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Remove invalid dependent orphans from memory

Remove orphan transactions from memory once
all of their parent transactions are received
and they're still not valid.
Thanks to Sergio Demian Lerner for suggesting this fix.
miguelfreitas
Gavin Andresen 13 years ago
parent
commit
7a15109c04
  1. 14
      src/main.cpp

14
src/main.cpp

@ -2564,6 +2564,7 @@ bool static ProcessMessage(CNode* pfrom, string strCommand, CDataStream& vRecv) @@ -2564,6 +2564,7 @@ bool static ProcessMessage(CNode* pfrom, string strCommand, CDataStream& vRecv)
else if (strCommand == "tx")
{
vector<uint256> vWorkQueue;
vector<uint256> vEraseQueue;
CDataStream vMsg(vRecv);
CTxDB txdb("r");
CTransaction tx;
@ -2579,6 +2580,7 @@ bool static ProcessMessage(CNode* pfrom, string strCommand, CDataStream& vRecv) @@ -2579,6 +2580,7 @@ bool static ProcessMessage(CNode* pfrom, string strCommand, CDataStream& vRecv)
RelayMessage(inv, vMsg);
mapAlreadyAskedFor.erase(inv);
vWorkQueue.push_back(inv.hash);
vEraseQueue.push_back(inv.hash);
// Recursively process any orphan transactions that depended on this one
for (unsigned int i = 0; i < vWorkQueue.size(); i++)
@ -2592,19 +2594,27 @@ bool static ProcessMessage(CNode* pfrom, string strCommand, CDataStream& vRecv) @@ -2592,19 +2594,27 @@ bool static ProcessMessage(CNode* pfrom, string strCommand, CDataStream& vRecv)
CTransaction tx;
CDataStream(vMsg) >> tx;
CInv inv(MSG_TX, tx.GetHash());
bool fMissingInputs2 = false;
if (tx.AcceptToMemoryPool(txdb, true))
if (tx.AcceptToMemoryPool(txdb, true, &fMissingInputs2))
{
printf(" accepted orphan tx %s\n", inv.hash.ToString().substr(0,10).c_str());
SyncWithWallets(tx, NULL, true);
RelayMessage(inv, vMsg);
mapAlreadyAskedFor.erase(inv);
vWorkQueue.push_back(inv.hash);
vEraseQueue.push_back(inv.hash);
}
else if (!fMissingInputs2)
{
// invalid orphan
vEraseQueue.push_back(inv.hash);
printf(" removed invalid orphan tx %s\n", inv.hash.ToString().substr(0,10).c_str());
}
}
}
BOOST_FOREACH(uint256 hash, vWorkQueue)
BOOST_FOREACH(uint256 hash, vEraseQueue)
EraseOrphanTx(hash);
}
else if (fMissingInputs)

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