Go Language dns seeder for Bitcoin based networks
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// Copyright (c) 2013-2014 The btcsuite developers
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.
package blockchain
import (
"container/list"
"errors"
"fmt"
"math/big"
"sort"
"sync"
"time"
"github.com/btcsuite/btcd/chaincfg"
"github.com/btcsuite/btcd/database"
"github.com/btcsuite/btcd/wire"
"github.com/btcsuite/btcutil"
)
const (
// maxOrphanBlocks is the maximum number of orphan blocks that can be
// queued.
maxOrphanBlocks = 100
// minMemoryNodes is the minimum number of consecutive nodes needed
// in memory in order to perform all necessary validation. It is used
// to determine when it's safe to prune nodes from memory without
// causing constant dynamic reloading.
minMemoryNodes = BlocksPerRetarget
)
// ErrIndexAlreadyInitialized describes an error that indicates the block index
// is already initialized.
var ErrIndexAlreadyInitialized = errors.New("the block index can only be " +
"initialized before it has been modified")
// blockNode represents a block within the block chain and is primarily used to
// aid in selecting the best chain to be the main chain. The main chain is
// stored into the block database.
type blockNode struct {
// parent is the parent block for this node.
parent *blockNode
// children contains the child nodes for this node. Typically there
// will only be one, but sometimes there can be more than one and that
// is when the best chain selection algorithm is used.
children []*blockNode
// hash is the double sha 256 of the block.
hash *wire.ShaHash
// parentHash is the double sha 256 of the parent block. This is kept
// here over simply relying on parent.hash directly since block nodes
// are sparse and the parent node might not be in memory when its hash
// is needed.
parentHash *wire.ShaHash
// height is the position in the block chain.
height int64
// workSum is the total amount of work in the chain up to and including
// this node.
workSum *big.Int
// inMainChain denotes whether the block node is currently on the
// the main chain or not. This is used to help find the common
// ancestor when switching chains.
inMainChain bool
// Some fields from block headers to aid in best chain selection.
version int32
bits uint32
timestamp time.Time
}
// newBlockNode returns a new block node for the given block header. It is
// completely disconnected from the chain and the workSum value is just the work
// for the passed block. The work sum is updated accordingly when the node is
// inserted into a chain.
func newBlockNode(blockHeader *wire.BlockHeader, blockSha *wire.ShaHash, height int64) *blockNode {
// Make a copy of the hash so the node doesn't keep a reference to part
// of the full block/block header preventing it from being garbage
// collected.
prevHash := blockHeader.PrevBlock
node := blockNode{
hash: blockSha,
parentHash: &prevHash,
workSum: CalcWork(blockHeader.Bits),
height: height,
version: blockHeader.Version,
bits: blockHeader.Bits,
timestamp: blockHeader.Timestamp,
}
return &node
}
// orphanBlock represents a block that we don't yet have the parent for. It
// is a normal block plus an expiration time to prevent caching the orphan
// forever.
type orphanBlock struct {
block *btcutil.Block
expiration time.Time
}
// addChildrenWork adds the passed work amount to all children all the way
// down the chain. It is used primarily to allow a new node to be dynamically
// inserted from the database into the memory chain prior to nodes we already
// have and update their work values accordingly.
func addChildrenWork(node *blockNode, work *big.Int) {
for _, childNode := range node.children {
childNode.workSum.Add(childNode.workSum, work)
addChildrenWork(childNode, work)
}
}
// removeChildNode deletes node from the provided slice of child block
// nodes. It ensures the final pointer reference is set to nil to prevent
// potential memory leaks. The original slice is returned unmodified if node
// is invalid or not in the slice.
func removeChildNode(children []*blockNode, node *blockNode) []*blockNode {
if node == nil {
return children
}
// An indexing for loop is intentionally used over a range here as range
// does not reevaluate the slice on each iteration nor does it adjust
// the index for the modified slice.
for i := 0; i < len(children); i++ {
if children[i].hash.IsEqual(node.hash) {
copy(children[i:], children[i+1:])
children[len(children)-1] = nil
return children[:len(children)-1]
}
}
return children
}
// BlockChain provides functions for working with the bitcoin block chain.
// It includes functionality such as rejecting duplicate blocks, ensuring blocks
// follow all rules, orphan handling, checkpoint handling, and best chain
// selection with reorganization.
type BlockChain struct {
db database.Db
chainParams *chaincfg.Params
checkpointsByHeight map[int64]*chaincfg.Checkpoint
notifications NotificationCallback
root *blockNode
bestChain *blockNode
index map[wire.ShaHash]*blockNode
depNodes map[wire.ShaHash][]*blockNode
orphans map[wire.ShaHash]*orphanBlock
prevOrphans map[wire.ShaHash][]*orphanBlock
oldestOrphan *orphanBlock
orphanLock sync.RWMutex
blockCache map[wire.ShaHash]*btcutil.Block
noVerify bool
noCheckpoints bool
nextCheckpoint *chaincfg.Checkpoint
checkpointBlock *btcutil.Block
}
// DisableVerify provides a mechanism to disable transaction script validation
// which you DO NOT want to do in production as it could allow double spends
// and othe undesirable things. It is provided only for debug purposes since
// script validation is extremely intensive and when debugging it is sometimes
// nice to quickly get the chain.
func (b *BlockChain) DisableVerify(disable bool) {
b.noVerify = disable
}
// HaveBlock returns whether or not the chain instance has the block represented
// by the passed hash. This includes checking the various places a block can
// be like part of the main chain, on a side chain, or in the orphan pool.
//
// This function is NOT safe for concurrent access.
func (b *BlockChain) HaveBlock(hash *wire.ShaHash) (bool, error) {
exists, err := b.blockExists(hash)
if err != nil {
return false, err
}
return b.IsKnownOrphan(hash) || exists, nil
}
// IsKnownOrphan returns whether the passed hash is currently a known orphan.
// Keep in mind that only a limited number of orphans are held onto for a
// limited amount of time, so this function must not be used as an absolute
// way to test if a block is an orphan block. A full block (as opposed to just
// its hash) must be passed to ProcessBlock for that purpose. However, calling
// ProcessBlock with an orphan that already exists results in an error, so this
// function provides a mechanism for a caller to intelligently detect *recent*
// duplicate orphans and react accordingly.
//
// This function is safe for concurrent access.
func (b *BlockChain) IsKnownOrphan(hash *wire.ShaHash) bool {
// Protect concurrent access. Using a read lock only so multiple
// readers can query without blocking each other.
b.orphanLock.RLock()
defer b.orphanLock.RUnlock()
if _, exists := b.orphans[*hash]; exists {
return true
}
return false
}
// GetOrphanRoot returns the head of the chain for the provided hash from the
// map of orphan blocks.
//
// This function is safe for concurrent access.
func (b *BlockChain) GetOrphanRoot(hash *wire.ShaHash) *wire.ShaHash {
// Protect concurrent access. Using a read lock only so multiple
// readers can query without blocking each other.
b.orphanLock.RLock()
defer b.orphanLock.RUnlock()
// Keep looping while the parent of each orphaned block is
// known and is an orphan itself.
orphanRoot := hash
prevHash := hash
for {
orphan, exists := b.orphans[*prevHash]
if !exists {
break
}
orphanRoot = prevHash
prevHash = &orphan.block.MsgBlock().Header.PrevBlock
}
return orphanRoot
}
// removeOrphanBlock removes the passed orphan block from the orphan pool and
// previous orphan index.
func (b *BlockChain) removeOrphanBlock(orphan *orphanBlock) {
// Protect concurrent access.
b.orphanLock.Lock()
defer b.orphanLock.Unlock()
// Remove the orphan block from the orphan pool.
orphanHash := orphan.block.Sha()
delete(b.orphans, *orphanHash)
// Remove the reference from the previous orphan index too. An indexing
// for loop is intentionally used over a range here as range does not
// reevaluate the slice on each iteration nor does it adjust the index
// for the modified slice.
prevHash := &orphan.block.MsgBlock().Header.PrevBlock
orphans := b.prevOrphans[*prevHash]
for i := 0; i < len(orphans); i++ {
hash := orphans[i].block.Sha()
if hash.IsEqual(orphanHash) {
copy(orphans[i:], orphans[i+1:])
orphans[len(orphans)-1] = nil
orphans = orphans[:len(orphans)-1]
i--
}
}
b.prevOrphans[*prevHash] = orphans
// Remove the map entry altogether if there are no longer any orphans
// which depend on the parent hash.
if len(b.prevOrphans[*prevHash]) == 0 {
delete(b.prevOrphans, *prevHash)
}
}
// addOrphanBlock adds the passed block (which is already determined to be
// an orphan prior calling this function) to the orphan pool. It lazily cleans
// up any expired blocks so a separate cleanup poller doesn't need to be run.
// It also imposes a maximum limit on the number of outstanding orphan
// blocks and will remove the oldest received orphan block if the limit is
// exceeded.
func (b *BlockChain) addOrphanBlock(block *btcutil.Block) {
// Remove expired orphan blocks.
for _, oBlock := range b.orphans {
if time.Now().After(oBlock.expiration) {
b.removeOrphanBlock(oBlock)
continue
}
// Update the oldest orphan block pointer so it can be discarded
// in case the orphan pool fills up.
if b.oldestOrphan == nil || oBlock.expiration.Before(b.oldestOrphan.expiration) {
b.oldestOrphan = oBlock
}
}
// Limit orphan blocks to prevent memory exhaustion.
if len(b.orphans)+1 > maxOrphanBlocks {
// Remove the oldest orphan to make room for the new one.
b.removeOrphanBlock(b.oldestOrphan)
b.oldestOrphan = nil
}
// Protect concurrent access. This is intentionally done here instead
// of near the top since removeOrphanBlock does its own locking and
// the range iterator is not invalidated by removing map entries.
b.orphanLock.Lock()
defer b.orphanLock.Unlock()
// Insert the block into the orphan map with an expiration time
// 1 hour from now.
expiration := time.Now().Add(time.Hour)
oBlock := &orphanBlock{
block: block,
expiration: expiration,
}
b.orphans[*block.Sha()] = oBlock
// Add to previous hash lookup index for faster dependency lookups.
prevHash := &block.MsgBlock().Header.PrevBlock
b.prevOrphans[*prevHash] = append(b.prevOrphans[*prevHash], oBlock)
return
}
// GenerateInitialIndex is an optional function which generates the required
// number of initial block nodes in an optimized fashion. This is optional
// because the memory block index is sparse and previous nodes are dynamically
// loaded as needed. However, during initial startup (when there are no nodes
// in memory yet), dynamically loading all of the required nodes on the fly in
// the usual way is much slower than preloading them.
//
// This function can only be called once and it must be called before any nodes
// are added to the block index. ErrIndexAlreadyInitialized is returned if
// the former is not the case. In practice, this means the function should be
// called directly after New.
func (b *BlockChain) GenerateInitialIndex() error {
// Return an error if the has already been modified.
if b.root != nil {
return ErrIndexAlreadyInitialized
}
// Grab the latest block height for the main chain from the database.
_, endHeight, err := b.db.NewestSha()
if err != nil {
return err
}
// Calculate the starting height based on the minimum number of nodes
// needed in memory.
startHeight := endHeight - minMemoryNodes
if startHeight < 0 {
startHeight = 0
}
// Loop forwards through each block loading the node into the index for
// the block.
//
// Due to a bug in the SQLite btcdb driver, the FetchBlockBySha call is
// limited to a maximum number of hashes per invocation. Since SQLite
// is going to be nuked eventually, the bug isn't being fixed in the
// driver. In the mean time, work around the issue by calling
// FetchBlockBySha multiple times with the appropriate indices as needed.
for start := startHeight; start <= endHeight; {
hashList, err := b.db.FetchHeightRange(start, endHeight+1)
if err != nil {
return err
}
// The database did not return any further hashes. Break out of
// the loop now.
if len(hashList) == 0 {
break
}
// Loop forwards through each block loading the node into the
// index for the block.
for _, hash := range hashList {
// Make a copy of the hash to make sure there are no
// references into the list so it can be freed.
hashCopy := hash
node, err := b.loadBlockNode(&hashCopy)
if err != nil {
return err
}
// This node is now the end of the best chain.
b.bestChain = node
}
// Start at the next block after the latest one on the next loop
// iteration.
start += int64(len(hashList))
}
return nil
}
// loadBlockNode loads the block identified by hash from the block database,
// creates a block node from it, and updates the memory block chain accordingly.
// It is used mainly to dynamically load previous blocks from database as they
// are needed to avoid needing to put the entire block chain in memory.
func (b *BlockChain) loadBlockNode(hash *wire.ShaHash) (*blockNode, error) {
// Load the block header and height from the db.
blockHeader, err := b.db.FetchBlockHeaderBySha(hash)
if err != nil {
return nil, err
}
blockHeight, err := b.db.FetchBlockHeightBySha(hash)
if err != nil {
return nil, err
}
// Create the new block node for the block and set the work.
node := newBlockNode(blockHeader, hash, blockHeight)
node.inMainChain = true
// Add the node to the chain.
// There are several possibilities here:
// 1) This node is a child of an existing block node
// 2) This node is the parent of one or more nodes
// 3) Neither 1 or 2 is true, and this is not the first node being
// added to the tree which implies it's an orphan block and
// therefore is an error to insert into the chain
// 4) Neither 1 or 2 is true, but this is the first node being added
// to the tree, so it's the root.
prevHash := &blockHeader.PrevBlock
if parentNode, ok := b.index[*prevHash]; ok {
// Case 1 -- This node is a child of an existing block node.
// Update the node's work sum with the sum of the parent node's
// work sum and this node's work, append the node as a child of
// the parent node and set this node's parent to the parent
// node.
node.workSum = node.workSum.Add(parentNode.workSum, node.workSum)
parentNode.children = append(parentNode.children, node)
node.parent = parentNode
} else if childNodes, ok := b.depNodes[*hash]; ok {
// Case 2 -- This node is the parent of one or more nodes.
// Connect this block node to all of its children and update
// all of the children (and their children) with the new work
// sums.
for _, childNode := range childNodes {
childNode.parent = node
node.children = append(node.children, childNode)
addChildrenWork(childNode, node.workSum)
b.root = node
}
} else {
// Case 3 -- The node does't have a parent and is not the parent
// of another node. This is only acceptable for the first node
// inserted into the chain. Otherwise it means an arbitrary
// orphan block is trying to be loaded which is not allowed.
if b.root != nil {
str := "loadBlockNode: attempt to insert orphan block %v"
return nil, fmt.Errorf(str, hash)
}
// Case 4 -- This is the root since it's the first and only node.
b.root = node
}
// Add the new node to the indices for faster lookups.
b.index[*hash] = node
b.depNodes[*prevHash] = append(b.depNodes[*prevHash], node)
return node, nil
}
// getPrevNodeFromBlock returns a block node for the block previous to the
// passed block (the passed block's parent). When it is already in the memory
// block chain, it simply returns it. Otherwise, it loads the previous block
// from the block database, creates a new block node from it, and returns it.
// The returned node will be nil if the genesis block is passed.
func (b *BlockChain) getPrevNodeFromBlock(block *btcutil.Block) (*blockNode, error) {
// Genesis block.
prevHash := &block.MsgBlock().Header.PrevBlock
if prevHash.IsEqual(zeroHash) {
return nil, nil
}
// Return the existing previous block node if it's already there.
if bn, ok := b.index[*prevHash]; ok {
return bn, nil
}
// Dynamically load the previous block from the block database, create
// a new block node for it, and update the memory chain accordingly.
prevBlockNode, err := b.loadBlockNode(prevHash)
if err != nil {
return nil, err
}
return prevBlockNode, nil
}
// getPrevNodeFromNode returns a block node for the block previous to the
// passed block node (the passed block node's parent). When the node is already
// connected to a parent, it simply returns it. Otherwise, it loads the
// associated block from the database to obtain the previous hash and uses that
// to dynamically create a new block node and return it. The memory block
// chain is updated accordingly. The returned node will be nil if the genesis
// block is passed.
func (b *BlockChain) getPrevNodeFromNode(node *blockNode) (*blockNode, error) {
// Return the existing previous block node if it's already there.
if node.parent != nil {
return node.parent, nil
}
// Genesis block.
if node.hash.IsEqual(b.chainParams.GenesisHash) {
return nil, nil
}
// Dynamically load the previous block from the block database, create
// a new block node for it, and update the memory chain accordingly.
prevBlockNode, err := b.loadBlockNode(node.parentHash)
if err != nil {
return nil, err
}
return prevBlockNode, nil
}
// removeBlockNode removes the passed block node from the memory chain by
// unlinking all of its children and removing it from the the node and
// dependency indices.
func (b *BlockChain) removeBlockNode(node *blockNode) error {
if node.parent != nil {
return fmt.Errorf("removeBlockNode must be called with a "+
" node at the front of the chain - node %v", node.hash)
}
// Remove the node from the node index.
delete(b.index, *node.hash)
// Unlink all of the node's children.
for _, child := range node.children {
child.parent = nil
}
node.children = nil
// Remove the reference from the dependency index.
prevHash := node.parentHash
if children, ok := b.depNodes[*prevHash]; ok {
// Find the node amongst the children of the
// dependencies for the parent hash and remove it.
b.depNodes[*prevHash] = removeChildNode(children, node)
// Remove the map entry altogether if there are no
// longer any nodes which depend on the parent hash.
if len(b.depNodes[*prevHash]) == 0 {
delete(b.depNodes, *prevHash)
}
}
return nil
}
// pruneBlockNodes removes references to old block nodes which are no longer
// needed so they may be garbage collected. In order to validate block rules
// and choose the best chain, only a portion of the nodes which form the block
// chain are needed in memory. This function walks the chain backwards from the
// current best chain to find any nodes before the first needed block node.
func (b *BlockChain) pruneBlockNodes() error {
// Nothing to do if there is not a best chain selected yet.
if b.bestChain == nil {
return nil
}
// Walk the chain backwards to find what should be the new root node.
// Intentionally use node.parent instead of getPrevNodeFromNode since
// the latter loads the node and the goal is to find nodes still in
// memory that can be pruned.
newRootNode := b.bestChain
for i := int64(0); i < minMemoryNodes-1 && newRootNode != nil; i++ {
newRootNode = newRootNode.parent
}
// Nothing to do if there are not enough nodes.
if newRootNode == nil || newRootNode.parent == nil {
return nil
}
// Push the nodes to delete on a list in reverse order since it's easier
// to prune them going forwards than it is backwards. This will
// typically end up being a single node since pruning is currently done
// just before each new node is created. However, that might be tuned
// later to only prune at intervals, so the code needs to account for
// the possibility of multiple nodes.
deleteNodes := list.New()
for node := newRootNode.parent; node != nil; node = node.parent {
deleteNodes.PushFront(node)
}
// Loop through each node to prune, unlink its children, remove it from
// the dependency index, and remove it from the node index.
for e := deleteNodes.Front(); e != nil; e = e.Next() {
node := e.Value.(*blockNode)
err := b.removeBlockNode(node)
if err != nil {
return err
}
}
// Set the new root node.
b.root = newRootNode
return nil
}
// isMajorityVersion determines if a previous number of blocks in the chain
// starting with startNode are at least the minimum passed version.
func (b *BlockChain) isMajorityVersion(minVer int32, startNode *blockNode,
numRequired uint64) bool {
numFound := uint64(0)
iterNode := startNode
for i := uint64(0); i < b.chainParams.BlockUpgradeNumToCheck &&
numFound < numRequired && iterNode != nil; i++ {
// This node has a version that is at least the minimum version.
if iterNode.version >= minVer {
numFound++
}
// Get the previous block node. This function is used over
// simply accessing iterNode.parent directly as it will
// dynamically create previous block nodes as needed. This
// helps allow only the pieces of the chain that are needed
// to remain in memory.
var err error
iterNode, err = b.getPrevNodeFromNode(iterNode)
if err != nil {
break
}
}
return numFound >= numRequired
}
// calcPastMedianTime calculates the median time of the previous few blocks
// prior to, and including, the passed block node. It is primarily used to
// validate new blocks have sane timestamps.
func (b *BlockChain) calcPastMedianTime(startNode *blockNode) (time.Time, error) {
// Genesis block.
if startNode == nil {
return b.chainParams.GenesisBlock.Header.Timestamp, nil
}
// Create a slice of the previous few block timestamps used to calculate
// the median per the number defined by the constant medianTimeBlocks.
timestamps := make([]time.Time, medianTimeBlocks)
numNodes := 0
iterNode := startNode
for i := 0; i < medianTimeBlocks && iterNode != nil; i++ {
timestamps[i] = iterNode.timestamp
numNodes++
// Get the previous block node. This function is used over
// simply accessing iterNode.parent directly as it will
// dynamically create previous block nodes as needed. This
// helps allow only the pieces of the chain that are needed
// to remain in memory.
var err error
iterNode, err = b.getPrevNodeFromNode(iterNode)
if err != nil {
log.Errorf("getPrevNodeFromNode: %v", err)
return time.Time{}, err
}
}
// Prune the slice to the actual number of available timestamps which
// will be fewer than desired near the beginning of the block chain
// and sort them.
timestamps = timestamps[:numNodes]
sort.Sort(timeSorter(timestamps))
// NOTE: bitcoind incorrectly calculates the median for even numbers of
// blocks. A true median averages the middle two elements for a set
// with an even number of elements in it. Since the constant for the
// previous number of blocks to be used is odd, this is only an issue
// for a few blocks near the beginning of the chain. I suspect this is
// an optimization even though the result is slightly wrong for a few
// of the first blocks since after the first few blocks, there will
// always be an odd number of blocks in the set per the constant.
//
// This code follows suit to ensure the same rules are used as bitcoind
// however, be aware that should the medianTimeBlocks constant ever be
// changed to an even number, this code will be wrong.
medianTimestamp := timestamps[numNodes/2]
return medianTimestamp, nil
}
// CalcPastMedianTime calculates the median time of the previous few blocks
// prior to, and including, the end of the current best chain. It is primarily
// used to ensure new blocks have sane timestamps.
//
// This function is NOT safe for concurrent access.
func (b *BlockChain) CalcPastMedianTime() (time.Time, error) {
return b.calcPastMedianTime(b.bestChain)
}
// getReorganizeNodes finds the fork point between the main chain and the passed
// node and returns a list of block nodes that would need to be detached from
// the main chain and a list of block nodes that would need to be attached to
// the fork point (which will be the end of the main chain after detaching the
// returned list of block nodes) in order to reorganize the chain such that the
// passed node is the new end of the main chain. The lists will be empty if the
// passed node is not on a side chain.
func (b *BlockChain) getReorganizeNodes(node *blockNode) (*list.List, *list.List) {
// Nothing to detach or attach if there is no node.
attachNodes := list.New()
detachNodes := list.New()
if node == nil {
return detachNodes, attachNodes
}
// Find the fork point (if any) adding each block to the list of nodes
// to attach to the main tree. Push them onto the list in reverse order
// so they are attached in the appropriate order when iterating the list
// later.
ancestor := node
for ; ancestor.parent != nil; ancestor = ancestor.parent {
if ancestor.inMainChain {
break
}
attachNodes.PushFront(ancestor)
}
// TODO(davec): Use prevNodeFromNode function in case the requested
// node is further back than the what is in memory. This shouldn't
// happen in the normal course of operation, but the ability to fetch
// input transactions of arbitrary blocks will likely to be exposed at
// some point and that could lead to an issue here.
// Start from the end of the main chain and work backwards until the
// common ancestor adding each block to the list of nodes to detach from
// the main chain.
for n := b.bestChain; n != nil && n.parent != nil; n = n.parent {
if n.hash.IsEqual(ancestor.hash) {
break
}
detachNodes.PushBack(n)
}
return detachNodes, attachNodes
}
// connectBlock handles connecting the passed node/block to the end of the main
// (best) chain.
func (b *BlockChain) connectBlock(node *blockNode, block *btcutil.Block) error {
// Make sure it's extending the end of the best chain.
prevHash := &block.MsgBlock().Header.PrevBlock
if b.bestChain != nil && !prevHash.IsEqual(b.bestChain.hash) {
return fmt.Errorf("connectBlock must be called with a block " +
"that extends the main chain")
}
// Insert the block into the database which houses the main chain.
_, err := b.db.InsertBlock(block)
if err != nil {
return err
}
// Add the new node to the memory main chain indices for faster
// lookups.
node.inMainChain = true
b.index[*node.hash] = node
b.depNodes[*prevHash] = append(b.depNodes[*prevHash], node)
// This node is now the end of the best chain.
b.bestChain = node
// Notify the caller that the block was connected to the main chain.
// The caller would typically want to react with actions such as
// updating wallets.
b.sendNotification(NTBlockConnected, block)
return nil
}
// disconnectBlock handles disconnecting the passed node/block from the end of
// the main (best) chain.
func (b *BlockChain) disconnectBlock(node *blockNode, block *btcutil.Block) error {
// Make sure the node being disconnected is the end of the best chain.
if b.bestChain == nil || !node.hash.IsEqual(b.bestChain.hash) {
return fmt.Errorf("disconnectBlock must be called with the " +
"block at the end of the main chain")
}
// Remove the block from the database which houses the main chain.
prevNode, err := b.getPrevNodeFromNode(node)
if err != nil {
return err
}
err = b.db.DropAfterBlockBySha(prevNode.hash)
if err != nil {
return err
}
// Put block in the side chain cache.
node.inMainChain = false
b.blockCache[*node.hash] = block
// This node's parent is now the end of the best chain.
b.bestChain = node.parent
// Notify the caller that the block was disconnected from the main
// chain. The caller would typically want to react with actions such as
// updating wallets.
b.sendNotification(NTBlockDisconnected, block)
return nil
}
// reorganizeChain reorganizes the block chain by disconnecting the nodes in the
// detachNodes list and connecting the nodes in the attach list. It expects
// that the lists are already in the correct order and are in sync with the
// end of the current best chain. Specifically, nodes that are being
// disconnected must be in reverse order (think of popping them off
// the end of the chain) and nodes the are being attached must be in forwards
// order (think pushing them onto the end of the chain).
//
// The flags modify the behavior of this function as follows:
// - BFDryRun: Only the checks which ensure the reorganize can be completed
// successfully are performed. The chain is not reorganized.
func (b *BlockChain) reorganizeChain(detachNodes, attachNodes *list.List, flags BehaviorFlags) error {
// Ensure all of the needed side chain blocks are in the cache.
for e := attachNodes.Front(); e != nil; e = e.Next() {
n := e.Value.(*blockNode)
if _, exists := b.blockCache[*n.hash]; !exists {
return fmt.Errorf("block %v is missing from the side "+
"chain block cache", n.hash)
}
}
// Perform several checks to verify each block that needs to be attached
// to the main chain can be connected without violating any rules and
// without actually connecting the block.
//
// NOTE: bitcoind does these checks directly when it connects a block.
// The downside to that approach is that if any of these checks fail
// after disconnecting some blocks or attaching others, all of the
// operations have to be rolled back to get the chain back into the
// state it was before the rule violation (or other failure). There are
// at least a couple of ways accomplish that rollback, but both involve
// tweaking the chain. This approach catches these issues before ever
// modifying the chain.
for e := attachNodes.Front(); e != nil; e = e.Next() {
n := e.Value.(*blockNode)
block := b.blockCache[*n.hash]
err := b.checkConnectBlock(n, block)
if err != nil {
return err
}
}
// Skip disconnecting and connecting the blocks when running with the
// dry run flag set.
if flags&BFDryRun == BFDryRun {
return nil
}
// Disconnect blocks from the main chain.
for e := detachNodes.Front(); e != nil; e = e.Next() {
n := e.Value.(*blockNode)
block, err := b.db.FetchBlockBySha(n.hash)
if err != nil {
return err
}
err = b.disconnectBlock(n, block)
if err != nil {
return err
}
}
// Connect the new best chain blocks.
for e := attachNodes.Front(); e != nil; e = e.Next() {
n := e.Value.(*blockNode)
block := b.blockCache[*n.hash]
err := b.connectBlock(n, block)
if err != nil {
return err
}
delete(b.blockCache, *n.hash)
}
// Log the point where the chain forked.
firstAttachNode := attachNodes.Front().Value.(*blockNode)
forkNode, err := b.getPrevNodeFromNode(firstAttachNode)
if err == nil {
log.Infof("REORGANIZE: Chain forks at %v", forkNode.hash)
}
// Log the old and new best chain heads.
firstDetachNode := detachNodes.Front().Value.(*blockNode)
lastAttachNode := attachNodes.Back().Value.(*blockNode)
log.Infof("REORGANIZE: Old best chain head was %v", firstDetachNode.hash)
log.Infof("REORGANIZE: New best chain head is %v", lastAttachNode.hash)
return nil
}
// connectBestChain handles connecting the passed block to the chain while
// respecting proper chain selection according to the chain with the most
// proof of work. In the typical case, the new block simply extends the main
// chain. However, it may also be extending (or creating) a side chain (fork)
// which may or may not end up becoming the main chain depending on which fork
// cumulatively has the most proof of work.
//
// The flags modify the behavior of this function as follows:
// - BFFastAdd: Avoids the call to checkConnectBlock which does several
// expensive transaction validation operations.
// - BFDryRun: Prevents the block from being connected and avoids modifying the
// state of the memory chain index. Also, any log messages related to
// modifying the state are avoided.
func (b *BlockChain) connectBestChain(node *blockNode, block *btcutil.Block, flags BehaviorFlags) error {
fastAdd := flags&BFFastAdd == BFFastAdd
dryRun := flags&BFDryRun == BFDryRun
// We haven't selected a best chain yet or we are extending the main
// (best) chain with a new block. This is the most common case.
if b.bestChain == nil || node.parent.hash.IsEqual(b.bestChain.hash) {
// Perform several checks to verify the block can be connected
// to the main chain (including whatever reorganization might
// be necessary to get this node to the main chain) without
// violating any rules and without actually connecting the
// block.
if !fastAdd {
err := b.checkConnectBlock(node, block)
if err != nil {
return err
}
}
// Don't connect the block if performing a dry run.
if dryRun {
return nil
}
// Connect the block to the main chain.
err := b.connectBlock(node, block)
if err != nil {
return err
}
// Connect the parent node to this node.
if node.parent != nil {
node.parent.children = append(node.parent.children, node)
}
return nil
}
if fastAdd {
log.Warnf("fastAdd set in the side chain case? %v\n",
block.Sha())
}
// We're extending (or creating) a side chain which may or may not
// become the main chain, but in either case we need the block stored
// for future processing, so add the block to the side chain holding
// cache.
if !dryRun {
log.Debugf("Adding block %v to side chain cache", node.hash)
}
b.blockCache[*node.hash] = block
b.index[*node.hash] = node
// Connect the parent node to this node.
node.inMainChain = false
node.parent.children = append(node.parent.children, node)
// Remove the block from the side chain cache and disconnect it from the
// parent node when the function returns when running in dry run mode.
if dryRun {
defer func() {
children := node.parent.children
children = removeChildNode(children, node)
node.parent.children = children
delete(b.index, *node.hash)
delete(b.blockCache, *node.hash)
}()
}
// We're extending (or creating) a side chain, but the cumulative
// work for this new side chain is not enough to make it the new chain.
if node.workSum.Cmp(b.bestChain.workSum) <= 0 {
// Skip Logging info when the dry run flag is set.
if dryRun {
return nil
}
// Find the fork point.
fork := node
for ; fork.parent != nil; fork = fork.parent {
if fork.inMainChain {
break
}
}
// Log information about how the block is forking the chain.
if fork.hash.IsEqual(node.parent.hash) {
log.Infof("FORK: Block %v forks the chain at height %d"+
"/block %v, but does not cause a reorganize",
node.hash, fork.height, fork.hash)
} else {
log.Infof("EXTEND FORK: Block %v extends a side chain "+
"which forks the chain at height %d/block %v",
node.hash, fork.height, fork.hash)
}
return nil
}
// We're extending (or creating) a side chain and the cumulative work
// for this new side chain is more than the old best chain, so this side
// chain needs to become the main chain. In order to accomplish that,
// find the common ancestor of both sides of the fork, disconnect the
// blocks that form the (now) old fork from the main chain, and attach
// the blocks that form the new chain to the main chain starting at the
// common ancenstor (the point where the chain forked).
detachNodes, attachNodes := b.getReorganizeNodes(node)
// Reorganize the chain.
if !dryRun {
log.Infof("REORGANIZE: Block %v is causing a reorganize.",
node.hash)
}
err := b.reorganizeChain(detachNodes, attachNodes, flags)
if err != nil {
return err
}
return nil
}
// IsCurrent returns whether or not the chain believes it is current. Several
// factors are used to guess, but the key factors that allow the chain to
// believe it is current are:
// - Latest block height is after the latest checkpoint (if enabled)
// - Latest block has a timestamp newer than 24 hours ago
//
// This function is NOT safe for concurrent access.
func (b *BlockChain) IsCurrent(timeSource MedianTimeSource) bool {
// Not current if there isn't a main (best) chain yet.
if b.bestChain == nil {
return false
}
// Not current if the latest main (best) chain height is before the
// latest known good checkpoint (when checkpoints are enabled).
checkpoint := b.LatestCheckpoint()
if checkpoint != nil && b.bestChain.height < checkpoint.Height {
return false
}
// Not current if the latest best block has a timestamp before 24 hours
// ago.
minus24Hours := timeSource.AdjustedTime().Add(-24 * time.Hour)
if b.bestChain.timestamp.Before(minus24Hours) {
return false
}
// The chain appears to be current if the above checks did not report
// otherwise.
return true
}
// New returns a BlockChain instance for the passed bitcoin network using the
// provided backing database. It accepts a callback on which notifications
// will be sent when various events take place. See the documentation for
// Notification and NotificationType for details on the types and contents of
// notifications. The provided callback can be nil if the caller is not
// interested in receiving notifications.
func New(db database.Db, params *chaincfg.Params, c NotificationCallback) *BlockChain {
// Generate a checkpoint by height map from the provided checkpoints.
var checkpointsByHeight map[int64]*chaincfg.Checkpoint
if len(params.Checkpoints) > 0 {
checkpointsByHeight = make(map[int64]*chaincfg.Checkpoint)
for i := range params.Checkpoints {
checkpoint := &params.Checkpoints[i]
checkpointsByHeight[checkpoint.Height] = checkpoint
}
}
b := BlockChain{
db: db,
chainParams: params,
checkpointsByHeight: checkpointsByHeight,
notifications: c,
root: nil,
bestChain: nil,
index: make(map[wire.ShaHash]*blockNode),
depNodes: make(map[wire.ShaHash][]*blockNode),
orphans: make(map[wire.ShaHash]*orphanBlock),
prevOrphans: make(map[wire.ShaHash][]*orphanBlock),
blockCache: make(map[wire.ShaHash]*btcutil.Block),
}
return &b
}