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1294 lines
61 KiB
1294 lines
61 KiB
/** |
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* @license AngularJS v1.2.3 |
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* (c) 2010-2014 Google, Inc. http://angularjs.org |
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* License: MIT |
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*/ |
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(function(window, angular, undefined) {'use strict'; |
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/* jshint maxlen: false */ |
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/** |
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* @ngdoc overview |
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* @name ngAnimate |
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* @description |
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* |
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* # ngAnimate |
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* |
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* The `ngAnimate` module provides support for JavaScript, CSS3 transition and CSS3 keyframe animation hooks within existing core and custom directives. |
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* |
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* {@installModule animate} |
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* |
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* <div doc-module-components="ngAnimate"></div> |
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* |
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* # Usage |
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* |
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* To see animations in action, all that is required is to define the appropriate CSS classes |
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* or to register a JavaScript animation via the myModule.animation() function. The directives that support animation automatically are: |
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* `ngRepeat`, `ngInclude`, `ngIf`, `ngSwitch`, `ngShow`, `ngHide`, `ngView` and `ngClass`. Custom directives can take advantage of animation |
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* by using the `$animate` service. |
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* |
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* Below is a more detailed breakdown of the supported animation events provided by pre-existing ng directives: |
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* |
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* | Directive | Supported Animations | |
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* |---------------------------------------------------------- |----------------------------------------------------| |
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* | {@link ng.directive:ngRepeat#usage_animations ngRepeat} | enter, leave and move | |
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* | {@link ngRoute.directive:ngView#usage_animations ngView} | enter and leave | |
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* | {@link ng.directive:ngInclude#usage_animations ngInclude} | enter and leave | |
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* | {@link ng.directive:ngSwitch#usage_animations ngSwitch} | enter and leave | |
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* | {@link ng.directive:ngIf#usage_animations ngIf} | enter and leave | |
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* | {@link ng.directive:ngClass#usage_animations ngClass} | add and remove | |
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* | {@link ng.directive:ngShow#usage_animations ngShow & ngHide} | add and remove (the ng-hide class value) | |
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* |
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* You can find out more information about animations upon visiting each directive page. |
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* |
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* Below is an example of how to apply animations to a directive that supports animation hooks: |
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* |
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* <pre> |
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* <style type="text/css"> |
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* .slide.ng-enter, .slide.ng-leave { |
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* -webkit-transition:0.5s linear all; |
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* transition:0.5s linear all; |
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* } |
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* |
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* .slide.ng-enter { } /* starting animations for enter */ |
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* .slide.ng-enter-active { } /* terminal animations for enter */ |
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* .slide.ng-leave { } /* starting animations for leave */ |
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* .slide.ng-leave-active { } /* terminal animations for leave */ |
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* </style> |
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* |
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* <!-- |
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* the animate service will automatically add .ng-enter and .ng-leave to the element |
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* to trigger the CSS transition/animations |
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* --> |
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* <ANY class="slide" ng-include="..."></ANY> |
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* </pre> |
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* |
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* Keep in mind that if an animation is running, any child elements cannot be animated until the parent element's |
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* animation has completed. |
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* |
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* <h2>CSS-defined Animations</h2> |
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* The animate service will automatically apply two CSS classes to the animated element and these two CSS classes |
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* are designed to contain the start and end CSS styling. Both CSS transitions and keyframe animations are supported |
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* and can be used to play along with this naming structure. |
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* |
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* The following code below demonstrates how to perform animations using **CSS transitions** with Angular: |
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* |
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* <pre> |
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* <style type="text/css"> |
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* /* |
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* The animate class is apart of the element and the ng-enter class |
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* is attached to the element once the enter animation event is triggered |
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* */ |
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* .reveal-animation.ng-enter { |
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* -webkit-transition: 1s linear all; /* Safari/Chrome */ |
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* transition: 1s linear all; /* All other modern browsers and IE10+ */ |
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* |
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* /* The animation preparation code */ |
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* opacity: 0; |
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* } |
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* |
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* /* |
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* Keep in mind that you want to combine both CSS |
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* classes together to avoid any CSS-specificity |
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* conflicts |
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* */ |
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* .reveal-animation.ng-enter.ng-enter-active { |
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* /* The animation code itself */ |
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* opacity: 1; |
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* } |
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* </style> |
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* |
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* <div class="view-container"> |
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* <div ng-view class="reveal-animation"></div> |
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* </div> |
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* </pre> |
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* |
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* The following code below demonstrates how to perform animations using **CSS animations** with Angular: |
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* |
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* <pre> |
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* <style type="text/css"> |
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* .reveal-animation.ng-enter { |
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* -webkit-animation: enter_sequence 1s linear; /* Safari/Chrome */ |
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* animation: enter_sequence 1s linear; /* IE10+ and Future Browsers */ |
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* } |
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* @-webkit-keyframes enter_sequence { |
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* from { opacity:0; } |
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* to { opacity:1; } |
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* } |
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* @keyframes enter_sequence { |
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* from { opacity:0; } |
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* to { opacity:1; } |
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* } |
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* </style> |
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* |
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* <div class="view-container"> |
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* <div ng-view class="reveal-animation"></div> |
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* </div> |
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* </pre> |
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* |
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* Both CSS3 animations and transitions can be used together and the animate service will figure out the correct duration and delay timing. |
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* |
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* Upon DOM mutation, the event class is added first (something like `ng-enter`), then the browser prepares itself to add |
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* the active class (in this case `ng-enter-active`) which then triggers the animation. The animation module will automatically |
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* detect the CSS code to determine when the animation ends. Once the animation is over then both CSS classes will be |
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* removed from the DOM. If a browser does not support CSS transitions or CSS animations then the animation will start and end |
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* immediately resulting in a DOM element that is at its final state. This final state is when the DOM element |
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* has no CSS transition/animation classes applied to it. |
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* |
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* <h3>CSS Staggering Animations</h3> |
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* A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a |
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* curtain-like effect. The ngAnimate module, as of 1.2.0, supports staggering animations and the stagger effect can be |
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* performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for |
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* the animation. The style property expected within the stagger class can either be a **transition-delay** or an |
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* **animation-delay** property (or both if your animation contains both transitions and keyframe animations). |
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* |
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* <pre> |
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* .my-animation.ng-enter { |
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* /* standard transition code */ |
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* -webkit-transition: 1s linear all; |
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* transition: 1s linear all; |
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* opacity:0; |
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* } |
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* .my-animation.ng-enter-stagger { |
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* /* this will have a 100ms delay between each successive leave animation */ |
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* -webkit-transition-delay: 0.1s; |
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* transition-delay: 0.1s; |
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* |
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* /* in case the stagger doesn't work then these two values |
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* must be set to 0 to avoid an accidental CSS inheritance */ |
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* -webkit-transition-duration: 0s; |
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* transition-duration: 0s; |
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* } |
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* .my-animation.ng-enter.ng-enter-active { |
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* /* standard transition styles */ |
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* opacity:1; |
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* } |
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* </pre> |
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* |
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* Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations |
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* on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this |
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* are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation |
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* will also be reset if more than 10ms has passed after the last animation has been fired. |
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* |
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* The following code will issue the **ng-leave-stagger** event on the element provided: |
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* |
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* <pre> |
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* var kids = parent.children(); |
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* |
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* $animate.leave(kids[0]); //stagger index=0 |
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* $animate.leave(kids[1]); //stagger index=1 |
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* $animate.leave(kids[2]); //stagger index=2 |
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* $animate.leave(kids[3]); //stagger index=3 |
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* $animate.leave(kids[4]); //stagger index=4 |
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* |
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* $timeout(function() { |
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* //stagger has reset itself |
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* $animate.leave(kids[5]); //stagger index=0 |
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* $animate.leave(kids[6]); //stagger index=1 |
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* }, 100, false); |
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* </pre> |
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* |
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* Stagger animations are currently only supported within CSS-defined animations. |
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* |
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* <h2>JavaScript-defined Animations</h2> |
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* In the event that you do not want to use CSS3 transitions or CSS3 animations or if you wish to offer animations on browsers that do not |
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* yet support CSS transitions/animations, then you can make use of JavaScript animations defined inside of your AngularJS module. |
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* |
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* <pre> |
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* //!annotate="YourApp" Your AngularJS Module|Replace this or ngModule with the module that you used to define your application. |
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* var ngModule = angular.module('YourApp', []); |
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* ngModule.animation('.my-crazy-animation', function() { |
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* return { |
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* enter: function(element, done) { |
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* //run the animation here and call done when the animation is complete |
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* return function(cancelled) { |
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* //this (optional) function will be called when the animation |
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* //completes or when the animation is cancelled (the cancelled |
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* //flag will be set to true if cancelled). |
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* } |
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* } |
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* leave: function(element, done) { }, |
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* move: function(element, done) { }, |
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* |
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* //animation that can be triggered before the class is added |
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* beforeAddClass: function(element, className, done) { }, |
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* |
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* //animation that can be triggered after the class is added |
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* addClass: function(element, className, done) { }, |
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* |
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* //animation that can be triggered before the class is removed |
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* beforeRemoveClass: function(element, className, done) { }, |
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* |
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* //animation that can be triggered after the class is removed |
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* removeClass: function(element, className, done) { } |
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* } |
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* }); |
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* </pre> |
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* |
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* JavaScript-defined animations are created with a CSS-like class selector and a collection of events which are set to run |
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* a javascript callback function. When an animation is triggered, $animate will look for a matching animation which fits |
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* the element's CSS class attribute value and then run the matching animation event function (if found). |
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* In other words, if the CSS classes present on the animated element match any of the JavaScript animations then the callback function will |
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* be executed. It should be also noted that only simple, single class selectors are allowed (compound class selectors are not supported). |
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* |
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* Within a JavaScript animation, an object containing various event callback animation functions is expected to be returned. |
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* As explained above, these callbacks are triggered based on the animation event. Therefore if an enter animation is run, |
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* and the JavaScript animation is found, then the enter callback will handle that animation (in addition to the CSS keyframe animation |
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* or transition code that is defined via a stylesheet). |
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* |
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*/ |
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angular.module('ngAnimate', ['ng']) |
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/** |
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* @ngdoc object |
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* @name ngAnimate.$animateProvider |
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* @description |
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* |
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* The `$animateProvider` allows developers to register JavaScript animation event handlers directly inside of a module. |
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* When an animation is triggered, the $animate service will query the $animate service to find any animations that match |
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* the provided name value. |
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* |
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* Requires the {@link ngAnimate `ngAnimate`} module to be installed. |
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* |
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* Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application. |
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* |
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*/ |
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.config(['$provide', '$animateProvider', function($provide, $animateProvider) { |
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var noop = angular.noop; |
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var forEach = angular.forEach; |
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var selectors = $animateProvider.$$selectors; |
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var ELEMENT_NODE = 1; |
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var NG_ANIMATE_STATE = '$$ngAnimateState'; |
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var NG_ANIMATE_CLASS_NAME = 'ng-animate'; |
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var rootAnimateState = {running: true}; |
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$provide.decorator('$animate', ['$delegate', '$injector', '$sniffer', '$rootElement', '$timeout', '$rootScope', '$document', |
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function($delegate, $injector, $sniffer, $rootElement, $timeout, $rootScope, $document) { |
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$rootElement.data(NG_ANIMATE_STATE, rootAnimateState); |
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// disable animations during bootstrap, but once we bootstrapped, wait again |
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// for another digest until enabling animations. The reason why we digest twice |
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// is because all structural animations (enter, leave and move) all perform a |
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// post digest operation before animating. If we only wait for a single digest |
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// to pass then the structural animation would render its animation on page load. |
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// (which is what we're trying to avoid when the application first boots up.) |
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$rootScope.$$postDigest(function() { |
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$rootScope.$$postDigest(function() { |
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rootAnimateState.running = false; |
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}); |
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}); |
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function lookup(name) { |
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if (name) { |
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var matches = [], |
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flagMap = {}, |
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classes = name.substr(1).split('.'); |
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//the empty string value is the default animation |
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//operation which performs CSS transition and keyframe |
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//animations sniffing. This is always included for each |
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//element animation procedure if the browser supports |
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//transitions and/or keyframe animations |
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if ($sniffer.transitions || $sniffer.animations) { |
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classes.push(''); |
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} |
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for(var i=0; i < classes.length; i++) { |
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var klass = classes[i], |
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selectorFactoryName = selectors[klass]; |
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if(selectorFactoryName && !flagMap[klass]) { |
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matches.push($injector.get(selectorFactoryName)); |
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flagMap[klass] = true; |
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} |
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} |
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return matches; |
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} |
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} |
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/** |
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* @ngdoc object |
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* @name ngAnimate.$animate |
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* @function |
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* |
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* @description |
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* The `$animate` service provides animation detection support while performing DOM operations (enter, leave and move) as well as during addClass and removeClass operations. |
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* When any of these operations are run, the $animate service |
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* will examine any JavaScript-defined animations (which are defined by using the $animateProvider provider object) |
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* as well as any CSS-defined animations against the CSS classes present on the element once the DOM operation is run. |
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* |
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* The `$animate` service is used behind the scenes with pre-existing directives and animation with these directives |
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* will work out of the box without any extra configuration. |
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* |
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* Requires the {@link ngAnimate `ngAnimate`} module to be installed. |
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* |
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* Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application. |
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* |
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*/ |
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return { |
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/** |
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* @ngdoc function |
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* @name ngAnimate.$animate#enter |
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* @methodOf ngAnimate.$animate |
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* @function |
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* |
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* @description |
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* Appends the element to the parentElement element that resides in the document and then runs the enter animation. Once |
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* the animation is started, the following CSS classes will be present on the element for the duration of the animation: |
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* |
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* Below is a breakdown of each step that occurs during enter animation: |
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* |
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* | Animation Step | What the element class attribute looks like | |
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* |----------------------------------------------------------------------------------------------|---------------------------------------------| |
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* | 1. $animate.enter(...) is called | class="my-animation" | |
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* | 2. element is inserted into the parentElement element or beside the afterElement element | class="my-animation" | |
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* | 3. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" | |
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* | 4. the .ng-enter class is added to the element | class="my-animation ng-animate ng-enter" | |
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* | 5. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-enter" | |
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* | 6. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-enter" | |
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* | 7. the .ng-enter-active and .ng-animate-active classes are added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-enter ng-enter-active" | |
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* | 8. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-enter ng-enter-active" | |
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* | 9. The animation ends and all generated CSS classes are removed from the element | class="my-animation" | |
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* | 10. The doneCallback() callback is fired (if provided) | class="my-animation" | |
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* |
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* @param {jQuery/jqLite element} element the element that will be the focus of the enter animation |
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* @param {jQuery/jqLite element} parentElement the parent element of the element that will be the focus of the enter animation |
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* @param {jQuery/jqLite element} afterElement the sibling element (which is the previous element) of the element that will be the focus of the enter animation |
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* @param {function()=} doneCallback the callback function that will be called once the animation is complete |
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*/ |
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enter : function(element, parentElement, afterElement, doneCallback) { |
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this.enabled(false, element); |
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$delegate.enter(element, parentElement, afterElement); |
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$rootScope.$$postDigest(function() { |
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performAnimation('enter', 'ng-enter', element, parentElement, afterElement, noop, doneCallback); |
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}); |
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}, |
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/** |
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* @ngdoc function |
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* @name ngAnimate.$animate#leave |
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* @methodOf ngAnimate.$animate |
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* @function |
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* |
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* @description |
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* Runs the leave animation operation and, upon completion, removes the element from the DOM. Once |
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* the animation is started, the following CSS classes will be added for the duration of the animation: |
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* |
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* Below is a breakdown of each step that occurs during enter animation: |
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* |
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* | Animation Step | What the element class attribute looks like | |
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* |----------------------------------------------------------------------------------------------|---------------------------------------------| |
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* | 1. $animate.leave(...) is called | class="my-animation" | |
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* | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" | |
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* | 3. the .ng-leave class is added to the element | class="my-animation ng-animate ng-leave" | |
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* | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-leave" | |
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* | 5. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-leave" | |
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* | 6. the .ng-leave-active and .ng-animate-active classes is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-leave ng-leave-active" | |
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* | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-leave ng-leave-active" | |
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* | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation" | |
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* | 9. The element is removed from the DOM | ... | |
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* | 10. The doneCallback() callback is fired (if provided) | ... | |
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* |
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* @param {jQuery/jqLite element} element the element that will be the focus of the leave animation |
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* @param {function()=} doneCallback the callback function that will be called once the animation is complete |
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*/ |
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leave : function(element, doneCallback) { |
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cancelChildAnimations(element); |
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this.enabled(false, element); |
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$rootScope.$$postDigest(function() { |
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performAnimation('leave', 'ng-leave', element, null, null, function() { |
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$delegate.leave(element); |
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}, doneCallback); |
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}); |
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}, |
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/** |
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* @ngdoc function |
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* @name ngAnimate.$animate#move |
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* @methodOf ngAnimate.$animate |
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* @function |
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* |
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* @description |
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* Fires the move DOM operation. Just before the animation starts, the animate service will either append it into the parentElement container or |
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* add the element directly after the afterElement element if present. Then the move animation will be run. Once |
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* the animation is started, the following CSS classes will be added for the duration of the animation: |
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* |
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* Below is a breakdown of each step that occurs during move animation: |
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* |
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* | Animation Step | What the element class attribute looks like | |
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* |----------------------------------------------------------------------------------------------|---------------------------------------------| |
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* | 1. $animate.move(...) is called | class="my-animation" | |
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* | 2. element is moved into the parentElement element or beside the afterElement element | class="my-animation" | |
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* | 3. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" | |
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* | 4. the .ng-move class is added to the element | class="my-animation ng-animate ng-move" | |
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* | 5. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-move" | |
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* | 6. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-move" | |
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* | 7. the .ng-move-active and .ng-animate-active classes is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-move ng-move-active" | |
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* | 8. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-move ng-move-active" | |
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* | 9. The animation ends and all generated CSS classes are removed from the element | class="my-animation" | |
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* | 10. The doneCallback() callback is fired (if provided) | class="my-animation" | |
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* |
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* @param {jQuery/jqLite element} element the element that will be the focus of the move animation |
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* @param {jQuery/jqLite element} parentElement the parentElement element of the element that will be the focus of the move animation |
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* @param {jQuery/jqLite element} afterElement the sibling element (which is the previous element) of the element that will be the focus of the move animation |
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* @param {function()=} doneCallback the callback function that will be called once the animation is complete |
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*/ |
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move : function(element, parentElement, afterElement, doneCallback) { |
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cancelChildAnimations(element); |
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this.enabled(false, element); |
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$delegate.move(element, parentElement, afterElement); |
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$rootScope.$$postDigest(function() { |
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performAnimation('move', 'ng-move', element, parentElement, afterElement, noop, doneCallback); |
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}); |
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}, |
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|
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/** |
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* @ngdoc function |
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* @name ngAnimate.$animate#addClass |
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* @methodOf ngAnimate.$animate |
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* |
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* @description |
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* Triggers a custom animation event based off the className variable and then attaches the className value to the element as a CSS class. |
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* Unlike the other animation methods, the animate service will suffix the className value with {@type -add} in order to provide |
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* the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if no CSS transitions |
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* or keyframes are defined on the -add or base CSS class). |
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* |
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* Below is a breakdown of each step that occurs during addClass animation: |
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* |
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* | Animation Step | What the element class attribute looks like | |
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* |------------------------------------------------------------------------------------------------|---------------------------------------------| |
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* | 1. $animate.addClass(element, 'super') is called | class="my-animation" | |
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* | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" | |
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* | 3. the .super-add class are added to the element | class="my-animation ng-animate super-add" | |
|
* | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate super-add" | |
|
* | 5. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate super-add" | |
|
* | 6. the .super, .super-add-active and .ng-animate-active classes are added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active super super-add super-add-active" | |
|
* | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation super-add super-add-active" | |
|
* | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation super" | |
|
* | 9. The super class is kept on the element | class="my-animation super" | |
|
* | 10. The doneCallback() callback is fired (if provided) | class="my-animation super" | |
|
* |
|
* @param {jQuery/jqLite element} element the element that will be animated |
|
* @param {string} className the CSS class that will be added to the element and then animated |
|
* @param {function()=} doneCallback the callback function that will be called once the animation is complete |
|
*/ |
|
addClass : function(element, className, doneCallback) { |
|
performAnimation('addClass', className, element, null, null, function() { |
|
$delegate.addClass(element, className); |
|
}, doneCallback); |
|
}, |
|
|
|
/** |
|
* @ngdoc function |
|
* @name ngAnimate.$animate#removeClass |
|
* @methodOf ngAnimate.$animate |
|
* |
|
* @description |
|
* Triggers a custom animation event based off the className variable and then removes the CSS class provided by the className value |
|
* from the element. Unlike the other animation methods, the animate service will suffix the className value with {@type -remove} in |
|
* order to provide the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if |
|
* no CSS transitions or keyframes are defined on the -remove or base CSS classes). |
|
* |
|
* Below is a breakdown of each step that occurs during removeClass animation: |
|
* |
|
* | Animation Step | What the element class attribute looks like | |
|
* |-----------------------------------------------------------------------------------------------|---------------------------------------------| |
|
* | 1. $animate.removeClass(element, 'super') is called | class="my-animation super" | |
|
* | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation super ng-animate" | |
|
* | 3. the .super-remove class are added to the element | class="my-animation super ng-animate super-remove"| |
|
* | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation super ng-animate super-remove" | |
|
* | 5. $animate waits for 10ms (this performs a reflow) | class="my-animation super ng-animate super-remove" | |
|
* | 6. the .super-remove-active and .ng-animate-active classes are added and .super is removed (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active super-remove super-remove-active" | |
|
* | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active super-remove super-remove-active" | |
|
* | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation" | |
|
* | 9. The doneCallback() callback is fired (if provided) | class="my-animation" | |
|
* |
|
* |
|
* @param {jQuery/jqLite element} element the element that will be animated |
|
* @param {string} className the CSS class that will be animated and then removed from the element |
|
* @param {function()=} doneCallback the callback function that will be called once the animation is complete |
|
*/ |
|
removeClass : function(element, className, doneCallback) { |
|
performAnimation('removeClass', className, element, null, null, function() { |
|
$delegate.removeClass(element, className); |
|
}, doneCallback); |
|
}, |
|
|
|
/** |
|
* @ngdoc function |
|
* @name ngAnimate.$animate#enabled |
|
* @methodOf ngAnimate.$animate |
|
* @function |
|
* |
|
* @param {boolean=} value If provided then set the animation on or off. |
|
* @param {jQuery/jqLite element=} element If provided then the element will be used to represent the enable/disable operation |
|
* @return {boolean} Current animation state. |
|
* |
|
* @description |
|
* Globally enables/disables animations. |
|
* |
|
*/ |
|
enabled : function(value, element) { |
|
switch(arguments.length) { |
|
case 2: |
|
if(value) { |
|
cleanup(element); |
|
} else { |
|
var data = element.data(NG_ANIMATE_STATE) || {}; |
|
data.disabled = true; |
|
element.data(NG_ANIMATE_STATE, data); |
|
} |
|
break; |
|
|
|
case 1: |
|
rootAnimateState.disabled = !value; |
|
break; |
|
|
|
default: |
|
value = !rootAnimateState.disabled; |
|
break; |
|
} |
|
return !!value; |
|
} |
|
}; |
|
|
|
/* |
|
all animations call this shared animation triggering function internally. |
|
The animationEvent variable refers to the JavaScript animation event that will be triggered |
|
and the className value is the name of the animation that will be applied within the |
|
CSS code. Element, parentElement and afterElement are provided DOM elements for the animation |
|
and the onComplete callback will be fired once the animation is fully complete. |
|
*/ |
|
function performAnimation(animationEvent, className, element, parentElement, afterElement, domOperation, doneCallback) { |
|
var currentClassName = element.attr('class') || ''; |
|
var classes = currentClassName + ' ' + className; |
|
var animationLookup = (' ' + classes).replace(/\s+/g,'.'); |
|
if (!parentElement) { |
|
parentElement = afterElement ? afterElement.parent() : element.parent(); |
|
} |
|
|
|
var matches = lookup(animationLookup); |
|
var isClassBased = animationEvent == 'addClass' || animationEvent == 'removeClass'; |
|
var ngAnimateState = element.data(NG_ANIMATE_STATE) || {}; |
|
|
|
//skip the animation if animations are disabled, a parent is already being animated, |
|
//the element is not currently attached to the document body or then completely close |
|
//the animation if any matching animations are not found at all. |
|
//NOTE: IE8 + IE9 should close properly (run closeAnimation()) in case a NO animation is not found. |
|
if (animationsDisabled(element, parentElement) || matches.length === 0) { |
|
fireDOMOperation(); |
|
closeAnimation(); |
|
return; |
|
} |
|
|
|
var animations = []; |
|
//only add animations if the currently running animation is not structural |
|
//or if there is no animation running at all |
|
if(!ngAnimateState.running || !(isClassBased && ngAnimateState.structural)) { |
|
forEach(matches, function(animation) { |
|
//add the animation to the queue to if it is allowed to be cancelled |
|
if(!animation.allowCancel || animation.allowCancel(element, animationEvent, className)) { |
|
var beforeFn, afterFn = animation[animationEvent]; |
|
|
|
//Special case for a leave animation since there is no point in performing an |
|
//animation on a element node that has already been removed from the DOM |
|
if(animationEvent == 'leave') { |
|
beforeFn = afterFn; |
|
afterFn = null; //this must be falsy so that the animation is skipped for leave |
|
} else { |
|
beforeFn = animation['before' + animationEvent.charAt(0).toUpperCase() + animationEvent.substr(1)]; |
|
} |
|
animations.push({ |
|
before : beforeFn, |
|
after : afterFn |
|
}); |
|
} |
|
}); |
|
} |
|
|
|
//this would mean that an animation was not allowed so let the existing |
|
//animation do it's thing and close this one early |
|
if(animations.length === 0) { |
|
fireDOMOperation(); |
|
fireDoneCallbackAsync(); |
|
return; |
|
} |
|
|
|
//this value will be searched for class-based CSS className lookup. Therefore, |
|
//we prefix and suffix the current className value with spaces to avoid substring |
|
//lookups of className tokens |
|
var futureClassName = ' ' + currentClassName + ' '; |
|
if(ngAnimateState.running) { |
|
//if an animation is currently running on the element then lets take the steps |
|
//to cancel that animation and fire any required callbacks |
|
$timeout.cancel(ngAnimateState.closeAnimationTimeout); |
|
cleanup(element); |
|
cancelAnimations(ngAnimateState.animations); |
|
|
|
//if the class is removed during the reflow then it will revert the styles temporarily |
|
//back to the base class CSS styling causing a jump-like effect to occur. This check |
|
//here ensures that the domOperation is only performed after the reflow has commenced |
|
if(ngAnimateState.beforeComplete) { |
|
(ngAnimateState.done || noop)(true); |
|
} else if(isClassBased && !ngAnimateState.structural) { |
|
//class-based animations will compare element className values after cancelling the |
|
//previous animation to see if the element properties already contain the final CSS |
|
//class and if so then the animation will be skipped. Since the domOperation will |
|
//be performed only after the reflow is complete then our element's className value |
|
//will be invalid. Therefore the same string manipulation that would occur within the |
|
//DOM operation will be performed below so that the class comparison is valid... |
|
futureClassName = ngAnimateState.event == 'removeClass' ? |
|
futureClassName.replace(ngAnimateState.className, '') : |
|
futureClassName + ngAnimateState.className + ' '; |
|
} |
|
} |
|
|
|
//There is no point in perform a class-based animation if the element already contains |
|
//(on addClass) or doesn't contain (on removeClass) the className being animated. |
|
//The reason why this is being called after the previous animations are cancelled |
|
//is so that the CSS classes present on the element can be properly examined. |
|
var classNameToken = ' ' + className + ' '; |
|
if((animationEvent == 'addClass' && futureClassName.indexOf(classNameToken) >= 0) || |
|
(animationEvent == 'removeClass' && futureClassName.indexOf(classNameToken) == -1)) { |
|
fireDOMOperation(); |
|
fireDoneCallbackAsync(); |
|
return; |
|
} |
|
|
|
//the ng-animate class does nothing, but it's here to allow for |
|
//parent animations to find and cancel child animations when needed |
|
element.addClass(NG_ANIMATE_CLASS_NAME); |
|
|
|
element.data(NG_ANIMATE_STATE, { |
|
running:true, |
|
event:animationEvent, |
|
className:className, |
|
structural:!isClassBased, |
|
animations:animations, |
|
done:onBeforeAnimationsComplete |
|
}); |
|
|
|
//first we run the before animations and when all of those are complete |
|
//then we perform the DOM operation and run the next set of animations |
|
invokeRegisteredAnimationFns(animations, 'before', onBeforeAnimationsComplete); |
|
|
|
function onBeforeAnimationsComplete(cancelled) { |
|
fireDOMOperation(); |
|
if(cancelled === true) { |
|
closeAnimation(); |
|
return; |
|
} |
|
|
|
//set the done function to the final done function |
|
//so that the DOM event won't be executed twice by accident |
|
//if the after animation is cancelled as well |
|
var data = element.data(NG_ANIMATE_STATE); |
|
if(data) { |
|
data.done = closeAnimation; |
|
element.data(NG_ANIMATE_STATE, data); |
|
} |
|
invokeRegisteredAnimationFns(animations, 'after', closeAnimation); |
|
} |
|
|
|
function invokeRegisteredAnimationFns(animations, phase, allAnimationFnsComplete) { |
|
var endFnName = phase + 'End'; |
|
forEach(animations, function(animation, index) { |
|
var animationPhaseCompleted = function() { |
|
progress(index, phase); |
|
}; |
|
|
|
//there are no before functions for enter + move since the DOM |
|
//operations happen before the performAnimation method fires |
|
if(phase == 'before' && (animationEvent == 'enter' || animationEvent == 'move')) { |
|
animationPhaseCompleted(); |
|
return; |
|
} |
|
|
|
if(animation[phase]) { |
|
animation[endFnName] = isClassBased ? |
|
animation[phase](element, className, animationPhaseCompleted) : |
|
animation[phase](element, animationPhaseCompleted); |
|
} else { |
|
animationPhaseCompleted(); |
|
} |
|
}); |
|
|
|
function progress(index, phase) { |
|
var phaseCompletionFlag = phase + 'Complete'; |
|
var currentAnimation = animations[index]; |
|
currentAnimation[phaseCompletionFlag] = true; |
|
(currentAnimation[endFnName] || noop)(); |
|
|
|
for(var i=0;i<animations.length;i++) { |
|
if(!animations[i][phaseCompletionFlag]) return; |
|
} |
|
|
|
allAnimationFnsComplete(); |
|
} |
|
} |
|
|
|
function fireDoneCallbackAsync() { |
|
doneCallback && $timeout(doneCallback, 0, false); |
|
} |
|
|
|
//it is less complicated to use a flag than managing and cancelling |
|
//timeouts containing multiple callbacks. |
|
function fireDOMOperation() { |
|
if(!fireDOMOperation.hasBeenRun) { |
|
fireDOMOperation.hasBeenRun = true; |
|
domOperation(); |
|
} |
|
} |
|
|
|
function closeAnimation() { |
|
if(!closeAnimation.hasBeenRun) { |
|
closeAnimation.hasBeenRun = true; |
|
var data = element.data(NG_ANIMATE_STATE); |
|
if(data) { |
|
/* only structural animations wait for reflow before removing an |
|
animation, but class-based animations don't. An example of this |
|
failing would be when a parent HTML tag has a ng-class attribute |
|
causing ALL directives below to skip animations during the digest */ |
|
if(isClassBased) { |
|
cleanup(element); |
|
} else { |
|
data.closeAnimationTimeout = $timeout(function() { |
|
cleanup(element); |
|
}, 0, false); |
|
element.data(NG_ANIMATE_STATE, data); |
|
} |
|
} |
|
fireDoneCallbackAsync(); |
|
} |
|
} |
|
} |
|
|
|
function cancelChildAnimations(element) { |
|
var node = element[0]; |
|
if(node.nodeType != ELEMENT_NODE) { |
|
return; |
|
} |
|
|
|
forEach(node.querySelectorAll('.' + NG_ANIMATE_CLASS_NAME), function(element) { |
|
element = angular.element(element); |
|
var data = element.data(NG_ANIMATE_STATE); |
|
if(data) { |
|
cancelAnimations(data.animations); |
|
cleanup(element); |
|
} |
|
}); |
|
} |
|
|
|
function cancelAnimations(animations) { |
|
var isCancelledFlag = true; |
|
forEach(animations, function(animation) { |
|
if(!animations.beforeComplete) { |
|
(animation.beforeEnd || noop)(isCancelledFlag); |
|
} |
|
if(!animations.afterComplete) { |
|
(animation.afterEnd || noop)(isCancelledFlag); |
|
} |
|
}); |
|
} |
|
|
|
function cleanup(element) { |
|
if(element[0] == $rootElement[0]) { |
|
if(!rootAnimateState.disabled) { |
|
rootAnimateState.running = false; |
|
rootAnimateState.structural = false; |
|
} |
|
} else { |
|
element.removeClass(NG_ANIMATE_CLASS_NAME); |
|
element.removeData(NG_ANIMATE_STATE); |
|
} |
|
} |
|
|
|
function animationsDisabled(element, parentElement) { |
|
if (rootAnimateState.disabled) return true; |
|
|
|
if(element[0] == $rootElement[0]) { |
|
return rootAnimateState.disabled || rootAnimateState.running; |
|
} |
|
|
|
do { |
|
//the element did not reach the root element which means that it |
|
//is not apart of the DOM. Therefore there is no reason to do |
|
//any animations on it |
|
if(parentElement.length === 0) break; |
|
|
|
var isRoot = parentElement[0] == $rootElement[0]; |
|
var state = isRoot ? rootAnimateState : parentElement.data(NG_ANIMATE_STATE); |
|
var result = state && (!!state.disabled || !!state.running); |
|
if(isRoot || result) { |
|
return result; |
|
} |
|
|
|
if(isRoot) return true; |
|
} |
|
while(parentElement = parentElement.parent()); |
|
|
|
return true; |
|
} |
|
}]); |
|
|
|
$animateProvider.register('', ['$window', '$sniffer', '$timeout', function($window, $sniffer, $timeout) { |
|
// Detect proper transitionend/animationend event names. |
|
var CSS_PREFIX = '', TRANSITION_PROP, TRANSITIONEND_EVENT, ANIMATION_PROP, ANIMATIONEND_EVENT; |
|
|
|
// If unprefixed events are not supported but webkit-prefixed are, use the latter. |
|
// Otherwise, just use W3C names, browsers not supporting them at all will just ignore them. |
|
// Note: Chrome implements `window.onwebkitanimationend` and doesn't implement `window.onanimationend` |
|
// but at the same time dispatches the `animationend` event and not `webkitAnimationEnd`. |
|
// Register both events in case `window.onanimationend` is not supported because of that, |
|
// do the same for `transitionend` as Safari is likely to exhibit similar behavior. |
|
// Also, the only modern browser that uses vendor prefixes for transitions/keyframes is webkit |
|
// therefore there is no reason to test anymore for other vendor prefixes: http://caniuse.com/#search=transition |
|
if (window.ontransitionend === undefined && window.onwebkittransitionend !== undefined) { |
|
CSS_PREFIX = '-webkit-'; |
|
TRANSITION_PROP = 'WebkitTransition'; |
|
TRANSITIONEND_EVENT = 'webkitTransitionEnd transitionend'; |
|
} else { |
|
TRANSITION_PROP = 'transition'; |
|
TRANSITIONEND_EVENT = 'transitionend'; |
|
} |
|
|
|
if (window.onanimationend === undefined && window.onwebkitanimationend !== undefined) { |
|
CSS_PREFIX = '-webkit-'; |
|
ANIMATION_PROP = 'WebkitAnimation'; |
|
ANIMATIONEND_EVENT = 'webkitAnimationEnd animationend'; |
|
} else { |
|
ANIMATION_PROP = 'animation'; |
|
ANIMATIONEND_EVENT = 'animationend'; |
|
} |
|
|
|
var DURATION_KEY = 'Duration'; |
|
var PROPERTY_KEY = 'Property'; |
|
var DELAY_KEY = 'Delay'; |
|
var ANIMATION_ITERATION_COUNT_KEY = 'IterationCount'; |
|
var NG_ANIMATE_PARENT_KEY = '$$ngAnimateKey'; |
|
var NG_ANIMATE_CSS_DATA_KEY = '$$ngAnimateCSS3Data'; |
|
var NG_ANIMATE_FALLBACK_CLASS_NAME = 'ng-animate-start'; |
|
var NG_ANIMATE_FALLBACK_ACTIVE_CLASS_NAME = 'ng-animate-active'; |
|
|
|
var lookupCache = {}; |
|
var parentCounter = 0; |
|
|
|
var animationReflowQueue = [], animationTimer, timeOut = false; |
|
function afterReflow(callback) { |
|
animationReflowQueue.push(callback); |
|
$timeout.cancel(animationTimer); |
|
animationTimer = $timeout(function() { |
|
forEach(animationReflowQueue, function(fn) { |
|
fn(); |
|
}); |
|
animationReflowQueue = []; |
|
animationTimer = null; |
|
lookupCache = {}; |
|
}, 10, false); |
|
} |
|
|
|
function getElementAnimationDetails(element, cacheKey) { |
|
var data = cacheKey ? lookupCache[cacheKey] : null; |
|
if(!data) { |
|
var transitionDuration = 0; |
|
var transitionDelay = 0; |
|
var animationDuration = 0; |
|
var animationDelay = 0; |
|
var transitionDelayStyle; |
|
var animationDelayStyle; |
|
var transitionDurationStyle; |
|
var transitionPropertyStyle; |
|
|
|
//we want all the styles defined before and after |
|
forEach(element, function(element) { |
|
if (element.nodeType == ELEMENT_NODE) { |
|
var elementStyles = $window.getComputedStyle(element) || {}; |
|
|
|
transitionDurationStyle = elementStyles[TRANSITION_PROP + DURATION_KEY]; |
|
|
|
transitionDuration = Math.max(parseMaxTime(transitionDurationStyle), transitionDuration); |
|
|
|
transitionPropertyStyle = elementStyles[TRANSITION_PROP + PROPERTY_KEY]; |
|
|
|
transitionDelayStyle = elementStyles[TRANSITION_PROP + DELAY_KEY]; |
|
|
|
transitionDelay = Math.max(parseMaxTime(transitionDelayStyle), transitionDelay); |
|
|
|
animationDelayStyle = elementStyles[ANIMATION_PROP + DELAY_KEY]; |
|
|
|
animationDelay = Math.max(parseMaxTime(animationDelayStyle), animationDelay); |
|
|
|
var aDuration = parseMaxTime(elementStyles[ANIMATION_PROP + DURATION_KEY]); |
|
|
|
if(aDuration > 0) { |
|
aDuration *= parseInt(elementStyles[ANIMATION_PROP + ANIMATION_ITERATION_COUNT_KEY], 10) || 1; |
|
} |
|
|
|
animationDuration = Math.max(aDuration, animationDuration); |
|
} |
|
}); |
|
data = { |
|
total : 0, |
|
transitionPropertyStyle: transitionPropertyStyle, |
|
transitionDurationStyle: transitionDurationStyle, |
|
transitionDelayStyle: transitionDelayStyle, |
|
transitionDelay: transitionDelay, |
|
transitionDuration: transitionDuration, |
|
animationDelayStyle: animationDelayStyle, |
|
animationDelay: animationDelay, |
|
animationDuration: animationDuration |
|
}; |
|
if(cacheKey) { |
|
lookupCache[cacheKey] = data; |
|
} |
|
} |
|
return data; |
|
} |
|
|
|
function parseMaxTime(str) { |
|
var maxValue = 0; |
|
var values = angular.isString(str) ? |
|
str.split(/\s*,\s*/) : |
|
[]; |
|
forEach(values, function(value) { |
|
maxValue = Math.max(parseFloat(value) || 0, maxValue); |
|
}); |
|
return maxValue; |
|
} |
|
|
|
function getCacheKey(element) { |
|
var parentElement = element.parent(); |
|
var parentID = parentElement.data(NG_ANIMATE_PARENT_KEY); |
|
if(!parentID) { |
|
parentElement.data(NG_ANIMATE_PARENT_KEY, ++parentCounter); |
|
parentID = parentCounter; |
|
} |
|
return parentID + '-' + element[0].className; |
|
} |
|
|
|
function animateSetup(element, className) { |
|
var cacheKey = getCacheKey(element); |
|
var eventCacheKey = cacheKey + ' ' + className; |
|
var stagger = {}; |
|
var ii = lookupCache[eventCacheKey] ? ++lookupCache[eventCacheKey].total : 0; |
|
|
|
if(ii > 0) { |
|
var staggerClassName = className + '-stagger'; |
|
var staggerCacheKey = cacheKey + ' ' + staggerClassName; |
|
var applyClasses = !lookupCache[staggerCacheKey]; |
|
|
|
applyClasses && element.addClass(staggerClassName); |
|
|
|
stagger = getElementAnimationDetails(element, staggerCacheKey); |
|
|
|
applyClasses && element.removeClass(staggerClassName); |
|
} |
|
|
|
element.addClass(className); |
|
|
|
var timings = getElementAnimationDetails(element, eventCacheKey); |
|
|
|
/* there is no point in performing a reflow if the animation |
|
timeout is empty (this would cause a flicker bug normally |
|
in the page. There is also no point in performing an animation |
|
that only has a delay and no duration */ |
|
var maxDuration = Math.max(timings.transitionDuration, timings.animationDuration); |
|
if(maxDuration === 0) { |
|
element.removeClass(className); |
|
return false; |
|
} |
|
|
|
var node = element[0]; |
|
//temporarily disable the transition so that the enter styles |
|
//don't animate twice (this is here to avoid a bug in Chrome/FF). |
|
var activeClassName = ''; |
|
if(timings.transitionDuration > 0) { |
|
element.addClass(NG_ANIMATE_FALLBACK_CLASS_NAME); |
|
activeClassName += NG_ANIMATE_FALLBACK_ACTIVE_CLASS_NAME + ' '; |
|
blockTransitions(element); |
|
} else { |
|
blockKeyframeAnimations(element); |
|
} |
|
|
|
forEach(className.split(' '), function(klass, i) { |
|
activeClassName += (i > 0 ? ' ' : '') + klass + '-active'; |
|
}); |
|
|
|
element.data(NG_ANIMATE_CSS_DATA_KEY, { |
|
className : className, |
|
activeClassName : activeClassName, |
|
maxDuration : maxDuration, |
|
classes : className + ' ' + activeClassName, |
|
timings : timings, |
|
stagger : stagger, |
|
ii : ii |
|
}); |
|
|
|
return true; |
|
} |
|
|
|
function blockTransitions(element) { |
|
element[0].style[TRANSITION_PROP + PROPERTY_KEY] = 'none'; |
|
} |
|
|
|
function blockKeyframeAnimations(element) { |
|
element[0].style[ANIMATION_PROP] = 'none 0s'; |
|
} |
|
|
|
function unblockTransitions(element) { |
|
var node = element[0], prop = TRANSITION_PROP + PROPERTY_KEY; |
|
if(node.style[prop] && node.style[prop].length > 0) { |
|
node.style[prop] = ''; |
|
} |
|
} |
|
|
|
function unblockKeyframeAnimations(element) { |
|
var node = element[0], prop = ANIMATION_PROP; |
|
if(node.style[prop] && node.style[prop].length > 0) { |
|
element[0].style[prop] = ''; |
|
} |
|
} |
|
|
|
function animateRun(element, className, activeAnimationComplete) { |
|
var data = element.data(NG_ANIMATE_CSS_DATA_KEY); |
|
if(!element.hasClass(className) || !data) { |
|
activeAnimationComplete(); |
|
return; |
|
} |
|
|
|
var node = element[0]; |
|
var timings = data.timings; |
|
var stagger = data.stagger; |
|
var maxDuration = data.maxDuration; |
|
var activeClassName = data.activeClassName; |
|
var maxDelayTime = Math.max(timings.transitionDelay, timings.animationDelay) * 1000; |
|
var startTime = Date.now(); |
|
var css3AnimationEvents = ANIMATIONEND_EVENT + ' ' + TRANSITIONEND_EVENT; |
|
var ii = data.ii; |
|
|
|
var applyFallbackStyle, style = '', appliedStyles = []; |
|
if(timings.transitionDuration > 0) { |
|
var propertyStyle = timings.transitionPropertyStyle; |
|
if(propertyStyle.indexOf('all') == -1) { |
|
applyFallbackStyle = true; |
|
var fallbackProperty = $sniffer.msie ? '-ms-zoom' : 'border-spacing'; |
|
style += CSS_PREFIX + 'transition-property: ' + propertyStyle + ', ' + fallbackProperty + '; '; |
|
style += CSS_PREFIX + 'transition-duration: ' + timings.transitionDurationStyle + ', ' + timings.transitionDuration + 's; '; |
|
appliedStyles.push(CSS_PREFIX + 'transition-property'); |
|
appliedStyles.push(CSS_PREFIX + 'transition-duration'); |
|
} |
|
} |
|
|
|
if(ii > 0) { |
|
if(stagger.transitionDelay > 0 && stagger.transitionDuration === 0) { |
|
var delayStyle = timings.transitionDelayStyle; |
|
if(applyFallbackStyle) { |
|
delayStyle += ', ' + timings.transitionDelay + 's'; |
|
} |
|
|
|
style += CSS_PREFIX + 'transition-delay: ' + |
|
prepareStaggerDelay(delayStyle, stagger.transitionDelay, ii) + '; '; |
|
appliedStyles.push(CSS_PREFIX + 'transition-delay'); |
|
} |
|
|
|
if(stagger.animationDelay > 0 && stagger.animationDuration === 0) { |
|
style += CSS_PREFIX + 'animation-delay: ' + |
|
prepareStaggerDelay(timings.animationDelayStyle, stagger.animationDelay, ii) + '; '; |
|
appliedStyles.push(CSS_PREFIX + 'animation-delay'); |
|
} |
|
} |
|
|
|
if(appliedStyles.length > 0) { |
|
var oldStyle = node.getAttribute('style') || ''; |
|
node.setAttribute('style', oldStyle + ' ' + style); |
|
} |
|
|
|
element.on(css3AnimationEvents, onAnimationProgress); |
|
element.addClass(activeClassName); |
|
|
|
// This will automatically be called by $animate so |
|
// there is no need to attach this internally to the |
|
// timeout done method. |
|
return function onEnd(cancelled) { |
|
element.off(css3AnimationEvents, onAnimationProgress); |
|
element.removeClass(activeClassName); |
|
animateClose(element, className); |
|
for (var i in appliedStyles) { |
|
node.style.removeProperty(appliedStyles[i]); |
|
} |
|
}; |
|
|
|
function onAnimationProgress(event) { |
|
event.stopPropagation(); |
|
var ev = event.originalEvent || event; |
|
var timeStamp = ev.$manualTimeStamp || ev.timeStamp || Date.now(); |
|
/* $manualTimeStamp is a mocked timeStamp value which is set |
|
* within browserTrigger(). This is only here so that tests can |
|
* mock animations properly. Real events fallback to event.timeStamp, |
|
* or, if they don't, then a timeStamp is automatically created for them. |
|
* We're checking to see if the timeStamp surpasses the expected delay, |
|
* but we're using elapsedTime instead of the timeStamp on the 2nd |
|
* pre-condition since animations sometimes close off early */ |
|
if(Math.max(timeStamp - startTime, 0) >= maxDelayTime && ev.elapsedTime >= maxDuration) { |
|
activeAnimationComplete(); |
|
} |
|
} |
|
} |
|
|
|
function prepareStaggerDelay(delayStyle, staggerDelay, index) { |
|
var style = ''; |
|
forEach(delayStyle.split(','), function(val, i) { |
|
style += (i > 0 ? ',' : '') + |
|
(index * staggerDelay + parseInt(val, 10)) + 's'; |
|
}); |
|
return style; |
|
} |
|
|
|
function animateBefore(element, className) { |
|
if(animateSetup(element, className)) { |
|
return function(cancelled) { |
|
cancelled && animateClose(element, className); |
|
}; |
|
} |
|
} |
|
|
|
function animateAfter(element, className, afterAnimationComplete) { |
|
if(element.data(NG_ANIMATE_CSS_DATA_KEY)) { |
|
return animateRun(element, className, afterAnimationComplete); |
|
} else { |
|
animateClose(element, className); |
|
afterAnimationComplete(); |
|
} |
|
} |
|
|
|
function animate(element, className, animationComplete) { |
|
//If the animateSetup function doesn't bother returning a |
|
//cancellation function then it means that there is no animation |
|
//to perform at all |
|
var preReflowCancellation = animateBefore(element, className); |
|
if(!preReflowCancellation) { |
|
animationComplete(); |
|
return; |
|
} |
|
|
|
//There are two cancellation functions: one is before the first |
|
//reflow animation and the second is during the active state |
|
//animation. The first function will take care of removing the |
|
//data from the element which will not make the 2nd animation |
|
//happen in the first place |
|
var cancel = preReflowCancellation; |
|
afterReflow(function() { |
|
unblockTransitions(element); |
|
unblockKeyframeAnimations(element); |
|
//once the reflow is complete then we point cancel to |
|
//the new cancellation function which will remove all of the |
|
//animation properties from the active animation |
|
cancel = animateAfter(element, className, animationComplete); |
|
}); |
|
|
|
return function(cancelled) { |
|
(cancel || noop)(cancelled); |
|
}; |
|
} |
|
|
|
function animateClose(element, className) { |
|
element.removeClass(className); |
|
element.removeClass(NG_ANIMATE_FALLBACK_CLASS_NAME); |
|
element.removeData(NG_ANIMATE_CSS_DATA_KEY); |
|
} |
|
|
|
return { |
|
allowCancel : function(element, animationEvent, className) { |
|
//always cancel the current animation if it is a |
|
//structural animation |
|
var oldClasses = (element.data(NG_ANIMATE_CSS_DATA_KEY) || {}).classes; |
|
if(!oldClasses || ['enter','leave','move'].indexOf(animationEvent) >= 0) { |
|
return true; |
|
} |
|
|
|
var parentElement = element.parent(); |
|
var clone = angular.element(element[0].cloneNode()); |
|
|
|
//make the element super hidden and override any CSS style values |
|
clone.attr('style','position:absolute; top:-9999px; left:-9999px'); |
|
clone.removeAttr('id'); |
|
clone.html(''); |
|
|
|
forEach(oldClasses.split(' '), function(klass) { |
|
clone.removeClass(klass); |
|
}); |
|
|
|
var suffix = animationEvent == 'addClass' ? '-add' : '-remove'; |
|
clone.addClass(suffixClasses(className, suffix)); |
|
parentElement.append(clone); |
|
|
|
var timings = getElementAnimationDetails(clone); |
|
clone.remove(); |
|
|
|
return Math.max(timings.transitionDuration, timings.animationDuration) > 0; |
|
}, |
|
|
|
enter : function(element, animationCompleted) { |
|
return animate(element, 'ng-enter', animationCompleted); |
|
}, |
|
|
|
leave : function(element, animationCompleted) { |
|
return animate(element, 'ng-leave', animationCompleted); |
|
}, |
|
|
|
move : function(element, animationCompleted) { |
|
return animate(element, 'ng-move', animationCompleted); |
|
}, |
|
|
|
beforeAddClass : function(element, className, animationCompleted) { |
|
var cancellationMethod = animateBefore(element, suffixClasses(className, '-add')); |
|
if(cancellationMethod) { |
|
afterReflow(function() { |
|
unblockTransitions(element); |
|
unblockKeyframeAnimations(element); |
|
animationCompleted(); |
|
}); |
|
return cancellationMethod; |
|
} |
|
animationCompleted(); |
|
}, |
|
|
|
addClass : function(element, className, animationCompleted) { |
|
return animateAfter(element, suffixClasses(className, '-add'), animationCompleted); |
|
}, |
|
|
|
beforeRemoveClass : function(element, className, animationCompleted) { |
|
var cancellationMethod = animateBefore(element, suffixClasses(className, '-remove')); |
|
if(cancellationMethod) { |
|
afterReflow(function() { |
|
unblockTransitions(element); |
|
unblockKeyframeAnimations(element); |
|
animationCompleted(); |
|
}); |
|
return cancellationMethod; |
|
} |
|
animationCompleted(); |
|
}, |
|
|
|
removeClass : function(element, className, animationCompleted) { |
|
return animateAfter(element, suffixClasses(className, '-remove'), animationCompleted); |
|
} |
|
}; |
|
|
|
function suffixClasses(classes, suffix) { |
|
var className = ''; |
|
classes = angular.isArray(classes) ? classes : classes.split(/\s+/); |
|
forEach(classes, function(klass, i) { |
|
if(klass && klass.length > 0) { |
|
className += (i > 0 ? ' ' : '') + klass + suffix; |
|
} |
|
}); |
|
return className; |
|
} |
|
}]); |
|
}]); |
|
|
|
|
|
})(window, window.angular);
|
|
|