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Stress that players have *have* to follow each other (bc DMs)

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The Dod 10 years ago
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      README.md

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README.md

@ -61,7 +61,8 @@ Perhaps you could trade this information with their adversaries? The possibiliti
* Every player should have a [twister](http://twister.net.co) account * Every player should have a [twister](http://twister.net.co) account
* <del>If you know how, add a line about yourself to [players.csv](https://github.com/Knights-of-Redact/DarkenedAges/blob/master/players.csv), * <del>If you know how, add a line about yourself to [players.csv](https://github.com/Knights-of-Redact/DarkenedAges/blob/master/players.csv),
(as a pull-request or something).</del> Bugger it. Just twist `@darkenedages I want to play #DarkenedAges` ;) (as a pull-request or something).</del> Bugger it. Just twist `@darkenedages I want to play #DarkenedAges` ;)
:* It is recommended to follow `@darkenedages` and have `#DarkenedAges` in your profile, but the formal definition of "player" is * You **should** follow all other players (and `@darkendages`) [so that we can all DM each other].
:* It is *recommended* to have `#DarkenedAges` in your profile, but the formal definition of "player" is
"one who appears at [players.csv](https://github.com/Knights-of-Redact/DarkenedAges/blob/master/players.csv)" ;) "one who appears at [players.csv](https://github.com/Knights-of-Redact/DarkenedAges/blob/master/players.csv)" ;)
#### Sending a message #### Sending a message

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