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1880 lines
88 KiB
1880 lines
88 KiB
/** |
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* @license AngularJS v1.3.0-rc.4 |
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* (c) 2010-2014 Google, Inc. http://angularjs.org |
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* License: MIT |
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*/ |
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(function(window, angular, undefined) {'use strict'; |
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/* jshint maxlen: false */ |
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/** |
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* @ngdoc module |
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* @name ngAnimate |
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* @description |
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* |
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* The `ngAnimate` module provides support for JavaScript, CSS3 transition and CSS3 keyframe animation hooks within existing core and custom directives. |
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* |
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* <div doc-module-components="ngAnimate"></div> |
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* |
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* # Usage |
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* |
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* To see animations in action, all that is required is to define the appropriate CSS classes |
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* or to register a JavaScript animation via the myModule.animation() function. The directives that support animation automatically are: |
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* `ngRepeat`, `ngInclude`, `ngIf`, `ngSwitch`, `ngShow`, `ngHide`, `ngView` and `ngClass`. Custom directives can take advantage of animation |
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* by using the `$animate` service. |
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* |
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* Below is a more detailed breakdown of the supported animation events provided by pre-existing ng directives: |
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* |
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* | Directive | Supported Animations | |
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* |-----------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------| |
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* | {@link ng.directive:ngRepeat#usage_animations ngRepeat} | enter, leave and move | |
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* | {@link ngRoute.directive:ngView#usage_animations ngView} | enter and leave | |
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* | {@link ng.directive:ngInclude#usage_animations ngInclude} | enter and leave | |
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* | {@link ng.directive:ngSwitch#usage_animations ngSwitch} | enter and leave | |
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* | {@link ng.directive:ngIf#usage_animations ngIf} | enter and leave | |
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* | {@link ng.directive:ngClass#usage_animations ngClass} | add and remove (the CSS class(es) present) | |
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* | {@link ng.directive:ngShow#usage_animations ngShow} & {@link ng.directive:ngHide#usage_animations ngHide} | add and remove (the ng-hide class value) | |
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* | {@link ng.directive:form#usage_animations form} & {@link ng.directive:ngModel#usage_animations ngModel} | add and remove (dirty, pristine, valid, invalid & all other validations) | |
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* | {@link ngMessages.directive:ngMessage#usage_animations ngMessages} | add and remove (ng-active & ng-inactive) | |
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* | {@link ngMessages.directive:ngMessage#usage_animations ngMessage} | enter and leave | |
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* |
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* You can find out more information about animations upon visiting each directive page. |
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* |
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* Below is an example of how to apply animations to a directive that supports animation hooks: |
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* |
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* ```html |
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* <style type="text/css"> |
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* .slide.ng-enter, .slide.ng-leave { |
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* -webkit-transition:0.5s linear all; |
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* transition:0.5s linear all; |
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* } |
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* |
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* .slide.ng-enter { } /* starting animations for enter */ |
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* .slide.ng-enter.ng-enter-active { } /* terminal animations for enter */ |
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* .slide.ng-leave { } /* starting animations for leave */ |
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* .slide.ng-leave.ng-leave-active { } /* terminal animations for leave */ |
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* </style> |
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* |
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* <!-- |
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* the animate service will automatically add .ng-enter and .ng-leave to the element |
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* to trigger the CSS transition/animations |
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* --> |
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* <ANY class="slide" ng-include="..."></ANY> |
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* ``` |
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* |
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* Keep in mind that, by default, if an animation is running, any child elements cannot be animated |
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* until the parent element's animation has completed. This blocking feature can be overridden by |
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* placing the `ng-animate-children` attribute on a parent container tag. |
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* |
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* ```html |
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* <div class="slide-animation" ng-if="on" ng-animate-children> |
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* <div class="fade-animation" ng-if="on"> |
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* <div class="explode-animation" ng-if="on"> |
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* ... |
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* </div> |
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* </div> |
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* </div> |
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* ``` |
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* |
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* When the `on` expression value changes and an animation is triggered then each of the elements within |
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* will all animate without the block being applied to child elements. |
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* |
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* ## Are animations run when the application starts? |
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* No they are not. When an application is bootstrapped Angular will disable animations from running to avoid |
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* a frenzy of animations from being triggered as soon as the browser has rendered the screen. For this to work, |
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* Angular will wait for two digest cycles until enabling animations. From there on, any animation-triggering |
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* layout changes in the application will trigger animations as normal. |
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* |
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* In addition, upon bootstrap, if the routing system or any directives or load remote data (via $http) then Angular |
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* will automatically extend the wait time to enable animations once **all** of the outbound HTTP requests |
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* are complete. |
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* |
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* <h2>CSS-defined Animations</h2> |
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* The animate service will automatically apply two CSS classes to the animated element and these two CSS classes |
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* are designed to contain the start and end CSS styling. Both CSS transitions and keyframe animations are supported |
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* and can be used to play along with this naming structure. |
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* |
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* The following code below demonstrates how to perform animations using **CSS transitions** with Angular: |
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* |
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* ```html |
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* <style type="text/css"> |
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* /* |
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* The animate class is apart of the element and the ng-enter class |
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* is attached to the element once the enter animation event is triggered |
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* */ |
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* .reveal-animation.ng-enter { |
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* -webkit-transition: 1s linear all; /* Safari/Chrome */ |
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* transition: 1s linear all; /* All other modern browsers and IE10+ */ |
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* |
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* /* The animation preparation code */ |
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* opacity: 0; |
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* } |
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* |
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* /* |
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* Keep in mind that you want to combine both CSS |
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* classes together to avoid any CSS-specificity |
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* conflicts |
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* */ |
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* .reveal-animation.ng-enter.ng-enter-active { |
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* /* The animation code itself */ |
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* opacity: 1; |
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* } |
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* </style> |
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* |
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* <div class="view-container"> |
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* <div ng-view class="reveal-animation"></div> |
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* </div> |
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* ``` |
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* |
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* The following code below demonstrates how to perform animations using **CSS animations** with Angular: |
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* |
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* ```html |
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* <style type="text/css"> |
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* .reveal-animation.ng-enter { |
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* -webkit-animation: enter_sequence 1s linear; /* Safari/Chrome */ |
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* animation: enter_sequence 1s linear; /* IE10+ and Future Browsers */ |
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* } |
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* @-webkit-keyframes enter_sequence { |
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* from { opacity:0; } |
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* to { opacity:1; } |
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* } |
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* @keyframes enter_sequence { |
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* from { opacity:0; } |
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* to { opacity:1; } |
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* } |
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* </style> |
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* |
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* <div class="view-container"> |
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* <div ng-view class="reveal-animation"></div> |
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* </div> |
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* ``` |
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* |
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* Both CSS3 animations and transitions can be used together and the animate service will figure out the correct duration and delay timing. |
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* |
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* Upon DOM mutation, the event class is added first (something like `ng-enter`), then the browser prepares itself to add |
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* the active class (in this case `ng-enter-active`) which then triggers the animation. The animation module will automatically |
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* detect the CSS code to determine when the animation ends. Once the animation is over then both CSS classes will be |
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* removed from the DOM. If a browser does not support CSS transitions or CSS animations then the animation will start and end |
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* immediately resulting in a DOM element that is at its final state. This final state is when the DOM element |
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* has no CSS transition/animation classes applied to it. |
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* |
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* ### Structural transition animations |
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* |
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* Structural transitions (such as enter, leave and move) will always apply a `0s none` transition |
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* value to force the browser into rendering the styles defined in the setup (.ng-enter, .ng-leave |
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* or .ng-move) class. This means that any active transition animations operating on the element |
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* will be cut off to make way for the enter, leave or move animation. |
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* |
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* ### Class-based transition animations |
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* |
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* Class-based transitions refer to transition animations that are triggered when a CSS class is |
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* added to or removed from the element (via `$animate.addClass`, `$animate.removeClass`, |
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* `$animate.setClass`, or by directives such as `ngClass`, `ngModel` and `form`). |
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* They are different when compared to structural animations since they **do not cancel existing |
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* animations** nor do they **block successive transitions** from rendering on the same element. |
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* This distinction allows for **multiple class-based transitions** to be performed on the same element. |
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* |
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* In addition to ngAnimate supporting the default (natural) functionality of class-based transition |
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* animations, ngAnimate also decorates the element with starting and ending CSS classes to aid the |
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* developer in further styling the element throughout the transition animation. Earlier versions |
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* of ngAnimate may have caused natural CSS transitions to break and not render properly due to |
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* $animate temporarily blocking transitions using `0s none` in order to allow the setup CSS class |
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* (the `-add` or `-remove` class) to be applied without triggering an animation. However, as of |
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* **version 1.3**, this workaround has been removed with ngAnimate and all non-ngAnimate CSS |
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* class transitions are compatible with ngAnimate. |
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* |
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* There is, however, one special case when dealing with class-based transitions in ngAnimate. |
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* When rendering class-based transitions that make use of the setup and active CSS classes |
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* (e.g. `.fade-add` and `.fade-add-active` for when `.fade` is added) be sure to define |
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* the transition value **on the active CSS class** and not the setup class. |
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* |
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* ```css |
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* .fade-add { |
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* /* remember to place a 0s transition here |
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* to ensure that the styles are applied instantly |
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* even if the element already has a transition style */ |
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* transition:0s linear all; |
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* |
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* /* starting CSS styles */ |
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* opacity:1; |
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* } |
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* .fade-add.fade-add-active { |
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* /* this will be the length of the animation */ |
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* transition:1s linear all; |
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* opacity:0; |
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* } |
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* ``` |
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* |
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* The setup CSS class (in this case `.fade-add`) also has a transition style property, however, it |
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* has a duration of zero. This may not be required, however, incase the browser is unable to render |
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* the styling present in this CSS class instantly then it could be that the browser is attempting |
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* to perform an unnecessary transition. |
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* |
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* This workaround, however, does not apply to standard class-based transitions that are rendered |
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* when a CSS class containing a transition is applied to an element: |
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* |
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* ```css |
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* .fade { |
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* /* this works as expected */ |
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* transition:1s linear all; |
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* opacity:0; |
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* } |
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* ``` |
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* |
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* Please keep this in mind when coding the CSS markup that will be used within class-based transitions. |
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* Also, try not to mix the two class-based animation flavors together since the CSS code may become |
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* overly complex. |
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* |
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* ### CSS Staggering Animations |
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* A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a |
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* curtain-like effect. The ngAnimate module, as of 1.2.0, supports staggering animations and the stagger effect can be |
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* performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for |
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* the animation. The style property expected within the stagger class can either be a **transition-delay** or an |
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* **animation-delay** property (or both if your animation contains both transitions and keyframe animations). |
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* |
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* ```css |
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* .my-animation.ng-enter { |
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* /* standard transition code */ |
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* -webkit-transition: 1s linear all; |
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* transition: 1s linear all; |
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* opacity:0; |
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* } |
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* .my-animation.ng-enter-stagger { |
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* /* this will have a 100ms delay between each successive leave animation */ |
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* -webkit-transition-delay: 0.1s; |
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* transition-delay: 0.1s; |
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* |
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* /* in case the stagger doesn't work then these two values |
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* must be set to 0 to avoid an accidental CSS inheritance */ |
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* -webkit-transition-duration: 0s; |
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* transition-duration: 0s; |
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* } |
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* .my-animation.ng-enter.ng-enter-active { |
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* /* standard transition styles */ |
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* opacity:1; |
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* } |
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* ``` |
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* |
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* Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations |
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* on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this |
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* are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation |
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* will also be reset if more than 10ms has passed after the last animation has been fired. |
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* |
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* The following code will issue the **ng-leave-stagger** event on the element provided: |
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* |
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* ```js |
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* var kids = parent.children(); |
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* |
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* $animate.leave(kids[0]); //stagger index=0 |
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* $animate.leave(kids[1]); //stagger index=1 |
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* $animate.leave(kids[2]); //stagger index=2 |
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* $animate.leave(kids[3]); //stagger index=3 |
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* $animate.leave(kids[4]); //stagger index=4 |
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* |
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* $timeout(function() { |
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* //stagger has reset itself |
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* $animate.leave(kids[5]); //stagger index=0 |
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* $animate.leave(kids[6]); //stagger index=1 |
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* }, 100, false); |
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* ``` |
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* |
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* Stagger animations are currently only supported within CSS-defined animations. |
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* |
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* ## JavaScript-defined Animations |
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* In the event that you do not want to use CSS3 transitions or CSS3 animations or if you wish to offer animations on browsers that do not |
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* yet support CSS transitions/animations, then you can make use of JavaScript animations defined inside of your AngularJS module. |
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* |
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* ```js |
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* //!annotate="YourApp" Your AngularJS Module|Replace this or ngModule with the module that you used to define your application. |
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* var ngModule = angular.module('YourApp', ['ngAnimate']); |
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* ngModule.animation('.my-crazy-animation', function() { |
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* return { |
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* enter: function(element, done) { |
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* //run the animation here and call done when the animation is complete |
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* return function(cancelled) { |
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* //this (optional) function will be called when the animation |
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* //completes or when the animation is cancelled (the cancelled |
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* //flag will be set to true if cancelled). |
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* }; |
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* }, |
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* leave: function(element, done) { }, |
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* move: function(element, done) { }, |
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* |
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* //animation that can be triggered before the class is added |
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* beforeAddClass: function(element, className, done) { }, |
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* |
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* //animation that can be triggered after the class is added |
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* addClass: function(element, className, done) { }, |
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* |
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* //animation that can be triggered before the class is removed |
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* beforeRemoveClass: function(element, className, done) { }, |
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* |
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* //animation that can be triggered after the class is removed |
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* removeClass: function(element, className, done) { } |
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* }; |
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* }); |
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* ``` |
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* |
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* JavaScript-defined animations are created with a CSS-like class selector and a collection of events which are set to run |
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* a javascript callback function. When an animation is triggered, $animate will look for a matching animation which fits |
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* the element's CSS class attribute value and then run the matching animation event function (if found). |
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* In other words, if the CSS classes present on the animated element match any of the JavaScript animations then the callback function will |
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* be executed. It should be also noted that only simple, single class selectors are allowed (compound class selectors are not supported). |
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* |
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* Within a JavaScript animation, an object containing various event callback animation functions is expected to be returned. |
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* As explained above, these callbacks are triggered based on the animation event. Therefore if an enter animation is run, |
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* and the JavaScript animation is found, then the enter callback will handle that animation (in addition to the CSS keyframe animation |
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* or transition code that is defined via a stylesheet). |
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* |
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*/ |
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angular.module('ngAnimate', ['ng']) |
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/** |
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* @ngdoc provider |
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* @name $animateProvider |
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* @description |
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* |
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* The `$animateProvider` allows developers to register JavaScript animation event handlers directly inside of a module. |
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* When an animation is triggered, the $animate service will query the $animate service to find any animations that match |
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* the provided name value. |
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* |
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* Requires the {@link ngAnimate `ngAnimate`} module to be installed. |
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* |
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* Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application. |
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* |
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*/ |
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.directive('ngAnimateChildren', function() { |
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var NG_ANIMATE_CHILDREN = '$$ngAnimateChildren'; |
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return function(scope, element, attrs) { |
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var val = attrs.ngAnimateChildren; |
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if (angular.isString(val) && val.length === 0) { //empty attribute |
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element.data(NG_ANIMATE_CHILDREN, true); |
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} else { |
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scope.$watch(val, function(value) { |
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element.data(NG_ANIMATE_CHILDREN, !!value); |
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}); |
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} |
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}; |
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}) |
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//this private service is only used within CSS-enabled animations |
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//IE8 + IE9 do not support rAF natively, but that is fine since they |
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//also don't support transitions and keyframes which means that the code |
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//below will never be used by the two browsers. |
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.factory('$$animateReflow', ['$$rAF', '$document', function($$rAF, $document) { |
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var bod = $document[0].body; |
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return function(fn) { |
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//the returned function acts as the cancellation function |
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return $$rAF(function() { |
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//the line below will force the browser to perform a repaint |
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//so that all the animated elements within the animation frame |
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//will be properly updated and drawn on screen. This is |
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//required to perform multi-class CSS based animations with |
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//Firefox. DO NOT REMOVE THIS LINE. |
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var a = bod.offsetWidth + 1; |
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fn(); |
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}); |
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}; |
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}]) |
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.config(['$provide', '$animateProvider', function($provide, $animateProvider) { |
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var noop = angular.noop; |
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var forEach = angular.forEach; |
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var selectors = $animateProvider.$$selectors; |
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var isArray = angular.isArray; |
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var ELEMENT_NODE = 1; |
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var NG_ANIMATE_STATE = '$$ngAnimateState'; |
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var NG_ANIMATE_CHILDREN = '$$ngAnimateChildren'; |
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var NG_ANIMATE_CLASS_NAME = 'ng-animate'; |
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var rootAnimateState = {running: true}; |
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function extractElementNode(element) { |
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for(var i = 0; i < element.length; i++) { |
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var elm = element[i]; |
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if (elm.nodeType == ELEMENT_NODE) { |
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return elm; |
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} |
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} |
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} |
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function prepareElement(element) { |
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return element && angular.element(element); |
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} |
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function stripCommentsFromElement(element) { |
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return angular.element(extractElementNode(element)); |
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} |
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function isMatchingElement(elm1, elm2) { |
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return extractElementNode(elm1) == extractElementNode(elm2); |
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} |
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$provide.decorator('$animate', |
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['$delegate', '$$q', '$injector', '$sniffer', '$rootElement', '$$asyncCallback', '$rootScope', '$document', '$templateRequest', |
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function($delegate, $$q, $injector, $sniffer, $rootElement, $$asyncCallback, $rootScope, $document, $templateRequest) { |
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$rootElement.data(NG_ANIMATE_STATE, rootAnimateState); |
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|
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// Wait until all directive and route-related templates are downloaded and |
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// compiled. The $templateRequest.totalPendingRequests variable keeps track of |
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// all of the remote templates being currently downloaded. If there are no |
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// templates currently downloading then the watcher will still fire anyway. |
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var deregisterWatch = $rootScope.$watch( |
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function() { return $templateRequest.totalPendingRequests; }, |
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function(val, oldVal) { |
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if (val !== 0) return; |
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deregisterWatch(); |
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|
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// Now that all templates have been downloaded, $animate will wait until |
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// the post digest queue is empty before enabling animations. By having two |
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// calls to $postDigest calls we can ensure that the flag is enabled at the |
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// very end of the post digest queue. Since all of the animations in $animate |
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// use $postDigest, it's important that the code below executes at the end. |
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// This basically means that the page is fully downloaded and compiled before |
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// any animations are triggered. |
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$rootScope.$$postDigest(function() { |
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$rootScope.$$postDigest(function() { |
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rootAnimateState.running = false; |
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}); |
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}); |
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} |
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); |
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var globalAnimationCounter = 0; |
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var classNameFilter = $animateProvider.classNameFilter(); |
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var isAnimatableClassName = !classNameFilter |
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? function() { return true; } |
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: function(className) { |
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return classNameFilter.test(className); |
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}; |
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|
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function classBasedAnimationsBlocked(element, setter) { |
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var data = element.data(NG_ANIMATE_STATE) || {}; |
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if (setter) { |
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data.running = true; |
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data.structural = true; |
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element.data(NG_ANIMATE_STATE, data); |
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} |
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return data.disabled || (data.running && data.structural); |
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} |
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function runAnimationPostDigest(fn) { |
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var cancelFn, defer = $$q.defer(); |
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defer.promise.$$cancelFn = function() { |
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cancelFn && cancelFn(); |
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}; |
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$rootScope.$$postDigest(function() { |
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cancelFn = fn(function() { |
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defer.resolve(); |
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}); |
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}); |
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return defer.promise; |
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} |
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function resolveElementClasses(element, cache, runningAnimations) { |
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runningAnimations = runningAnimations || {}; |
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var map = {}; |
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forEach(cache.add, function(className) { |
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if (className && className.length) { |
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map[className] = map[className] || 0; |
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map[className]++; |
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} |
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}); |
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forEach(cache.remove, function(className) { |
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if (className && className.length) { |
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map[className] = map[className] || 0; |
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map[className]--; |
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} |
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}); |
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var lookup = []; |
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forEach(runningAnimations, function(data, selector) { |
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forEach(selector.split(' '), function(s) { |
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lookup[s]=data; |
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}); |
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}); |
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var toAdd = [], toRemove = []; |
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forEach(map, function(status, className) { |
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var hasClass = angular.$$hasClass(element[0], className); |
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var matchingAnimation = lookup[className] || {}; |
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|
|
// When addClass and removeClass is called then $animate will check to |
|
// see if addClass and removeClass cancel each other out. When there are |
|
// more calls to removeClass than addClass then the count falls below 0 |
|
// and then the removeClass animation will be allowed. Otherwise if the |
|
// count is above 0 then that means an addClass animation will commence. |
|
// Once an animation is allowed then the code will also check to see if |
|
// there exists any on-going animation that is already adding or remvoing |
|
// the matching CSS class. |
|
if (status < 0) { |
|
//does it have the class or will it have the class |
|
if (hasClass || matchingAnimation.event == 'addClass') { |
|
toRemove.push(className); |
|
} |
|
} else if (status > 0) { |
|
//is the class missing or will it be removed? |
|
if (!hasClass || matchingAnimation.event == 'removeClass') { |
|
toAdd.push(className); |
|
} |
|
} |
|
}); |
|
|
|
return (toAdd.length + toRemove.length) > 0 && [toAdd.join(' '), toRemove.join(' ')]; |
|
} |
|
|
|
function lookup(name) { |
|
if (name) { |
|
var matches = [], |
|
flagMap = {}, |
|
classes = name.substr(1).split('.'); |
|
|
|
//the empty string value is the default animation |
|
//operation which performs CSS transition and keyframe |
|
//animations sniffing. This is always included for each |
|
//element animation procedure if the browser supports |
|
//transitions and/or keyframe animations. The default |
|
//animation is added to the top of the list to prevent |
|
//any previous animations from affecting the element styling |
|
//prior to the element being animated. |
|
if ($sniffer.transitions || $sniffer.animations) { |
|
matches.push($injector.get(selectors[''])); |
|
} |
|
|
|
for(var i=0; i < classes.length; i++) { |
|
var klass = classes[i], |
|
selectorFactoryName = selectors[klass]; |
|
if (selectorFactoryName && !flagMap[klass]) { |
|
matches.push($injector.get(selectorFactoryName)); |
|
flagMap[klass] = true; |
|
} |
|
} |
|
return matches; |
|
} |
|
} |
|
|
|
function animationRunner(element, animationEvent, className) { |
|
//transcluded directives may sometimes fire an animation using only comment nodes |
|
//best to catch this early on to prevent any animation operations from occurring |
|
var node = element[0]; |
|
if (!node) { |
|
return; |
|
} |
|
|
|
var classNameAdd; |
|
var classNameRemove; |
|
if (isArray(className)) { |
|
classNameAdd = className[0]; |
|
classNameRemove = className[1]; |
|
if (!classNameAdd) { |
|
className = classNameRemove; |
|
animationEvent = 'removeClass'; |
|
} else if (!classNameRemove) { |
|
className = classNameAdd; |
|
animationEvent = 'addClass'; |
|
} else { |
|
className = classNameAdd + ' ' + classNameRemove; |
|
} |
|
} |
|
|
|
var isSetClassOperation = animationEvent == 'setClass'; |
|
var isClassBased = isSetClassOperation || |
|
animationEvent == 'addClass' || |
|
animationEvent == 'removeClass'; |
|
|
|
var currentClassName = element.attr('class'); |
|
var classes = currentClassName + ' ' + className; |
|
if (!isAnimatableClassName(classes)) { |
|
return; |
|
} |
|
|
|
var beforeComplete = noop, |
|
beforeCancel = [], |
|
before = [], |
|
afterComplete = noop, |
|
afterCancel = [], |
|
after = []; |
|
|
|
var animationLookup = (' ' + classes).replace(/\s+/g,'.'); |
|
forEach(lookup(animationLookup), function(animationFactory) { |
|
var created = registerAnimation(animationFactory, animationEvent); |
|
if (!created && isSetClassOperation) { |
|
registerAnimation(animationFactory, 'addClass'); |
|
registerAnimation(animationFactory, 'removeClass'); |
|
} |
|
}); |
|
|
|
function registerAnimation(animationFactory, event) { |
|
var afterFn = animationFactory[event]; |
|
var beforeFn = animationFactory['before' + event.charAt(0).toUpperCase() + event.substr(1)]; |
|
if (afterFn || beforeFn) { |
|
if (event == 'leave') { |
|
beforeFn = afterFn; |
|
//when set as null then animation knows to skip this phase |
|
afterFn = null; |
|
} |
|
after.push({ |
|
event : event, fn : afterFn |
|
}); |
|
before.push({ |
|
event : event, fn : beforeFn |
|
}); |
|
return true; |
|
} |
|
} |
|
|
|
function run(fns, cancellations, allCompleteFn) { |
|
var animations = []; |
|
forEach(fns, function(animation) { |
|
animation.fn && animations.push(animation); |
|
}); |
|
|
|
var count = 0; |
|
function afterAnimationComplete(index) { |
|
if (cancellations) { |
|
(cancellations[index] || noop)(); |
|
if (++count < animations.length) return; |
|
cancellations = null; |
|
} |
|
allCompleteFn(); |
|
} |
|
|
|
//The code below adds directly to the array in order to work with |
|
//both sync and async animations. Sync animations are when the done() |
|
//operation is called right away. DO NOT REFACTOR! |
|
forEach(animations, function(animation, index) { |
|
var progress = function() { |
|
afterAnimationComplete(index); |
|
}; |
|
switch(animation.event) { |
|
case 'setClass': |
|
cancellations.push(animation.fn(element, classNameAdd, classNameRemove, progress)); |
|
break; |
|
case 'addClass': |
|
cancellations.push(animation.fn(element, classNameAdd || className, progress)); |
|
break; |
|
case 'removeClass': |
|
cancellations.push(animation.fn(element, classNameRemove || className, progress)); |
|
break; |
|
default: |
|
cancellations.push(animation.fn(element, progress)); |
|
break; |
|
} |
|
}); |
|
|
|
if (cancellations && cancellations.length === 0) { |
|
allCompleteFn(); |
|
} |
|
} |
|
|
|
return { |
|
node : node, |
|
event : animationEvent, |
|
className : className, |
|
isClassBased : isClassBased, |
|
isSetClassOperation : isSetClassOperation, |
|
before : function(allCompleteFn) { |
|
beforeComplete = allCompleteFn; |
|
run(before, beforeCancel, function() { |
|
beforeComplete = noop; |
|
allCompleteFn(); |
|
}); |
|
}, |
|
after : function(allCompleteFn) { |
|
afterComplete = allCompleteFn; |
|
run(after, afterCancel, function() { |
|
afterComplete = noop; |
|
allCompleteFn(); |
|
}); |
|
}, |
|
cancel : function() { |
|
if (beforeCancel) { |
|
forEach(beforeCancel, function(cancelFn) { |
|
(cancelFn || noop)(true); |
|
}); |
|
beforeComplete(true); |
|
} |
|
if (afterCancel) { |
|
forEach(afterCancel, function(cancelFn) { |
|
(cancelFn || noop)(true); |
|
}); |
|
afterComplete(true); |
|
} |
|
} |
|
}; |
|
} |
|
|
|
/** |
|
* @ngdoc service |
|
* @name $animate |
|
* @kind object |
|
* |
|
* @description |
|
* The `$animate` service provides animation detection support while performing DOM operations (enter, leave and move) as well as during addClass and removeClass operations. |
|
* When any of these operations are run, the $animate service |
|
* will examine any JavaScript-defined animations (which are defined by using the $animateProvider provider object) |
|
* as well as any CSS-defined animations against the CSS classes present on the element once the DOM operation is run. |
|
* |
|
* The `$animate` service is used behind the scenes with pre-existing directives and animation with these directives |
|
* will work out of the box without any extra configuration. |
|
* |
|
* Requires the {@link ngAnimate `ngAnimate`} module to be installed. |
|
* |
|
* Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application. |
|
* ## Callback Promises |
|
* With AngularJS 1.3, each of the animation methods, on the `$animate` service, return a promise when called. The |
|
* promise itself is then resolved once the animation has completed itself, has been cancelled or has been |
|
* skipped due to animations being disabled. (Note that even if the animation is cancelled it will still |
|
* call the resolve function of the animation.) |
|
* |
|
* ```js |
|
* $animate.enter(element, container).then(function() { |
|
* //...this is called once the animation is complete... |
|
* }); |
|
* ``` |
|
* |
|
* Also note that, due to the nature of the callback promise, if any Angular-specific code (like changing the scope, |
|
* location of the page, etc...) is executed within the callback promise then be sure to wrap the code using |
|
* `$scope.$apply(...)`; |
|
* |
|
* ```js |
|
* $animate.leave(element).then(function() { |
|
* $scope.$apply(function() { |
|
* $location.path('/new-page'); |
|
* }); |
|
* }); |
|
* ``` |
|
* |
|
* An animation can also be cancelled by calling the `$animate.cancel(promise)` method with the provided |
|
* promise that was returned when the animation was started. |
|
* |
|
* ```js |
|
* var promise = $animate.addClass(element, 'super-long-animation').then(function() { |
|
* //this will still be called even if cancelled |
|
* }); |
|
* |
|
* element.on('click', function() { |
|
* //tooo lazy to wait for the animation to end |
|
* $animate.cancel(promise); |
|
* }); |
|
* ``` |
|
* |
|
* (Keep in mind that the promise cancellation is unique to `$animate` since promises in |
|
* general cannot be cancelled.) |
|
* |
|
*/ |
|
return { |
|
/** |
|
* @ngdoc method |
|
* @name $animate#enter |
|
* @kind function |
|
* |
|
* @description |
|
* Appends the element to the parentElement element that resides in the document and then runs the enter animation. Once |
|
* the animation is started, the following CSS classes will be present on the element for the duration of the animation: |
|
* |
|
* Below is a breakdown of each step that occurs during enter animation: |
|
* |
|
* | Animation Step | What the element class attribute looks like | |
|
* |-------------------------------------------------------------------------------------------------------------------|----------------------------------------------------------| |
|
* | 1. $animate.enter(...) is called | class="my-animation" | |
|
* | 2. element is inserted into the parentElement element or beside the afterElement element | class="my-animation" | |
|
* | 3. $animate waits for the next digest to start the animation | class="my-animation ng-animate" | |
|
* | 4. $animate runs the JavaScript-defined animations detected on the element | class="my-animation ng-animate" | |
|
* | 5. the .ng-enter class is added to the element | class="my-animation ng-animate ng-enter" | |
|
* | 6. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-enter" | |
|
* | 7. $animate blocks all CSS transitions on the element to ensure the .ng-enter class styling is applied right away | class="my-animation ng-animate ng-enter" | |
|
* | 8. $animate waits for a single animation frame (this performs a reflow) | class="my-animation ng-animate ng-enter" | |
|
* | 9. $animate removes the CSS transition block placed on the element | class="my-animation ng-animate ng-enter" | |
|
* | 10. the .ng-enter-active class is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-enter ng-enter-active" | |
|
* | 11. $animate waits for the animation to complete (via events and timeout) | class="my-animation ng-animate ng-enter ng-enter-active" | |
|
* | 12. The animation ends and all generated CSS classes are removed from the element | class="my-animation" | |
|
* | 13. The returned promise is resolved. | class="my-animation" | |
|
* |
|
* @param {DOMElement} element the element that will be the focus of the enter animation |
|
* @param {DOMElement} parentElement the parent element of the element that will be the focus of the enter animation |
|
* @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the enter animation |
|
* @return {Promise} the animation callback promise |
|
*/ |
|
enter : function(element, parentElement, afterElement) { |
|
element = angular.element(element); |
|
parentElement = prepareElement(parentElement); |
|
afterElement = prepareElement(afterElement); |
|
|
|
classBasedAnimationsBlocked(element, true); |
|
$delegate.enter(element, parentElement, afterElement); |
|
return runAnimationPostDigest(function(done) { |
|
return performAnimation('enter', 'ng-enter', stripCommentsFromElement(element), parentElement, afterElement, noop, done); |
|
}); |
|
}, |
|
|
|
/** |
|
* @ngdoc method |
|
* @name $animate#leave |
|
* @kind function |
|
* |
|
* @description |
|
* Runs the leave animation operation and, upon completion, removes the element from the DOM. Once |
|
* the animation is started, the following CSS classes will be added for the duration of the animation: |
|
* |
|
* Below is a breakdown of each step that occurs during leave animation: |
|
* |
|
* | Animation Step | What the element class attribute looks like | |
|
* |-------------------------------------------------------------------------------------------------------------------|----------------------------------------------------------| |
|
* | 1. $animate.leave(...) is called | class="my-animation" | |
|
* | 2. $animate runs the JavaScript-defined animations detected on the element | class="my-animation ng-animate" | |
|
* | 3. $animate waits for the next digest to start the animation | class="my-animation ng-animate" | |
|
* | 4. the .ng-leave class is added to the element | class="my-animation ng-animate ng-leave" | |
|
* | 5. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-leave" | |
|
* | 6. $animate blocks all CSS transitions on the element to ensure the .ng-leave class styling is applied right away | class="my-animation ng-animate ng-leave” | |
|
* | 7. $animate waits for a single animation frame (this performs a reflow) | class="my-animation ng-animate ng-leave" | |
|
* | 8. $animate removes the CSS transition block placed on the element | class="my-animation ng-animate ng-leave” | |
|
* | 9. the .ng-leave-active class is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-leave ng-leave-active" | |
|
* | 10. $animate waits for the animation to complete (via events and timeout) | class="my-animation ng-animate ng-leave ng-leave-active" | |
|
* | 11. The animation ends and all generated CSS classes are removed from the element | class="my-animation" | |
|
* | 12. The element is removed from the DOM | ... | |
|
* | 13. The returned promise is resolved. | ... | |
|
* |
|
* @param {DOMElement} element the element that will be the focus of the leave animation |
|
* @return {Promise} the animation callback promise |
|
*/ |
|
leave : function(element) { |
|
element = angular.element(element); |
|
|
|
cancelChildAnimations(element); |
|
classBasedAnimationsBlocked(element, true); |
|
this.enabled(false, element); |
|
return runAnimationPostDigest(function(done) { |
|
return performAnimation('leave', 'ng-leave', stripCommentsFromElement(element), null, null, function() { |
|
$delegate.leave(element); |
|
}, done); |
|
}); |
|
}, |
|
|
|
/** |
|
* @ngdoc method |
|
* @name $animate#move |
|
* @kind function |
|
* |
|
* @description |
|
* Fires the move DOM operation. Just before the animation starts, the animate service will either append it into the parentElement container or |
|
* add the element directly after the afterElement element if present. Then the move animation will be run. Once |
|
* the animation is started, the following CSS classes will be added for the duration of the animation: |
|
* |
|
* Below is a breakdown of each step that occurs during move animation: |
|
* |
|
* | Animation Step | What the element class attribute looks like | |
|
* |------------------------------------------------------------------------------------------------------------------|--------------------------------------------------------| |
|
* | 1. $animate.move(...) is called | class="my-animation" | |
|
* | 2. element is moved into the parentElement element or beside the afterElement element | class="my-animation" | |
|
* | 3. $animate waits for the next digest to start the animation | class="my-animation ng-animate" | |
|
* | 4. $animate runs the JavaScript-defined animations detected on the element | class="my-animation ng-animate" | |
|
* | 5. the .ng-move class is added to the element | class="my-animation ng-animate ng-move" | |
|
* | 6. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-move" | |
|
* | 7. $animate blocks all CSS transitions on the element to ensure the .ng-move class styling is applied right away | class="my-animation ng-animate ng-move” | |
|
* | 8. $animate waits for a single animation frame (this performs a reflow) | class="my-animation ng-animate ng-move" | |
|
* | 9. $animate removes the CSS transition block placed on the element | class="my-animation ng-animate ng-move” | |
|
* | 10. the .ng-move-active class is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-move ng-move-active" | |
|
* | 11. $animate waits for the animation to complete (via events and timeout) | class="my-animation ng-animate ng-move ng-move-active" | |
|
* | 12. The animation ends and all generated CSS classes are removed from the element | class="my-animation" | |
|
* | 13. The returned promise is resolved. | class="my-animation" | |
|
* |
|
* @param {DOMElement} element the element that will be the focus of the move animation |
|
* @param {DOMElement} parentElement the parentElement element of the element that will be the focus of the move animation |
|
* @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the move animation |
|
* @return {Promise} the animation callback promise |
|
*/ |
|
move : function(element, parentElement, afterElement) { |
|
element = angular.element(element); |
|
parentElement = prepareElement(parentElement); |
|
afterElement = prepareElement(afterElement); |
|
|
|
cancelChildAnimations(element); |
|
classBasedAnimationsBlocked(element, true); |
|
$delegate.move(element, parentElement, afterElement); |
|
return runAnimationPostDigest(function(done) { |
|
return performAnimation('move', 'ng-move', stripCommentsFromElement(element), parentElement, afterElement, noop, done); |
|
}); |
|
}, |
|
|
|
/** |
|
* @ngdoc method |
|
* @name $animate#addClass |
|
* |
|
* @description |
|
* Triggers a custom animation event based off the className variable and then attaches the className value to the element as a CSS class. |
|
* Unlike the other animation methods, the animate service will suffix the className value with {@type -add} in order to provide |
|
* the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if no CSS transitions |
|
* or keyframes are defined on the -add-active or base CSS class). |
|
* |
|
* Below is a breakdown of each step that occurs during addClass animation: |
|
* |
|
* | Animation Step | What the element class attribute looks like | |
|
* |----------------------------------------------------------------------------------------------------|------------------------------------------------------------------| |
|
* | 1. $animate.addClass(element, 'super') is called | class="my-animation" | |
|
* | 2. $animate runs the JavaScript-defined animations detected on the element | class="my-animation ng-animate" | |
|
* | 3. the .super-add class is added to the element | class="my-animation ng-animate super-add" | |
|
* | 4. $animate waits for a single animation frame (this performs a reflow) | class="my-animation ng-animate super-add" | |
|
* | 5. the .super and .super-add-active classes are added (this triggers the CSS transition/animation) | class="my-animation ng-animate super super-add super-add-active" | |
|
* | 6. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate super-add" | |
|
* | 7. $animate waits for the animation to complete (via events and timeout) | class="my-animation super super-add super-add-active" | |
|
* | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation super" | |
|
* | 9. The super class is kept on the element | class="my-animation super" | |
|
* | 10. The returned promise is resolved. | class="my-animation super" | |
|
* |
|
* @param {DOMElement} element the element that will be animated |
|
* @param {string} className the CSS class that will be added to the element and then animated |
|
* @return {Promise} the animation callback promise |
|
*/ |
|
addClass : function(element, className) { |
|
return this.setClass(element, className, []); |
|
}, |
|
|
|
/** |
|
* @ngdoc method |
|
* @name $animate#removeClass |
|
* |
|
* @description |
|
* Triggers a custom animation event based off the className variable and then removes the CSS class provided by the className value |
|
* from the element. Unlike the other animation methods, the animate service will suffix the className value with {@type -remove} in |
|
* order to provide the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if |
|
* no CSS transitions or keyframes are defined on the -remove or base CSS classes). |
|
* |
|
* Below is a breakdown of each step that occurs during removeClass animation: |
|
* |
|
* | Animation Step | What the element class attribute looks like | |
|
* |------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------| |
|
* | 1. $animate.removeClass(element, 'super') is called | class="my-animation super" | |
|
* | 2. $animate runs the JavaScript-defined animations detected on the element | class="my-animation super ng-animate" | |
|
* | 3. the .super-remove class is added to the element | class="my-animation super ng-animate super-remove" | |
|
* | 4. $animate waits for a single animation frame (this performs a reflow) | class="my-animation super ng-animate super-remove" | |
|
* | 5. the .super-remove-active classes are added and .super is removed (this triggers the CSS transition/animation) | class="my-animation ng-animate super-remove super-remove-active" | |
|
* | 6. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation super ng-animate super-remove" | |
|
* | 7. $animate waits for the animation to complete (via events and timeout) | class="my-animation ng-animate super-remove super-remove-active" | |
|
* | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation" | |
|
* | 9. The returned promise is resolved. | class="my-animation" | |
|
* |
|
* |
|
* @param {DOMElement} element the element that will be animated |
|
* @param {string} className the CSS class that will be animated and then removed from the element |
|
* @return {Promise} the animation callback promise |
|
*/ |
|
removeClass : function(element, className) { |
|
return this.setClass(element, [], className); |
|
}, |
|
|
|
/** |
|
* |
|
* @ngdoc method |
|
* @name $animate#setClass |
|
* |
|
* @description Adds and/or removes the given CSS classes to and from the element. |
|
* Once complete, the done() callback will be fired (if provided). |
|
* |
|
* | Animation Step | What the element class attribute looks like | |
|
* |--------------------------------------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------------------| |
|
* | 1. $animate.removeClass(element, ‘on’, ‘off’) is called | class="my-animation super off” | |
|
* | 2. $animate runs the JavaScript-defined animations detected on the element | class="my-animation super ng-animate off” | |
|
* | 3. the .on-add and .off-remove classes are added to the element | class="my-animation ng-animate on-add off-remove off” | |
|
* | 4. $animate waits for a single animation frame (this performs a reflow) | class="my-animation ng-animate on-add off-remove off” | |
|
* | 5. the .on, .on-add-active and .off-remove-active classes are added and .off is removed (this triggers the CSS transition/animation) | class="my-animation ng-animate on on-add on-add-active off-remove off-remove-active” | |
|
* | 6. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate on on-add on-add-active off-remove off-remove-active" | |
|
* | 7. $animate waits for the animation to complete (via events and timeout) | class="my-animation ng-animate on on-add on-add-active off-remove off-remove-active" | |
|
* | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation on" | |
|
* | 9. The returned promise is resolved. | class="my-animation on" | |
|
* |
|
* @param {DOMElement} element the element which will have its CSS classes changed |
|
* removed from it |
|
* @param {string} add the CSS classes which will be added to the element |
|
* @param {string} remove the CSS class which will be removed from the element |
|
* CSS classes have been set on the element |
|
* @return {Promise} the animation callback promise |
|
*/ |
|
setClass : function(element, add, remove) { |
|
var STORAGE_KEY = '$$animateClasses'; |
|
element = angular.element(element); |
|
element = stripCommentsFromElement(element); |
|
|
|
if (classBasedAnimationsBlocked(element)) { |
|
return $delegate.setClass(element, add, remove); |
|
} |
|
|
|
add = isArray(add) ? add : add.split(' '); |
|
remove = isArray(remove) ? remove : remove.split(' '); |
|
|
|
var cache = element.data(STORAGE_KEY); |
|
if (cache) { |
|
cache.add = cache.add.concat(add); |
|
cache.remove = cache.remove.concat(remove); |
|
|
|
//the digest cycle will combine all the animations into one function |
|
return cache.promise; |
|
} else { |
|
element.data(STORAGE_KEY, cache = { |
|
add : add, |
|
remove : remove |
|
}); |
|
} |
|
|
|
return cache.promise = runAnimationPostDigest(function(done) { |
|
var cache = element.data(STORAGE_KEY); |
|
element.removeData(STORAGE_KEY); |
|
|
|
var state = element.data(NG_ANIMATE_STATE) || {}; |
|
var classes = resolveElementClasses(element, cache, state.active); |
|
return !classes |
|
? done() |
|
: performAnimation('setClass', classes, element, null, null, function() { |
|
$delegate.setClass(element, classes[0], classes[1]); |
|
}, done); |
|
}); |
|
}, |
|
|
|
/** |
|
* @ngdoc method |
|
* @name $animate#cancel |
|
* @kind function |
|
* |
|
* @param {Promise} animationPromise The animation promise that is returned when an animation is started. |
|
* |
|
* @description |
|
* Cancels the provided animation. |
|
*/ |
|
cancel : function(promise) { |
|
promise.$$cancelFn(); |
|
}, |
|
|
|
/** |
|
* @ngdoc method |
|
* @name $animate#enabled |
|
* @kind function |
|
* |
|
* @param {boolean=} value If provided then set the animation on or off. |
|
* @param {DOMElement=} element If provided then the element will be used to represent the enable/disable operation |
|
* @return {boolean} Current animation state. |
|
* |
|
* @description |
|
* Globally enables/disables animations. |
|
* |
|
*/ |
|
enabled : function(value, element) { |
|
switch(arguments.length) { |
|
case 2: |
|
if (value) { |
|
cleanup(element); |
|
} else { |
|
var data = element.data(NG_ANIMATE_STATE) || {}; |
|
data.disabled = true; |
|
element.data(NG_ANIMATE_STATE, data); |
|
} |
|
break; |
|
|
|
case 1: |
|
rootAnimateState.disabled = !value; |
|
break; |
|
|
|
default: |
|
value = !rootAnimateState.disabled; |
|
break; |
|
} |
|
return !!value; |
|
} |
|
}; |
|
|
|
/* |
|
all animations call this shared animation triggering function internally. |
|
The animationEvent variable refers to the JavaScript animation event that will be triggered |
|
and the className value is the name of the animation that will be applied within the |
|
CSS code. Element, parentElement and afterElement are provided DOM elements for the animation |
|
and the onComplete callback will be fired once the animation is fully complete. |
|
*/ |
|
function performAnimation(animationEvent, className, element, parentElement, afterElement, domOperation, doneCallback) { |
|
|
|
var noopCancel = noop; |
|
var runner = animationRunner(element, animationEvent, className); |
|
if (!runner) { |
|
fireDOMOperation(); |
|
fireBeforeCallbackAsync(); |
|
fireAfterCallbackAsync(); |
|
closeAnimation(); |
|
return noopCancel; |
|
} |
|
|
|
animationEvent = runner.event; |
|
className = runner.className; |
|
var elementEvents = angular.element._data(runner.node); |
|
elementEvents = elementEvents && elementEvents.events; |
|
|
|
if (!parentElement) { |
|
parentElement = afterElement ? afterElement.parent() : element.parent(); |
|
} |
|
|
|
//skip the animation if animations are disabled, a parent is already being animated, |
|
//the element is not currently attached to the document body or then completely close |
|
//the animation if any matching animations are not found at all. |
|
//NOTE: IE8 + IE9 should close properly (run closeAnimation()) in case an animation was found. |
|
if (animationsDisabled(element, parentElement)) { |
|
fireDOMOperation(); |
|
fireBeforeCallbackAsync(); |
|
fireAfterCallbackAsync(); |
|
closeAnimation(); |
|
return noopCancel; |
|
} |
|
|
|
var ngAnimateState = element.data(NG_ANIMATE_STATE) || {}; |
|
var runningAnimations = ngAnimateState.active || {}; |
|
var totalActiveAnimations = ngAnimateState.totalActive || 0; |
|
var lastAnimation = ngAnimateState.last; |
|
var skipAnimation = false; |
|
|
|
if (totalActiveAnimations > 0) { |
|
var animationsToCancel = []; |
|
if (!runner.isClassBased) { |
|
if (animationEvent == 'leave' && runningAnimations['ng-leave']) { |
|
skipAnimation = true; |
|
} else { |
|
//cancel all animations when a structural animation takes place |
|
for(var klass in runningAnimations) { |
|
animationsToCancel.push(runningAnimations[klass]); |
|
} |
|
ngAnimateState = {}; |
|
cleanup(element, true); |
|
} |
|
} else if (lastAnimation.event == 'setClass') { |
|
animationsToCancel.push(lastAnimation); |
|
cleanup(element, className); |
|
} |
|
else if (runningAnimations[className]) { |
|
var current = runningAnimations[className]; |
|
if (current.event == animationEvent) { |
|
skipAnimation = true; |
|
} else { |
|
animationsToCancel.push(current); |
|
cleanup(element, className); |
|
} |
|
} |
|
|
|
if (animationsToCancel.length > 0) { |
|
forEach(animationsToCancel, function(operation) { |
|
operation.cancel(); |
|
}); |
|
} |
|
} |
|
|
|
if (runner.isClassBased && !runner.isSetClassOperation && !skipAnimation) { |
|
skipAnimation = (animationEvent == 'addClass') == element.hasClass(className); //opposite of XOR |
|
} |
|
|
|
if (skipAnimation) { |
|
fireDOMOperation(); |
|
fireBeforeCallbackAsync(); |
|
fireAfterCallbackAsync(); |
|
fireDoneCallbackAsync(); |
|
return noopCancel; |
|
} |
|
|
|
runningAnimations = ngAnimateState.active || {}; |
|
totalActiveAnimations = ngAnimateState.totalActive || 0; |
|
|
|
if (animationEvent == 'leave') { |
|
//there's no need to ever remove the listener since the element |
|
//will be removed (destroyed) after the leave animation ends or |
|
//is cancelled midway |
|
element.one('$destroy', function(e) { |
|
var element = angular.element(this); |
|
var state = element.data(NG_ANIMATE_STATE); |
|
if (state) { |
|
var activeLeaveAnimation = state.active['ng-leave']; |
|
if (activeLeaveAnimation) { |
|
activeLeaveAnimation.cancel(); |
|
cleanup(element, 'ng-leave'); |
|
} |
|
} |
|
}); |
|
} |
|
|
|
//the ng-animate class does nothing, but it's here to allow for |
|
//parent animations to find and cancel child animations when needed |
|
element.addClass(NG_ANIMATE_CLASS_NAME); |
|
|
|
var localAnimationCount = globalAnimationCounter++; |
|
totalActiveAnimations++; |
|
runningAnimations[className] = runner; |
|
|
|
element.data(NG_ANIMATE_STATE, { |
|
last : runner, |
|
active : runningAnimations, |
|
index : localAnimationCount, |
|
totalActive : totalActiveAnimations |
|
}); |
|
|
|
//first we run the before animations and when all of those are complete |
|
//then we perform the DOM operation and run the next set of animations |
|
fireBeforeCallbackAsync(); |
|
runner.before(function(cancelled) { |
|
var data = element.data(NG_ANIMATE_STATE); |
|
cancelled = cancelled || |
|
!data || !data.active[className] || |
|
(runner.isClassBased && data.active[className].event != animationEvent); |
|
|
|
fireDOMOperation(); |
|
if (cancelled === true) { |
|
closeAnimation(); |
|
} else { |
|
fireAfterCallbackAsync(); |
|
runner.after(closeAnimation); |
|
} |
|
}); |
|
|
|
return runner.cancel; |
|
|
|
function fireDOMCallback(animationPhase) { |
|
var eventName = '$animate:' + animationPhase; |
|
if (elementEvents && elementEvents[eventName] && elementEvents[eventName].length > 0) { |
|
$$asyncCallback(function() { |
|
element.triggerHandler(eventName, { |
|
event : animationEvent, |
|
className : className |
|
}); |
|
}); |
|
} |
|
} |
|
|
|
function fireBeforeCallbackAsync() { |
|
fireDOMCallback('before'); |
|
} |
|
|
|
function fireAfterCallbackAsync() { |
|
fireDOMCallback('after'); |
|
} |
|
|
|
function fireDoneCallbackAsync() { |
|
fireDOMCallback('close'); |
|
doneCallback(); |
|
} |
|
|
|
//it is less complicated to use a flag than managing and canceling |
|
//timeouts containing multiple callbacks. |
|
function fireDOMOperation() { |
|
if (!fireDOMOperation.hasBeenRun) { |
|
fireDOMOperation.hasBeenRun = true; |
|
domOperation(); |
|
} |
|
} |
|
|
|
function closeAnimation() { |
|
if (!closeAnimation.hasBeenRun) { |
|
closeAnimation.hasBeenRun = true; |
|
var data = element.data(NG_ANIMATE_STATE); |
|
if (data) { |
|
/* only structural animations wait for reflow before removing an |
|
animation, but class-based animations don't. An example of this |
|
failing would be when a parent HTML tag has a ng-class attribute |
|
causing ALL directives below to skip animations during the digest */ |
|
if (runner && runner.isClassBased) { |
|
cleanup(element, className); |
|
} else { |
|
$$asyncCallback(function() { |
|
var data = element.data(NG_ANIMATE_STATE) || {}; |
|
if (localAnimationCount == data.index) { |
|
cleanup(element, className, animationEvent); |
|
} |
|
}); |
|
element.data(NG_ANIMATE_STATE, data); |
|
} |
|
} |
|
fireDoneCallbackAsync(); |
|
} |
|
} |
|
} |
|
|
|
function cancelChildAnimations(element) { |
|
var node = extractElementNode(element); |
|
if (node) { |
|
var nodes = angular.isFunction(node.getElementsByClassName) ? |
|
node.getElementsByClassName(NG_ANIMATE_CLASS_NAME) : |
|
node.querySelectorAll('.' + NG_ANIMATE_CLASS_NAME); |
|
forEach(nodes, function(element) { |
|
element = angular.element(element); |
|
var data = element.data(NG_ANIMATE_STATE); |
|
if (data && data.active) { |
|
forEach(data.active, function(runner) { |
|
runner.cancel(); |
|
}); |
|
} |
|
}); |
|
} |
|
} |
|
|
|
function cleanup(element, className) { |
|
if (isMatchingElement(element, $rootElement)) { |
|
if (!rootAnimateState.disabled) { |
|
rootAnimateState.running = false; |
|
rootAnimateState.structural = false; |
|
} |
|
} else if (className) { |
|
var data = element.data(NG_ANIMATE_STATE) || {}; |
|
|
|
var removeAnimations = className === true; |
|
if (!removeAnimations && data.active && data.active[className]) { |
|
data.totalActive--; |
|
delete data.active[className]; |
|
} |
|
|
|
if (removeAnimations || !data.totalActive) { |
|
element.removeClass(NG_ANIMATE_CLASS_NAME); |
|
element.removeData(NG_ANIMATE_STATE); |
|
} |
|
} |
|
} |
|
|
|
function animationsDisabled(element, parentElement) { |
|
if (rootAnimateState.disabled) { |
|
return true; |
|
} |
|
|
|
if (isMatchingElement(element, $rootElement)) { |
|
return rootAnimateState.running; |
|
} |
|
|
|
var allowChildAnimations, parentRunningAnimation, hasParent; |
|
do { |
|
//the element did not reach the root element which means that it |
|
//is not apart of the DOM. Therefore there is no reason to do |
|
//any animations on it |
|
if (parentElement.length === 0) break; |
|
|
|
var isRoot = isMatchingElement(parentElement, $rootElement); |
|
var state = isRoot ? rootAnimateState : (parentElement.data(NG_ANIMATE_STATE) || {}); |
|
if (state.disabled) { |
|
return true; |
|
} |
|
|
|
//no matter what, for an animation to work it must reach the root element |
|
//this implies that the element is attached to the DOM when the animation is run |
|
if (isRoot) { |
|
hasParent = true; |
|
} |
|
|
|
//once a flag is found that is strictly false then everything before |
|
//it will be discarded and all child animations will be restricted |
|
if (allowChildAnimations !== false) { |
|
var animateChildrenFlag = parentElement.data(NG_ANIMATE_CHILDREN); |
|
if (angular.isDefined(animateChildrenFlag)) { |
|
allowChildAnimations = animateChildrenFlag; |
|
} |
|
} |
|
|
|
parentRunningAnimation = parentRunningAnimation || |
|
state.running || |
|
(state.last && !state.last.isClassBased); |
|
} |
|
while(parentElement = parentElement.parent()); |
|
|
|
return !hasParent || (!allowChildAnimations && parentRunningAnimation); |
|
} |
|
}]); |
|
|
|
$animateProvider.register('', ['$window', '$sniffer', '$timeout', '$$animateReflow', |
|
function($window, $sniffer, $timeout, $$animateReflow) { |
|
// Detect proper transitionend/animationend event names. |
|
var CSS_PREFIX = '', TRANSITION_PROP, TRANSITIONEND_EVENT, ANIMATION_PROP, ANIMATIONEND_EVENT; |
|
|
|
// If unprefixed events are not supported but webkit-prefixed are, use the latter. |
|
// Otherwise, just use W3C names, browsers not supporting them at all will just ignore them. |
|
// Note: Chrome implements `window.onwebkitanimationend` and doesn't implement `window.onanimationend` |
|
// but at the same time dispatches the `animationend` event and not `webkitAnimationEnd`. |
|
// Register both events in case `window.onanimationend` is not supported because of that, |
|
// do the same for `transitionend` as Safari is likely to exhibit similar behavior. |
|
// Also, the only modern browser that uses vendor prefixes for transitions/keyframes is webkit |
|
// therefore there is no reason to test anymore for other vendor prefixes: http://caniuse.com/#search=transition |
|
if (window.ontransitionend === undefined && window.onwebkittransitionend !== undefined) { |
|
CSS_PREFIX = '-webkit-'; |
|
TRANSITION_PROP = 'WebkitTransition'; |
|
TRANSITIONEND_EVENT = 'webkitTransitionEnd transitionend'; |
|
} else { |
|
TRANSITION_PROP = 'transition'; |
|
TRANSITIONEND_EVENT = 'transitionend'; |
|
} |
|
|
|
if (window.onanimationend === undefined && window.onwebkitanimationend !== undefined) { |
|
CSS_PREFIX = '-webkit-'; |
|
ANIMATION_PROP = 'WebkitAnimation'; |
|
ANIMATIONEND_EVENT = 'webkitAnimationEnd animationend'; |
|
} else { |
|
ANIMATION_PROP = 'animation'; |
|
ANIMATIONEND_EVENT = 'animationend'; |
|
} |
|
|
|
var DURATION_KEY = 'Duration'; |
|
var PROPERTY_KEY = 'Property'; |
|
var DELAY_KEY = 'Delay'; |
|
var ANIMATION_ITERATION_COUNT_KEY = 'IterationCount'; |
|
var ANIMATION_PLAYSTATE_KEY = 'PlayState'; |
|
var NG_ANIMATE_PARENT_KEY = '$$ngAnimateKey'; |
|
var NG_ANIMATE_CSS_DATA_KEY = '$$ngAnimateCSS3Data'; |
|
var ELAPSED_TIME_MAX_DECIMAL_PLACES = 3; |
|
var CLOSING_TIME_BUFFER = 1.5; |
|
var ONE_SECOND = 1000; |
|
|
|
var lookupCache = {}; |
|
var parentCounter = 0; |
|
var animationReflowQueue = []; |
|
var cancelAnimationReflow; |
|
function afterReflow(element, callback) { |
|
if (cancelAnimationReflow) { |
|
cancelAnimationReflow(); |
|
} |
|
animationReflowQueue.push(callback); |
|
cancelAnimationReflow = $$animateReflow(function() { |
|
forEach(animationReflowQueue, function(fn) { |
|
fn(); |
|
}); |
|
|
|
animationReflowQueue = []; |
|
cancelAnimationReflow = null; |
|
lookupCache = {}; |
|
}); |
|
} |
|
|
|
var closingTimer = null; |
|
var closingTimestamp = 0; |
|
var animationElementQueue = []; |
|
function animationCloseHandler(element, totalTime) { |
|
var node = extractElementNode(element); |
|
element = angular.element(node); |
|
|
|
//this item will be garbage collected by the closing |
|
//animation timeout |
|
animationElementQueue.push(element); |
|
|
|
//but it may not need to cancel out the existing timeout |
|
//if the timestamp is less than the previous one |
|
var futureTimestamp = Date.now() + totalTime; |
|
if (futureTimestamp <= closingTimestamp) { |
|
return; |
|
} |
|
|
|
$timeout.cancel(closingTimer); |
|
|
|
closingTimestamp = futureTimestamp; |
|
closingTimer = $timeout(function() { |
|
closeAllAnimations(animationElementQueue); |
|
animationElementQueue = []; |
|
}, totalTime, false); |
|
} |
|
|
|
function closeAllAnimations(elements) { |
|
forEach(elements, function(element) { |
|
var elementData = element.data(NG_ANIMATE_CSS_DATA_KEY); |
|
if (elementData) { |
|
forEach(elementData.closeAnimationFns, function(fn) { |
|
fn(); |
|
}); |
|
} |
|
}); |
|
} |
|
|
|
function getElementAnimationDetails(element, cacheKey) { |
|
var data = cacheKey ? lookupCache[cacheKey] : null; |
|
if (!data) { |
|
var transitionDuration = 0; |
|
var transitionDelay = 0; |
|
var animationDuration = 0; |
|
var animationDelay = 0; |
|
|
|
//we want all the styles defined before and after |
|
forEach(element, function(element) { |
|
if (element.nodeType == ELEMENT_NODE) { |
|
var elementStyles = $window.getComputedStyle(element) || {}; |
|
|
|
var transitionDurationStyle = elementStyles[TRANSITION_PROP + DURATION_KEY]; |
|
transitionDuration = Math.max(parseMaxTime(transitionDurationStyle), transitionDuration); |
|
|
|
var transitionDelayStyle = elementStyles[TRANSITION_PROP + DELAY_KEY]; |
|
transitionDelay = Math.max(parseMaxTime(transitionDelayStyle), transitionDelay); |
|
|
|
var animationDelayStyle = elementStyles[ANIMATION_PROP + DELAY_KEY]; |
|
animationDelay = Math.max(parseMaxTime(elementStyles[ANIMATION_PROP + DELAY_KEY]), animationDelay); |
|
|
|
var aDuration = parseMaxTime(elementStyles[ANIMATION_PROP + DURATION_KEY]); |
|
|
|
if (aDuration > 0) { |
|
aDuration *= parseInt(elementStyles[ANIMATION_PROP + ANIMATION_ITERATION_COUNT_KEY], 10) || 1; |
|
} |
|
animationDuration = Math.max(aDuration, animationDuration); |
|
} |
|
}); |
|
data = { |
|
total : 0, |
|
transitionDelay: transitionDelay, |
|
transitionDuration: transitionDuration, |
|
animationDelay: animationDelay, |
|
animationDuration: animationDuration |
|
}; |
|
if (cacheKey) { |
|
lookupCache[cacheKey] = data; |
|
} |
|
} |
|
return data; |
|
} |
|
|
|
function parseMaxTime(str) { |
|
var maxValue = 0; |
|
var values = angular.isString(str) ? |
|
str.split(/\s*,\s*/) : |
|
[]; |
|
forEach(values, function(value) { |
|
maxValue = Math.max(parseFloat(value) || 0, maxValue); |
|
}); |
|
return maxValue; |
|
} |
|
|
|
function getCacheKey(element) { |
|
var parentElement = element.parent(); |
|
var parentID = parentElement.data(NG_ANIMATE_PARENT_KEY); |
|
if (!parentID) { |
|
parentElement.data(NG_ANIMATE_PARENT_KEY, ++parentCounter); |
|
parentID = parentCounter; |
|
} |
|
return parentID + '-' + extractElementNode(element).getAttribute('class'); |
|
} |
|
|
|
function animateSetup(animationEvent, element, className) { |
|
var structural = ['ng-enter','ng-leave','ng-move'].indexOf(className) >= 0; |
|
|
|
var cacheKey = getCacheKey(element); |
|
var eventCacheKey = cacheKey + ' ' + className; |
|
var itemIndex = lookupCache[eventCacheKey] ? ++lookupCache[eventCacheKey].total : 0; |
|
|
|
var stagger = {}; |
|
if (itemIndex > 0) { |
|
var staggerClassName = className + '-stagger'; |
|
var staggerCacheKey = cacheKey + ' ' + staggerClassName; |
|
var applyClasses = !lookupCache[staggerCacheKey]; |
|
|
|
applyClasses && element.addClass(staggerClassName); |
|
|
|
stagger = getElementAnimationDetails(element, staggerCacheKey); |
|
|
|
applyClasses && element.removeClass(staggerClassName); |
|
} |
|
|
|
element.addClass(className); |
|
|
|
var formerData = element.data(NG_ANIMATE_CSS_DATA_KEY) || {}; |
|
var timings = getElementAnimationDetails(element, eventCacheKey); |
|
var transitionDuration = timings.transitionDuration; |
|
var animationDuration = timings.animationDuration; |
|
|
|
if (structural && transitionDuration === 0 && animationDuration === 0) { |
|
element.removeClass(className); |
|
return false; |
|
} |
|
|
|
var blockTransition = structural && transitionDuration > 0; |
|
var blockAnimation = animationDuration > 0 && |
|
stagger.animationDelay > 0 && |
|
stagger.animationDuration === 0; |
|
|
|
var closeAnimationFns = formerData.closeAnimationFns || []; |
|
element.data(NG_ANIMATE_CSS_DATA_KEY, { |
|
stagger : stagger, |
|
cacheKey : eventCacheKey, |
|
running : formerData.running || 0, |
|
itemIndex : itemIndex, |
|
blockTransition : blockTransition, |
|
closeAnimationFns : closeAnimationFns |
|
}); |
|
|
|
var node = extractElementNode(element); |
|
|
|
if (blockTransition) { |
|
blockTransitions(node, true); |
|
} |
|
|
|
if (blockAnimation) { |
|
blockAnimations(node, true); |
|
} |
|
|
|
return true; |
|
} |
|
|
|
function animateRun(animationEvent, element, className, activeAnimationComplete) { |
|
var node = extractElementNode(element); |
|
var elementData = element.data(NG_ANIMATE_CSS_DATA_KEY); |
|
if (node.getAttribute('class').indexOf(className) == -1 || !elementData) { |
|
activeAnimationComplete(); |
|
return; |
|
} |
|
|
|
if (elementData.blockTransition) { |
|
blockTransitions(node, false); |
|
} |
|
|
|
var activeClassName = ''; |
|
var pendingClassName = ''; |
|
forEach(className.split(' '), function(klass, i) { |
|
var prefix = (i > 0 ? ' ' : '') + klass; |
|
activeClassName += prefix + '-active'; |
|
pendingClassName += prefix + '-pending'; |
|
}); |
|
|
|
var style = ''; |
|
var appliedStyles = []; |
|
var itemIndex = elementData.itemIndex; |
|
var stagger = elementData.stagger; |
|
var staggerTime = 0; |
|
if (itemIndex > 0) { |
|
var transitionStaggerDelay = 0; |
|
if (stagger.transitionDelay > 0 && stagger.transitionDuration === 0) { |
|
transitionStaggerDelay = stagger.transitionDelay * itemIndex; |
|
} |
|
|
|
var animationStaggerDelay = 0; |
|
if (stagger.animationDelay > 0 && stagger.animationDuration === 0) { |
|
animationStaggerDelay = stagger.animationDelay * itemIndex; |
|
appliedStyles.push(CSS_PREFIX + 'animation-play-state'); |
|
} |
|
|
|
staggerTime = Math.round(Math.max(transitionStaggerDelay, animationStaggerDelay) * 100) / 100; |
|
} |
|
|
|
if (!staggerTime) { |
|
element.addClass(activeClassName); |
|
} |
|
|
|
var eventCacheKey = elementData.cacheKey + ' ' + activeClassName; |
|
var timings = getElementAnimationDetails(element, eventCacheKey); |
|
var maxDuration = Math.max(timings.transitionDuration, timings.animationDuration); |
|
if (maxDuration === 0) { |
|
element.removeClass(activeClassName); |
|
animateClose(element, className); |
|
activeAnimationComplete(); |
|
return; |
|
} |
|
|
|
var maxDelay = Math.max(timings.transitionDelay, timings.animationDelay); |
|
var maxDelayTime = maxDelay * ONE_SECOND; |
|
|
|
if (appliedStyles.length > 0) { |
|
//the element being animated may sometimes contain comment nodes in |
|
//the jqLite object, so we're safe to use a single variable to house |
|
//the styles since there is always only one element being animated |
|
var oldStyle = node.getAttribute('style') || ''; |
|
if (oldStyle.charAt(oldStyle.length-1) !== ';') { |
|
oldStyle += ';'; |
|
} |
|
node.setAttribute('style', oldStyle + ' ' + style); |
|
} |
|
|
|
var startTime = Date.now(); |
|
var css3AnimationEvents = ANIMATIONEND_EVENT + ' ' + TRANSITIONEND_EVENT; |
|
var animationTime = (maxDelay + maxDuration) * CLOSING_TIME_BUFFER; |
|
var totalTime = (staggerTime + animationTime) * ONE_SECOND; |
|
|
|
var staggerTimeout; |
|
if (staggerTime > 0) { |
|
element.addClass(pendingClassName); |
|
staggerTimeout = $timeout(function() { |
|
staggerTimeout = null; |
|
element.addClass(activeClassName); |
|
element.removeClass(pendingClassName); |
|
if (timings.animationDuration > 0) { |
|
blockAnimations(node, false); |
|
} |
|
}, staggerTime * ONE_SECOND, false); |
|
} |
|
|
|
element.on(css3AnimationEvents, onAnimationProgress); |
|
elementData.closeAnimationFns.push(function() { |
|
onEnd(); |
|
activeAnimationComplete(); |
|
}); |
|
|
|
elementData.running++; |
|
animationCloseHandler(element, totalTime); |
|
return onEnd; |
|
|
|
// This will automatically be called by $animate so |
|
// there is no need to attach this internally to the |
|
// timeout done method. |
|
function onEnd(cancelled) { |
|
element.off(css3AnimationEvents, onAnimationProgress); |
|
element.removeClass(activeClassName); |
|
element.removeClass(pendingClassName); |
|
if (staggerTimeout) { |
|
$timeout.cancel(staggerTimeout); |
|
} |
|
animateClose(element, className); |
|
var node = extractElementNode(element); |
|
for (var i in appliedStyles) { |
|
node.style.removeProperty(appliedStyles[i]); |
|
} |
|
} |
|
|
|
function onAnimationProgress(event) { |
|
event.stopPropagation(); |
|
var ev = event.originalEvent || event; |
|
var timeStamp = ev.$manualTimeStamp || ev.timeStamp || Date.now(); |
|
|
|
/* Firefox (or possibly just Gecko) likes to not round values up |
|
* when a ms measurement is used for the animation */ |
|
var elapsedTime = parseFloat(ev.elapsedTime.toFixed(ELAPSED_TIME_MAX_DECIMAL_PLACES)); |
|
|
|
/* $manualTimeStamp is a mocked timeStamp value which is set |
|
* within browserTrigger(). This is only here so that tests can |
|
* mock animations properly. Real events fallback to event.timeStamp, |
|
* or, if they don't, then a timeStamp is automatically created for them. |
|
* We're checking to see if the timeStamp surpasses the expected delay, |
|
* but we're using elapsedTime instead of the timeStamp on the 2nd |
|
* pre-condition since animations sometimes close off early */ |
|
if (Math.max(timeStamp - startTime, 0) >= maxDelayTime && elapsedTime >= maxDuration) { |
|
activeAnimationComplete(); |
|
} |
|
} |
|
} |
|
|
|
function blockTransitions(node, bool) { |
|
node.style[TRANSITION_PROP + PROPERTY_KEY] = bool ? 'none' : ''; |
|
} |
|
|
|
function blockAnimations(node, bool) { |
|
node.style[ANIMATION_PROP + ANIMATION_PLAYSTATE_KEY] = bool ? 'paused' : ''; |
|
} |
|
|
|
function animateBefore(animationEvent, element, className, calculationDecorator) { |
|
if (animateSetup(animationEvent, element, className, calculationDecorator)) { |
|
return function(cancelled) { |
|
cancelled && animateClose(element, className); |
|
}; |
|
} |
|
} |
|
|
|
function animateAfter(animationEvent, element, className, afterAnimationComplete) { |
|
if (element.data(NG_ANIMATE_CSS_DATA_KEY)) { |
|
return animateRun(animationEvent, element, className, afterAnimationComplete); |
|
} else { |
|
animateClose(element, className); |
|
afterAnimationComplete(); |
|
} |
|
} |
|
|
|
function animate(animationEvent, element, className, animationComplete) { |
|
//If the animateSetup function doesn't bother returning a |
|
//cancellation function then it means that there is no animation |
|
//to perform at all |
|
var preReflowCancellation = animateBefore(animationEvent, element, className); |
|
if (!preReflowCancellation) { |
|
animationComplete(); |
|
return; |
|
} |
|
|
|
//There are two cancellation functions: one is before the first |
|
//reflow animation and the second is during the active state |
|
//animation. The first function will take care of removing the |
|
//data from the element which will not make the 2nd animation |
|
//happen in the first place |
|
var cancel = preReflowCancellation; |
|
afterReflow(element, function() { |
|
//once the reflow is complete then we point cancel to |
|
//the new cancellation function which will remove all of the |
|
//animation properties from the active animation |
|
cancel = animateAfter(animationEvent, element, className, animationComplete); |
|
}); |
|
|
|
return function(cancelled) { |
|
(cancel || noop)(cancelled); |
|
}; |
|
} |
|
|
|
function animateClose(element, className) { |
|
element.removeClass(className); |
|
var data = element.data(NG_ANIMATE_CSS_DATA_KEY); |
|
if (data) { |
|
if (data.running) { |
|
data.running--; |
|
} |
|
if (!data.running || data.running === 0) { |
|
element.removeData(NG_ANIMATE_CSS_DATA_KEY); |
|
} |
|
} |
|
} |
|
|
|
return { |
|
enter : function(element, animationCompleted) { |
|
return animate('enter', element, 'ng-enter', animationCompleted); |
|
}, |
|
|
|
leave : function(element, animationCompleted) { |
|
return animate('leave', element, 'ng-leave', animationCompleted); |
|
}, |
|
|
|
move : function(element, animationCompleted) { |
|
return animate('move', element, 'ng-move', animationCompleted); |
|
}, |
|
|
|
beforeSetClass : function(element, add, remove, animationCompleted) { |
|
var className = suffixClasses(remove, '-remove') + ' ' + |
|
suffixClasses(add, '-add'); |
|
var cancellationMethod = animateBefore('setClass', element, className); |
|
if (cancellationMethod) { |
|
afterReflow(element, animationCompleted); |
|
return cancellationMethod; |
|
} |
|
animationCompleted(); |
|
}, |
|
|
|
beforeAddClass : function(element, className, animationCompleted) { |
|
var cancellationMethod = animateBefore('addClass', element, suffixClasses(className, '-add')); |
|
if (cancellationMethod) { |
|
afterReflow(element, animationCompleted); |
|
return cancellationMethod; |
|
} |
|
animationCompleted(); |
|
}, |
|
|
|
beforeRemoveClass : function(element, className, animationCompleted) { |
|
var cancellationMethod = animateBefore('removeClass', element, suffixClasses(className, '-remove')); |
|
if (cancellationMethod) { |
|
afterReflow(element, animationCompleted); |
|
return cancellationMethod; |
|
} |
|
animationCompleted(); |
|
}, |
|
|
|
setClass : function(element, add, remove, animationCompleted) { |
|
remove = suffixClasses(remove, '-remove'); |
|
add = suffixClasses(add, '-add'); |
|
var className = remove + ' ' + add; |
|
return animateAfter('setClass', element, className, animationCompleted); |
|
}, |
|
|
|
addClass : function(element, className, animationCompleted) { |
|
return animateAfter('addClass', element, suffixClasses(className, '-add'), animationCompleted); |
|
}, |
|
|
|
removeClass : function(element, className, animationCompleted) { |
|
return animateAfter('removeClass', element, suffixClasses(className, '-remove'), animationCompleted); |
|
} |
|
}; |
|
|
|
function suffixClasses(classes, suffix) { |
|
var className = ''; |
|
classes = isArray(classes) ? classes : classes.split(/\s+/); |
|
forEach(classes, function(klass, i) { |
|
if (klass && klass.length > 0) { |
|
className += (i > 0 ? ' ' : '') + klass + suffix; |
|
} |
|
}); |
|
return className; |
|
} |
|
}]); |
|
}]); |
|
|
|
|
|
})(window, window.angular);
|
|
|