPathExists
* Define WINVER=0x0500 so MinGW32 can use the 64-bit-filesystem Windows
api calls
* Define __USE_MINGW_ANSI_STDIO=1 to use MinGW's printf (which supports
%ll)
I also cleaned up makefile.mingw, assuming that dependencies would be in
the standard /usr/local/{include,lib} by default but allowing overriding
with make DEPSDIR=... etc
- this flag allows bitcoin-qt.exe / bitcoind.exe (32-bit application) to
handle addresses larger than 2GB (up to 3GB on x86 Windows and up to
4GB on x64 Windows)
Split off CBlockTreeDB and CCoinsViewDB into txdb-*.{cpp,h} files,
implemented by either LevelDB or BDB.
Based on code from earlier commits by Mike Hearn in his leveldb
branch.
Implement listunspent / getrawtransaction / createrawtransaction /
signrawtransaction, to support creation and
signing-on-multiple-device multisignature transactions.
- Signals now go directly from the core to WalletModel/ClientModel.
- WalletModel subscribes to signals on CWallet: Prepares for multi-wallet support, by no longer assuming an implicit global wallet.
- Gets rid of noui.cpp, the few lines that were left are merged into init.cpp
- Rename wxXXX message flags to MF_XXX, to make them UI indifferent.
- ThreadSafeMessageBox no longer returns the value `4` which was never used, converted to void.
This will make bitcoin relay valid routable IPv6 addresses, and when
USE_IPV6 is enabled, listen on IPv6 interfaces and attempt connections
to IPv6 addresses.
For Qt builds, the build.h file is moved to build/build.h. For regular
builds, it is moved to obj/build.h. This allows the Qt build to be done
in a different directory than the source, and without interfering with
other builds.