Reverted ng-touch
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app/vendor/angular/angular-touch.js
vendored
52
app/vendor/angular/angular-touch.js
vendored
@ -1,6 +1,6 @@
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/**
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* @license AngularJS v1.4.7
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* (c) 2010-2015 Google, Inc. http://angularjs.org
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* @license AngularJS v1.3.7
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* (c) 2010-2014 Google, Inc. http://angularjs.org
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* License: MIT
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*/
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(function(window, angular, undefined) {'use strict';
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@ -27,10 +27,6 @@
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/* global -ngTouch */
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var ngTouch = angular.module('ngTouch', []);
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function nodeName_(element) {
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return angular.lowercase(element.nodeName || (element[0] && element[0].nodeName));
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}
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/* global ngTouch: false */
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/**
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@ -71,9 +67,11 @@ ngTouch.factory('$swipe', [function() {
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};
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function getCoordinates(event) {
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var originalEvent = event.originalEvent || event;
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var touches = originalEvent.touches && originalEvent.touches.length ? originalEvent.touches : [originalEvent];
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var e = (originalEvent.changedTouches && originalEvent.changedTouches[0]) || touches[0];
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var touches = event.touches && event.touches.length ? event.touches : [event];
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var e = (event.changedTouches && event.changedTouches[0]) ||
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(event.originalEvent && event.originalEvent.changedTouches &&
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event.originalEvent.changedTouches[0]) ||
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touches[0].originalEvent || touches[0];
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return {
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x: e.clientX,
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@ -105,8 +103,7 @@ ngTouch.factory('$swipe', [function() {
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* `$swipe` will listen for `mouse` and `touch` events.
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*
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* The four events are `start`, `move`, `end`, and `cancel`. `start`, `move`, and `end`
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* receive as a parameter a coordinates object of the form `{ x: 150, y: 310 }` and the raw
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* `event`. `cancel` receives the raw `event` as its single parameter.
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* receive as a parameter a coordinates object of the form `{ x: 150, y: 310 }`.
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*
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* `start` is called on either `mousedown` or `touchstart`. After this event, `$swipe` is
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* watching for `touchmove` or `mousemove` events. These events are ignored until the total
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@ -196,9 +193,7 @@ ngTouch.factory('$swipe', [function() {
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};
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}]);
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/* global ngTouch: false,
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nodeName_: false
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*/
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/* global ngTouch: false */
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/**
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* @ngdoc directive
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@ -264,7 +259,7 @@ ngTouch.directive('ngClick', ['$parse', '$timeout', '$rootElement',
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// double-tapping, and then fire a click event.
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//
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// This delay sucks and makes mobile apps feel unresponsive.
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// So we detect touchstart, touchcancel and touchend ourselves and determine when
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// So we detect touchstart, touchmove, touchcancel and touchend ourselves and determine when
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// the user has tapped on something.
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//
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// What happens when the browser then generates a click event?
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@ -276,7 +271,7 @@ ngTouch.directive('ngClick', ['$parse', '$timeout', '$rootElement',
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// So the sequence for a tap is:
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// - global touchstart: Sets an "allowable region" at the point touched.
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// - element's touchstart: Starts a touch
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// (- touchcancel ends the touch, no click follows)
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// (- touchmove or touchcancel ends the touch, no click follows)
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// - element's touchend: Determines if the tap is valid (didn't move too far away, didn't hold
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// too long) and fires the user's tap handler. The touchend also calls preventGhostClick().
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// - preventGhostClick() removes the allowable region the global touchstart created.
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@ -340,7 +335,7 @@ ngTouch.directive('ngClick', ['$parse', '$timeout', '$rootElement',
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lastLabelClickCoordinates = null;
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}
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// remember label click coordinates to prevent click busting of trigger click event on input
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if (nodeName_(event.target) === 'label') {
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if (event.target.tagName.toLowerCase() === 'label') {
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lastLabelClickCoordinates = [x, y];
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}
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@ -356,7 +351,7 @@ ngTouch.directive('ngClick', ['$parse', '$timeout', '$rootElement',
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event.preventDefault();
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// Blur focused form elements
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event.target && event.target.blur && event.target.blur();
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event.target && event.target.blur();
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}
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@ -419,14 +414,16 @@ ngTouch.directive('ngClick', ['$parse', '$timeout', '$rootElement',
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startTime = Date.now();
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// Use jQuery originalEvent
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var originalEvent = event.originalEvent || event;
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var touches = originalEvent.touches && originalEvent.touches.length ? originalEvent.touches : [originalEvent];
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var e = touches[0];
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var touches = event.touches && event.touches.length ? event.touches : [event];
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var e = touches[0].originalEvent || touches[0];
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touchStartX = e.clientX;
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touchStartY = e.clientY;
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});
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element.on('touchmove', function(event) {
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resetState();
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});
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element.on('touchcancel', function(event) {
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resetState();
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});
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@ -434,12 +431,9 @@ ngTouch.directive('ngClick', ['$parse', '$timeout', '$rootElement',
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element.on('touchend', function(event) {
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var diff = Date.now() - startTime;
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// Use jQuery originalEvent
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var originalEvent = event.originalEvent || event;
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var touches = (originalEvent.changedTouches && originalEvent.changedTouches.length) ?
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originalEvent.changedTouches :
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((originalEvent.touches && originalEvent.touches.length) ? originalEvent.touches : [originalEvent]);
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var e = touches[0];
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var touches = (event.changedTouches && event.changedTouches.length) ? event.changedTouches :
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((event.touches && event.touches.length) ? event.touches : [event]);
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var e = touches[0].originalEvent || touches[0];
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var x = e.clientX;
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var y = e.clientY;
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var dist = Math.sqrt(Math.pow(x - touchStartX, 2) + Math.pow(y - touchStartY, 2));
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@ -625,4 +619,4 @@ makeSwipeDirective('ngSwipeRight', 1, 'swiperight');
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})(window, window.angular);
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})(window, window.angular);
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