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584 lines
21 KiB
584 lines
21 KiB
/** |
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* @license AngularJS v1.3.0-beta.8 |
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* (c) 2010-2014 Google, Inc. http://angularjs.org |
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* License: MIT |
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*/ |
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(function(window, angular, undefined) {'use strict'; |
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/** |
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* @ngdoc module |
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* @name ngTouch |
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* @description |
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* |
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* # ngTouch |
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* |
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* The `ngTouch` module provides touch events and other helpers for touch-enabled devices. |
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* The implementation is based on jQuery Mobile touch event handling |
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* ([jquerymobile.com](http://jquerymobile.com/)). |
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* |
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* |
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* See {@link ngTouch.$swipe `$swipe`} for usage. |
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* |
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* <div doc-module-components="ngTouch"></div> |
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* |
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*/ |
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// define ngTouch module |
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/* global -ngTouch */ |
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var ngTouch = angular.module('ngTouch', []); |
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/* global ngTouch: false */ |
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/** |
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* @ngdoc service |
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* @name $swipe |
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* |
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* @description |
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* The `$swipe` service is a service that abstracts the messier details of hold-and-drag swipe |
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* behavior, to make implementing swipe-related directives more convenient. |
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* |
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* Requires the {@link ngTouch `ngTouch`} module to be installed. |
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* |
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* `$swipe` is used by the `ngSwipeLeft` and `ngSwipeRight` directives in `ngTouch`, and by |
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* `ngCarousel` in a separate component. |
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* |
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* # Usage |
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* The `$swipe` service is an object with a single method: `bind`. `bind` takes an element |
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* which is to be watched for swipes, and an object with four handler functions. See the |
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* documentation for `bind` below. |
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*/ |
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ngTouch.factory('$swipe', [function() { |
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// The total distance in any direction before we make the call on swipe vs. scroll. |
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var MOVE_BUFFER_RADIUS = 10; |
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function getCoordinates(event) { |
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var touches = event.touches && event.touches.length ? event.touches : [event]; |
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var e = (event.changedTouches && event.changedTouches[0]) || |
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(event.originalEvent && event.originalEvent.changedTouches && |
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event.originalEvent.changedTouches[0]) || |
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touches[0].originalEvent || touches[0]; |
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return { |
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x: e.clientX, |
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y: e.clientY |
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}; |
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} |
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return { |
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/** |
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* @ngdoc method |
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* @name $swipe#bind |
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* |
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* @description |
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* The main method of `$swipe`. It takes an element to be watched for swipe motions, and an |
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* object containing event handlers. |
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* |
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* The four events are `start`, `move`, `end`, and `cancel`. `start`, `move`, and `end` |
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* receive as a parameter a coordinates object of the form `{ x: 150, y: 310 }`. |
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* |
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* `start` is called on either `mousedown` or `touchstart`. After this event, `$swipe` is |
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* watching for `touchmove` or `mousemove` events. These events are ignored until the total |
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* distance moved in either dimension exceeds a small threshold. |
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* |
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* Once this threshold is exceeded, either the horizontal or vertical delta is greater. |
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* - If the horizontal distance is greater, this is a swipe and `move` and `end` events follow. |
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* - If the vertical distance is greater, this is a scroll, and we let the browser take over. |
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* A `cancel` event is sent. |
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* |
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* `move` is called on `mousemove` and `touchmove` after the above logic has determined that |
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* a swipe is in progress. |
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* |
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* `end` is called when a swipe is successfully completed with a `touchend` or `mouseup`. |
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* |
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* `cancel` is called either on a `touchcancel` from the browser, or when we begin scrolling |
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* as described above. |
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* |
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*/ |
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bind: function(element, eventHandlers) { |
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// Absolute total movement, used to control swipe vs. scroll. |
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var totalX, totalY; |
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// Coordinates of the start position. |
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var startCoords; |
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// Last event's position. |
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var lastPos; |
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// Whether a swipe is active. |
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var active = false; |
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element.on('touchstart mousedown', function(event) { |
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startCoords = getCoordinates(event); |
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active = true; |
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totalX = 0; |
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totalY = 0; |
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lastPos = startCoords; |
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eventHandlers['start'] && eventHandlers['start'](startCoords, event); |
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}); |
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element.on('touchcancel', function(event) { |
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active = false; |
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eventHandlers['cancel'] && eventHandlers['cancel'](event); |
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}); |
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element.on('touchmove mousemove', function(event) { |
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if (!active) return; |
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|
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// Android will send a touchcancel if it thinks we're starting to scroll. |
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// So when the total distance (+ or - or both) exceeds 10px in either direction, |
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// we either: |
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// - On totalX > totalY, we send preventDefault() and treat this as a swipe. |
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// - On totalY > totalX, we let the browser handle it as a scroll. |
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if (!startCoords) return; |
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var coords = getCoordinates(event); |
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totalX += Math.abs(coords.x - lastPos.x); |
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totalY += Math.abs(coords.y - lastPos.y); |
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lastPos = coords; |
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if (totalX < MOVE_BUFFER_RADIUS && totalY < MOVE_BUFFER_RADIUS) { |
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return; |
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} |
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// One of totalX or totalY has exceeded the buffer, so decide on swipe vs. scroll. |
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if (totalY > totalX) { |
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// Allow native scrolling to take over. |
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active = false; |
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eventHandlers['cancel'] && eventHandlers['cancel'](event); |
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return; |
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} else { |
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// Prevent the browser from scrolling. |
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event.preventDefault(); |
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eventHandlers['move'] && eventHandlers['move'](coords, event); |
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} |
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}); |
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element.on('touchend mouseup', function(event) { |
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if (!active) return; |
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active = false; |
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eventHandlers['end'] && eventHandlers['end'](getCoordinates(event), event); |
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}); |
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} |
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}; |
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}]); |
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/* global ngTouch: false */ |
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/** |
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* @ngdoc directive |
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* @name ngClick |
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* |
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* @description |
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* A more powerful replacement for the default ngClick designed to be used on touchscreen |
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* devices. Most mobile browsers wait about 300ms after a tap-and-release before sending |
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* the click event. This version handles them immediately, and then prevents the |
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* following click event from propagating. |
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* |
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* Requires the {@link ngTouch `ngTouch`} module to be installed. |
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* |
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* This directive can fall back to using an ordinary click event, and so works on desktop |
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* browsers as well as mobile. |
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* |
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* This directive also sets the CSS class `ng-click-active` while the element is being held |
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* down (by a mouse click or touch) so you can restyle the depressed element if you wish. |
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* |
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* @element ANY |
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* @param {expression} ngClick {@link guide/expression Expression} to evaluate |
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* upon tap. (Event object is available as `$event`) |
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* |
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* @example |
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<example module="ngClickExample" deps="angular-touch.js"> |
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<file name="index.html"> |
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<button ng-click="count = count + 1" ng-init="count=0"> |
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Increment |
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</button> |
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count: {{ count }} |
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</file> |
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<file name="script.js"> |
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angular.module('ngClickExample', ['ngTouch']); |
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</file> |
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</example> |
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*/ |
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ngTouch.config(['$provide', function($provide) { |
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$provide.decorator('ngClickDirective', ['$delegate', function($delegate) { |
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// drop the default ngClick directive |
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$delegate.shift(); |
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return $delegate; |
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}]); |
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}]); |
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ngTouch.directive('ngClick', ['$parse', '$timeout', '$rootElement', |
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function($parse, $timeout, $rootElement) { |
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var TAP_DURATION = 750; // Shorter than 750ms is a tap, longer is a taphold or drag. |
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var MOVE_TOLERANCE = 12; // 12px seems to work in most mobile browsers. |
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var PREVENT_DURATION = 2500; // 2.5 seconds maximum from preventGhostClick call to click |
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var CLICKBUSTER_THRESHOLD = 25; // 25 pixels in any dimension is the limit for busting clicks. |
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var ACTIVE_CLASS_NAME = 'ng-click-active'; |
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var lastPreventedTime; |
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var touchCoordinates; |
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var lastLabelClickCoordinates; |
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// TAP EVENTS AND GHOST CLICKS |
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// |
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// Why tap events? |
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// Mobile browsers detect a tap, then wait a moment (usually ~300ms) to see if you're |
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// double-tapping, and then fire a click event. |
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// |
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// This delay sucks and makes mobile apps feel unresponsive. |
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// So we detect touchstart, touchmove, touchcancel and touchend ourselves and determine when |
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// the user has tapped on something. |
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// |
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// What happens when the browser then generates a click event? |
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// The browser, of course, also detects the tap and fires a click after a delay. This results in |
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// tapping/clicking twice. So we do "clickbusting" to prevent it. |
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// |
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// How does it work? |
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// We attach global touchstart and click handlers, that run during the capture (early) phase. |
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// So the sequence for a tap is: |
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// - global touchstart: Sets an "allowable region" at the point touched. |
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// - element's touchstart: Starts a touch |
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// (- touchmove or touchcancel ends the touch, no click follows) |
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// - element's touchend: Determines if the tap is valid (didn't move too far away, didn't hold |
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// too long) and fires the user's tap handler. The touchend also calls preventGhostClick(). |
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// - preventGhostClick() removes the allowable region the global touchstart created. |
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// - The browser generates a click event. |
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// - The global click handler catches the click, and checks whether it was in an allowable region. |
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// - If preventGhostClick was called, the region will have been removed, the click is busted. |
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// - If the region is still there, the click proceeds normally. Therefore clicks on links and |
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// other elements without ngTap on them work normally. |
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// |
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// This is an ugly, terrible hack! |
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// Yeah, tell me about it. The alternatives are using the slow click events, or making our users |
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// deal with the ghost clicks, so I consider this the least of evils. Fortunately Angular |
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// encapsulates this ugly logic away from the user. |
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// |
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// Why not just put click handlers on the element? |
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// We do that too, just to be sure. The problem is that the tap event might have caused the DOM |
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// to change, so that the click fires in the same position but something else is there now. So |
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// the handlers are global and care only about coordinates and not elements. |
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// Checks if the coordinates are close enough to be within the region. |
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function hit(x1, y1, x2, y2) { |
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return Math.abs(x1 - x2) < CLICKBUSTER_THRESHOLD && Math.abs(y1 - y2) < CLICKBUSTER_THRESHOLD; |
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} |
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// Checks a list of allowable regions against a click location. |
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// Returns true if the click should be allowed. |
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// Splices out the allowable region from the list after it has been used. |
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function checkAllowableRegions(touchCoordinates, x, y) { |
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for (var i = 0; i < touchCoordinates.length; i += 2) { |
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if (hit(touchCoordinates[i], touchCoordinates[i+1], x, y)) { |
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touchCoordinates.splice(i, i + 2); |
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return true; // allowable region |
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} |
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} |
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return false; // No allowable region; bust it. |
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} |
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// Global click handler that prevents the click if it's in a bustable zone and preventGhostClick |
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// was called recently. |
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function onClick(event) { |
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if (Date.now() - lastPreventedTime > PREVENT_DURATION) { |
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return; // Too old. |
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} |
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var touches = event.touches && event.touches.length ? event.touches : [event]; |
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var x = touches[0].clientX; |
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var y = touches[0].clientY; |
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// Work around desktop Webkit quirk where clicking a label will fire two clicks (on the label |
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// and on the input element). Depending on the exact browser, this second click we don't want |
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// to bust has either (0,0), negative coordinates, or coordinates equal to triggering label |
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// click event |
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if (x < 1 && y < 1) { |
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return; // offscreen |
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} |
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if (lastLabelClickCoordinates && |
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lastLabelClickCoordinates[0] === x && lastLabelClickCoordinates[1] === y) { |
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return; // input click triggered by label click |
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} |
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// reset label click coordinates on first subsequent click |
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if (lastLabelClickCoordinates) { |
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lastLabelClickCoordinates = null; |
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} |
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// remember label click coordinates to prevent click busting of trigger click event on input |
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if (event.target.tagName.toLowerCase() === 'label') { |
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lastLabelClickCoordinates = [x, y]; |
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} |
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// Look for an allowable region containing this click. |
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// If we find one, that means it was created by touchstart and not removed by |
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// preventGhostClick, so we don't bust it. |
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if (checkAllowableRegions(touchCoordinates, x, y)) { |
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return; |
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} |
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// If we didn't find an allowable region, bust the click. |
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event.stopPropagation(); |
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event.preventDefault(); |
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|
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// Blur focused form elements |
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event.target && event.target.blur(); |
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} |
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// Global touchstart handler that creates an allowable region for a click event. |
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// This allowable region can be removed by preventGhostClick if we want to bust it. |
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function onTouchStart(event) { |
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var touches = event.touches && event.touches.length ? event.touches : [event]; |
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var x = touches[0].clientX; |
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var y = touches[0].clientY; |
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touchCoordinates.push(x, y); |
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$timeout(function() { |
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// Remove the allowable region. |
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for (var i = 0; i < touchCoordinates.length; i += 2) { |
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if (touchCoordinates[i] == x && touchCoordinates[i+1] == y) { |
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touchCoordinates.splice(i, i + 2); |
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return; |
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} |
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} |
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}, PREVENT_DURATION, false); |
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} |
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// On the first call, attaches some event handlers. Then whenever it gets called, it creates a |
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// zone around the touchstart where clicks will get busted. |
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function preventGhostClick(x, y) { |
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if (!touchCoordinates) { |
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$rootElement[0].addEventListener('click', onClick, true); |
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$rootElement[0].addEventListener('touchstart', onTouchStart, true); |
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touchCoordinates = []; |
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} |
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lastPreventedTime = Date.now(); |
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checkAllowableRegions(touchCoordinates, x, y); |
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} |
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// Actual linking function. |
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return function(scope, element, attr) { |
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var clickHandler = $parse(attr.ngClick), |
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tapping = false, |
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tapElement, // Used to blur the element after a tap. |
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startTime, // Used to check if the tap was held too long. |
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touchStartX, |
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touchStartY; |
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function resetState() { |
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tapping = false; |
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element.removeClass(ACTIVE_CLASS_NAME); |
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} |
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element.on('touchstart', function(event) { |
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tapping = true; |
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tapElement = event.target ? event.target : event.srcElement; // IE uses srcElement. |
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// Hack for Safari, which can target text nodes instead of containers. |
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if(tapElement.nodeType == 3) { |
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tapElement = tapElement.parentNode; |
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} |
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element.addClass(ACTIVE_CLASS_NAME); |
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startTime = Date.now(); |
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var touches = event.touches && event.touches.length ? event.touches : [event]; |
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var e = touches[0].originalEvent || touches[0]; |
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touchStartX = e.clientX; |
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touchStartY = e.clientY; |
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}); |
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element.on('touchmove', function(event) { |
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resetState(); |
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}); |
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element.on('touchcancel', function(event) { |
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resetState(); |
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}); |
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element.on('touchend', function(event) { |
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var diff = Date.now() - startTime; |
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var touches = (event.changedTouches && event.changedTouches.length) ? event.changedTouches : |
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((event.touches && event.touches.length) ? event.touches : [event]); |
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var e = touches[0].originalEvent || touches[0]; |
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var x = e.clientX; |
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var y = e.clientY; |
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var dist = Math.sqrt( Math.pow(x - touchStartX, 2) + Math.pow(y - touchStartY, 2) ); |
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if (tapping && diff < TAP_DURATION && dist < MOVE_TOLERANCE) { |
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// Call preventGhostClick so the clickbuster will catch the corresponding click. |
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preventGhostClick(x, y); |
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// Blur the focused element (the button, probably) before firing the callback. |
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// This doesn't work perfectly on Android Chrome, but seems to work elsewhere. |
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// I couldn't get anything to work reliably on Android Chrome. |
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if (tapElement) { |
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tapElement.blur(); |
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} |
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if (!angular.isDefined(attr.disabled) || attr.disabled === false) { |
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element.triggerHandler('click', [event]); |
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} |
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} |
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resetState(); |
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}); |
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// Hack for iOS Safari's benefit. It goes searching for onclick handlers and is liable to click |
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// something else nearby. |
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element.onclick = function(event) { }; |
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// Actual click handler. |
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// There are three different kinds of clicks, only two of which reach this point. |
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// - On desktop browsers without touch events, their clicks will always come here. |
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// - On mobile browsers, the simulated "fast" click will call this. |
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// - But the browser's follow-up slow click will be "busted" before it reaches this handler. |
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// Therefore it's safe to use this directive on both mobile and desktop. |
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element.on('click', function(event, touchend) { |
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scope.$apply(function() { |
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clickHandler(scope, {$event: (touchend || event)}); |
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}); |
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}); |
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element.on('mousedown', function(event) { |
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element.addClass(ACTIVE_CLASS_NAME); |
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}); |
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element.on('mousemove mouseup', function(event) { |
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element.removeClass(ACTIVE_CLASS_NAME); |
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}); |
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}; |
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}]); |
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/* global ngTouch: false */ |
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/** |
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* @ngdoc directive |
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* @name ngSwipeLeft |
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* |
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* @description |
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* Specify custom behavior when an element is swiped to the left on a touchscreen device. |
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* A leftward swipe is a quick, right-to-left slide of the finger. |
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* Though ngSwipeLeft is designed for touch-based devices, it will work with a mouse click and drag |
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* too. |
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* |
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* Requires the {@link ngTouch `ngTouch`} module to be installed. |
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* |
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* @element ANY |
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* @param {expression} ngSwipeLeft {@link guide/expression Expression} to evaluate |
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* upon left swipe. (Event object is available as `$event`) |
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* |
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* @example |
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<example module="ngSwipeLeftExample" deps="angular-touch.js"> |
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<file name="index.html"> |
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<div ng-show="!showActions" ng-swipe-left="showActions = true"> |
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Some list content, like an email in the inbox |
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</div> |
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<div ng-show="showActions" ng-swipe-right="showActions = false"> |
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<button ng-click="reply()">Reply</button> |
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<button ng-click="delete()">Delete</button> |
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</div> |
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</file> |
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<file name="script.js"> |
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angular.module('ngSwipeLeftExample', ['ngTouch']); |
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</file> |
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</example> |
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*/ |
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|
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/** |
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* @ngdoc directive |
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* @name ngSwipeRight |
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* |
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* @description |
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* Specify custom behavior when an element is swiped to the right on a touchscreen device. |
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* A rightward swipe is a quick, left-to-right slide of the finger. |
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* Though ngSwipeRight is designed for touch-based devices, it will work with a mouse click and drag |
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* too. |
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* |
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* Requires the {@link ngTouch `ngTouch`} module to be installed. |
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* |
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* @element ANY |
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* @param {expression} ngSwipeRight {@link guide/expression Expression} to evaluate |
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* upon right swipe. (Event object is available as `$event`) |
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* |
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* @example |
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<example module="ngSwipeRightExample" deps="angular-touch.js"> |
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<file name="index.html"> |
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<div ng-show="!showActions" ng-swipe-left="showActions = true"> |
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Some list content, like an email in the inbox |
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</div> |
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<div ng-show="showActions" ng-swipe-right="showActions = false"> |
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<button ng-click="reply()">Reply</button> |
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<button ng-click="delete()">Delete</button> |
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</div> |
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</file> |
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<file name="script.js"> |
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angular.module('ngSwipeRightExample', ['ngTouch']); |
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</file> |
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</example> |
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*/ |
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|
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function makeSwipeDirective(directiveName, direction, eventName) { |
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ngTouch.directive(directiveName, ['$parse', '$swipe', function($parse, $swipe) { |
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// The maximum vertical delta for a swipe should be less than 75px. |
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var MAX_VERTICAL_DISTANCE = 75; |
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// Vertical distance should not be more than a fraction of the horizontal distance. |
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var MAX_VERTICAL_RATIO = 0.3; |
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// At least a 30px lateral motion is necessary for a swipe. |
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var MIN_HORIZONTAL_DISTANCE = 30; |
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|
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return function(scope, element, attr) { |
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var swipeHandler = $parse(attr[directiveName]); |
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|
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var startCoords, valid; |
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|
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function validSwipe(coords) { |
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// Check that it's within the coordinates. |
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// Absolute vertical distance must be within tolerances. |
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// Horizontal distance, we take the current X - the starting X. |
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// This is negative for leftward swipes and positive for rightward swipes. |
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// After multiplying by the direction (-1 for left, +1 for right), legal swipes |
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// (ie. same direction as the directive wants) will have a positive delta and |
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// illegal ones a negative delta. |
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// Therefore this delta must be positive, and larger than the minimum. |
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if (!startCoords) return false; |
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var deltaY = Math.abs(coords.y - startCoords.y); |
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var deltaX = (coords.x - startCoords.x) * direction; |
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return valid && // Short circuit for already-invalidated swipes. |
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deltaY < MAX_VERTICAL_DISTANCE && |
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deltaX > 0 && |
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deltaX > MIN_HORIZONTAL_DISTANCE && |
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deltaY / deltaX < MAX_VERTICAL_RATIO; |
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} |
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$swipe.bind(element, { |
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'start': function(coords, event) { |
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startCoords = coords; |
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valid = true; |
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}, |
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'cancel': function(event) { |
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valid = false; |
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}, |
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'end': function(coords, event) { |
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if (validSwipe(coords)) { |
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scope.$apply(function() { |
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element.triggerHandler(eventName); |
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swipeHandler(scope, {$event: event}); |
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}); |
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} |
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} |
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}); |
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}; |
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}]); |
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} |
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// Left is negative X-coordinate, right is positive. |
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makeSwipeDirective('ngSwipeLeft', -1, 'swipeleft'); |
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makeSwipeDirective('ngSwipeRight', 1, 'swiperight'); |
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})(window, window.angular);
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