Go Language dns seeder for Bitcoin based networks
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// Copyright (c) 2013-2015 The btcsuite developers
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.
package txscript
import "encoding/hex"
// asBool gets the boolean value of the byte array.
func asBool(t []byte) bool {
for i := range t {
if t[i] != 0 {
// Negative 0 is also considered false.
if i == len(t)-1 && t[i] == 0x80 {
return false
}
return true
}
}
return false
}
// fromBool converts a boolean into the appropriate byte array.
func fromBool(v bool) []byte {
if v {
return []byte{1}
}
return nil
}
// stack represents a stack of immutable objects to be used with bitcoin
// scripts. Objects may be shared, therefore in usage if a value is to be
// changed it *must* be deep-copied first to avoid changing other values on the
// stack.
type stack struct {
stk [][]byte
verifyMinimalData bool
}
// Depth returns the number of items on the stack.
func (s *stack) Depth() int32 {
return int32(len(s.stk))
}
// PushByteArray adds the given back array to the top of the stack.
//
// Stack transformation: [... x1 x2] -> [... x1 x2 data]
func (s *stack) PushByteArray(so []byte) {
s.stk = append(s.stk, so)
}
// PushInt converts the provided scriptNum to a suitable byte array then pushes
// it onto the top of the stack.
//
// Stack transformation: [... x1 x2] -> [... x1 x2 int]
func (s *stack) PushInt(val scriptNum) {
s.PushByteArray(val.Bytes())
}
// PushBool converts the provided boolean to a suitable byte array then pushes
// it onto the top of the stack.
//
// Stack transformation: [... x1 x2] -> [... x1 x2 bool]
func (s *stack) PushBool(val bool) {
s.PushByteArray(fromBool(val))
}
// PopByteArray pops the value off the top of the stack and returns it.
//
// Stack transformation: [... x1 x2 x3] -> [... x1 x2]
func (s *stack) PopByteArray() ([]byte, error) {
return s.nipN(0)
}
// PopInt pops the value off the top of the stack, converts it into a script
// num, and returns it. The act of converting to a script num enforces the
// consensus rules imposed on data interpreted as numbers.
//
// Stack transformation: [... x1 x2 x3] -> [... x1 x2]
func (s *stack) PopInt() (scriptNum, error) {
so, err := s.PopByteArray()
if err != nil {
return 0, err
}
return makeScriptNum(so, s.verifyMinimalData)
}
// PopBool pops the value off the top of the stack, converts it into a bool, and
// returns it.
//
// Stack transformation: [... x1 x2 x3] -> [... x1 x2]
func (s *stack) PopBool() (bool, error) {
so, err := s.PopByteArray()
if err != nil {
return false, err
}
return asBool(so), nil
}
// PeekByteArray returns the Nth item on the stack without removing it.
func (s *stack) PeekByteArray(idx int32) ([]byte, error) {
sz := int32(len(s.stk))
if idx < 0 || idx >= sz {
return nil, ErrStackUnderflow
}
return s.stk[sz-idx-1], nil
}
// PeekInt returns the Nth item on the stack as a script num without removing
// it. The act of converting to a script num enforces the consensus rules
// imposed on data interpreted as numbers.
func (s *stack) PeekInt(idx int32) (scriptNum, error) {
so, err := s.PeekByteArray(idx)
if err != nil {
return 0, err
}
return makeScriptNum(so, s.verifyMinimalData)
}
// PeekBool returns the Nth item on the stack as a bool without removing it.
func (s *stack) PeekBool(idx int32) (bool, error) {
so, err := s.PeekByteArray(idx)
if err != nil {
return false, err
}
return asBool(so), nil
}
// nipN is an internal function that removes the nth item on the stack and
// returns it.
//
// Stack transformation:
// nipN(0): [... x1 x2 x3] -> [... x1 x2]
// nipN(1): [... x1 x2 x3] -> [... x1 x3]
// nipN(2): [... x1 x2 x3] -> [... x2 x3]
func (s *stack) nipN(idx int32) ([]byte, error) {
sz := int32(len(s.stk))
if idx < 0 || idx > sz-1 {
return nil, ErrStackUnderflow
}
so := s.stk[sz-idx-1]
if idx == 0 {
s.stk = s.stk[:sz-1]
} else if idx == sz-1 {
s1 := make([][]byte, sz-1, sz-1)
copy(s1, s.stk[1:])
s.stk = s1
} else {
s1 := s.stk[sz-idx : sz]
s.stk = s.stk[:sz-idx-1]
s.stk = append(s.stk, s1...)
}
return so, nil
}
// NipN removes the Nth object on the stack
//
// Stack transformation:
// NipN(0): [... x1 x2 x3] -> [... x1 x2]
// NipN(1): [... x1 x2 x3] -> [... x1 x3]
// NipN(2): [... x1 x2 x3] -> [... x2 x3]
func (s *stack) NipN(idx int32) error {
_, err := s.nipN(idx)
return err
}
// Tuck copies the item at the top of the stack and inserts it before the 2nd
// to top item.
//
// Stack transformation: [... x1 x2] -> [... x2 x1 x2]
func (s *stack) Tuck() error {
so2, err := s.PopByteArray()
if err != nil {
return err
}
so1, err := s.PopByteArray()
if err != nil {
return err
}
s.PushByteArray(so2) // stack [... x2]
s.PushByteArray(so1) // stack [... x2 x1]
s.PushByteArray(so2) // stack [... x2 x1 x2]
return nil
}
// DropN removes the top N items from the stack.
//
// Stack transformation:
// DropN(1): [... x1 x2] -> [... x1]
// DropN(2): [... x1 x2] -> [...]
func (s *stack) DropN(n int32) error {
if n < 1 {
return ErrStackInvalidArgs
}
for ; n > 0; n-- {
_, err := s.PopByteArray()
if err != nil {
return err
}
}
return nil
}
// DupN duplicates the top N items on the stack.
//
// Stack transformation:
// DupN(1): [... x1 x2] -> [... x1 x2 x2]
// DupN(2): [... x1 x2] -> [... x1 x2 x1 x2]
func (s *stack) DupN(n int32) error {
if n < 1 {
return ErrStackInvalidArgs
}
// Iteratively duplicate the value n-1 down the stack n times.
// This leaves an in-order duplicate of the top n items on the stack.
for i := n; i > 0; i-- {
so, err := s.PeekByteArray(n - 1)
if err != nil {
return err
}
s.PushByteArray(so)
}
return nil
}
// RotN rotates the top 3N items on the stack to the left N times.
//
// Stack transformation:
// RotN(1): [... x1 x2 x3] -> [... x2 x3 x1]
// RotN(2): [... x1 x2 x3 x4 x5 x6] -> [... x3 x4 x5 x6 x1 x2]
func (s *stack) RotN(n int32) error {
if n < 1 {
return ErrStackInvalidArgs
}
// Nip the 3n-1th item from the stack to the top n times to rotate
// them up to the head of the stack.
entry := 3*n - 1
for i := n; i > 0; i-- {
so, err := s.nipN(entry)
if err != nil {
return err
}
s.PushByteArray(so)
}
return nil
}
// SwapN swaps the top N items on the stack with those below them.
//
// Stack transformation:
// SwapN(1): [... x1 x2] -> [... x2 x1]
// SwapN(2): [... x1 x2 x3 x4] -> [... x3 x4 x1 x2]
func (s *stack) SwapN(n int32) error {
if n < 1 {
return ErrStackInvalidArgs
}
entry := 2*n - 1
for i := n; i > 0; i-- {
// Swap 2n-1th entry to top.
so, err := s.nipN(entry)
if err != nil {
return err
}
s.PushByteArray(so)
}
return nil
}
// OverN copies N items N items back to the top of the stack.
//
// Stack transformation:
// OverN(1): [... x1 x2 x3] -> [... x1 x2 x3 x2]
// OverN(2): [... x1 x2 x3 x4] -> [... x1 x2 x3 x4 x1 x2]
func (s *stack) OverN(n int32) error {
if n < 1 {
return ErrStackInvalidArgs
}
// Copy 2n-1th entry to top of the stack.
entry := 2*n - 1
for ; n > 0; n-- {
so, err := s.PeekByteArray(entry)
if err != nil {
return err
}
s.PushByteArray(so)
}
return nil
}
// PickN copies the item N items back in the stack to the top.
//
// Stack transformation:
// PickN(0): [x1 x2 x3] -> [x1 x2 x3 x3]
// PickN(1): [x1 x2 x3] -> [x1 x2 x3 x2]
// PickN(2): [x1 x2 x3] -> [x1 x2 x3 x1]
func (s *stack) PickN(n int32) error {
so, err := s.PeekByteArray(n)
if err != nil {
return err
}
s.PushByteArray(so)
return nil
}
// RollN moves the item N items back in the stack to the top.
//
// Stack transformation:
// RollN(0): [x1 x2 x3] -> [x1 x2 x3]
// RollN(1): [x1 x2 x3] -> [x1 x3 x2]
// RollN(2): [x1 x2 x3] -> [x2 x3 x1]
func (s *stack) RollN(n int32) error {
so, err := s.nipN(n)
if err != nil {
return err
}
s.PushByteArray(so)
return nil
}
// String returns the stack in a readable format.
func (s *stack) String() string {
var result string
for _, stack := range s.stk {
if len(stack) == 0 {
result += "00000000 <empty>\n"
}
result += hex.Dump(stack)
}
return result
}