Go Language dns seeder for Bitcoin based networks
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// Copyright (c) 2013-2014 The btcsuite developers
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.
package blockchain
import (
"fmt"
"github.com/btcsuite/btcd/chaincfg"
"github.com/btcsuite/btcd/txscript"
"github.com/btcsuite/btcd/wire"
"github.com/btcsuite/btcutil"
)
// CheckpointConfirmations is the number of blocks before the end of the current
// best block chain that a good checkpoint candidate must be.
const CheckpointConfirmations = 2016
// newShaHashFromStr converts the passed big-endian hex string into a
// wire.ShaHash. It only differs from the one available in wire in that
// it ignores the error since it will only (and must only) be called with
// hard-coded, and therefore known good, hashes.
func newShaHashFromStr(hexStr string) *wire.ShaHash {
sha, _ := wire.NewShaHashFromStr(hexStr)
return sha
}
// DisableCheckpoints provides a mechanism to disable validation against
// checkpoints which you DO NOT want to do in production. It is provided only
// for debug purposes.
func (b *BlockChain) DisableCheckpoints(disable bool) {
b.noCheckpoints = disable
}
// Checkpoints returns a slice of checkpoints (regardless of whether they are
// already known). When checkpoints are disabled or there are no checkpoints
// for the active network, it will return nil.
func (b *BlockChain) Checkpoints() []chaincfg.Checkpoint {
if b.noCheckpoints || len(b.chainParams.Checkpoints) == 0 {
return nil
}
return b.chainParams.Checkpoints
}
// LatestCheckpoint returns the most recent checkpoint (regardless of whether it
// is already known). When checkpoints are disabled or there are no checkpoints
// for the active network, it will return nil.
func (b *BlockChain) LatestCheckpoint() *chaincfg.Checkpoint {
if b.noCheckpoints || len(b.chainParams.Checkpoints) == 0 {
return nil
}
checkpoints := b.chainParams.Checkpoints
return &checkpoints[len(checkpoints)-1]
}
// verifyCheckpoint returns whether the passed block height and hash combination
// match the hard-coded checkpoint data. It also returns true if there is no
// checkpoint data for the passed block height.
func (b *BlockChain) verifyCheckpoint(height int64, hash *wire.ShaHash) bool {
if b.noCheckpoints || len(b.chainParams.Checkpoints) == 0 {
return true
}
// Nothing to check if there is no checkpoint data for the block height.
checkpoint, exists := b.checkpointsByHeight[height]
if !exists {
return true
}
if !checkpoint.Hash.IsEqual(hash) {
return false
}
log.Infof("Verified checkpoint at height %d/block %s", checkpoint.Height,
checkpoint.Hash)
return true
}
// findPreviousCheckpoint finds the most recent checkpoint that is already
// available in the downloaded portion of the block chain and returns the
// associated block. It returns nil if a checkpoint can't be found (this should
// really only happen for blocks before the first checkpoint).
func (b *BlockChain) findPreviousCheckpoint() (*btcutil.Block, error) {
if b.noCheckpoints || len(b.chainParams.Checkpoints) == 0 {
return nil, nil
}
// No checkpoints.
checkpoints := b.chainParams.Checkpoints
numCheckpoints := len(checkpoints)
if numCheckpoints == 0 {
return nil, nil
}
// Perform the initial search to find and cache the latest known
// checkpoint if the best chain is not known yet or we haven't already
// previously searched.
if b.bestChain == nil || (b.checkpointBlock == nil && b.nextCheckpoint == nil) {
// Loop backwards through the available checkpoints to find one
// that we already have.
checkpointIndex := -1
for i := numCheckpoints - 1; i >= 0; i-- {
exists, err := b.db.ExistsSha(checkpoints[i].Hash)
if err != nil {
return nil, err
}
if exists {
checkpointIndex = i
break
}
}
// No known latest checkpoint. This will only happen on blocks
// before the first known checkpoint. So, set the next expected
// checkpoint to the first checkpoint and return the fact there
// is no latest known checkpoint block.
if checkpointIndex == -1 {
b.nextCheckpoint = &checkpoints[0]
return nil, nil
}
// Cache the latest known checkpoint block for future lookups.
checkpoint := checkpoints[checkpointIndex]
block, err := b.db.FetchBlockBySha(checkpoint.Hash)
if err != nil {
return nil, err
}
b.checkpointBlock = block
// Set the next expected checkpoint block accordingly.
b.nextCheckpoint = nil
if checkpointIndex < numCheckpoints-1 {
b.nextCheckpoint = &checkpoints[checkpointIndex+1]
}
return block, nil
}
// At this point we've already searched for the latest known checkpoint,
// so when there is no next checkpoint, the current checkpoint lockin
// will always be the latest known checkpoint.
if b.nextCheckpoint == nil {
return b.checkpointBlock, nil
}
// When there is a next checkpoint and the height of the current best
// chain does not exceed it, the current checkpoint lockin is still
// the latest known checkpoint.
if b.bestChain.height < b.nextCheckpoint.Height {
return b.checkpointBlock, nil
}
// We've reached or exceeded the next checkpoint height. Note that
// once a checkpoint lockin has been reached, forks are prevented from
// any blocks before the checkpoint, so we don't have to worry about the
// checkpoint going away out from under us due to a chain reorganize.
// Cache the latest known checkpoint block for future lookups. Note
// that if this lookup fails something is very wrong since the chain
// has already passed the checkpoint which was verified as accurate
// before inserting it.
block, err := b.db.FetchBlockBySha(b.nextCheckpoint.Hash)
if err != nil {
return nil, err
}
b.checkpointBlock = block
// Set the next expected checkpoint.
checkpointIndex := -1
for i := numCheckpoints - 1; i >= 0; i-- {
if checkpoints[i].Hash.IsEqual(b.nextCheckpoint.Hash) {
checkpointIndex = i
break
}
}
b.nextCheckpoint = nil
if checkpointIndex != -1 && checkpointIndex < numCheckpoints-1 {
b.nextCheckpoint = &checkpoints[checkpointIndex+1]
}
return b.checkpointBlock, nil
}
// isNonstandardTransaction determines whether a transaction contains any
// scripts which are not one of the standard types.
func isNonstandardTransaction(tx *btcutil.Tx) bool {
// TODO(davec): Should there be checks for the input signature scripts?
// Check all of the output public key scripts for non-standard scripts.
for _, txOut := range tx.MsgTx().TxOut {
scriptClass := txscript.GetScriptClass(txOut.PkScript)
if scriptClass == txscript.NonStandardTy {
return true
}
}
return false
}
// IsCheckpointCandidate returns whether or not the passed block is a good
// checkpoint candidate.
//
// The factors used to determine a good checkpoint are:
// - The block must be in the main chain
// - The block must be at least 'CheckpointConfirmations' blocks prior to the
// current end of the main chain
// - The timestamps for the blocks before and after the checkpoint must have
// timestamps which are also before and after the checkpoint, respectively
// (due to the median time allowance this is not always the case)
// - The block must not contain any strange transaction such as those with
// nonstandard scripts
//
// The intent is that candidates are reviewed by a developer to make the final
// decision and then manually added to the list of checkpoints for a network.
func (b *BlockChain) IsCheckpointCandidate(block *btcutil.Block) (bool, error) {
// Checkpoints must be enabled.
if b.noCheckpoints {
return false, fmt.Errorf("checkpoints are disabled")
}
// A checkpoint must be in the main chain.
exists, err := b.db.ExistsSha(block.Sha())
if err != nil {
return false, err
}
if !exists {
return false, nil
}
// A checkpoint must be at least CheckpointConfirmations blocks before
// the end of the main chain.
blockHeight := block.Height()
_, mainChainHeight, err := b.db.NewestSha()
if err != nil {
return false, err
}
if blockHeight > (mainChainHeight - CheckpointConfirmations) {
return false, nil
}
// Get the previous block.
prevHash := &block.MsgBlock().Header.PrevBlock
prevBlock, err := b.db.FetchBlockBySha(prevHash)
if err != nil {
return false, err
}
// Get the next block.
nextHash, err := b.db.FetchBlockShaByHeight(blockHeight + 1)
if err != nil {
return false, err
}
nextBlock, err := b.db.FetchBlockBySha(nextHash)
if err != nil {
return false, err
}
// A checkpoint must have timestamps for the block and the blocks on
// either side of it in order (due to the median time allowance this is
// not always the case).
prevTime := prevBlock.MsgBlock().Header.Timestamp
curTime := block.MsgBlock().Header.Timestamp
nextTime := nextBlock.MsgBlock().Header.Timestamp
if prevTime.After(curTime) || nextTime.Before(curTime) {
return false, nil
}
// A checkpoint must have transactions that only contain standard
// scripts.
for _, tx := range block.Transactions() {
if isNonstandardTransaction(tx) {
return false, nil
}
}
return true, nil
}