Lightning browser with I2P configuration
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package acr.browser.lightning;
import android.animation.ObjectAnimator;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
import android.os.Bundle;
import android.os.Parcelable;
import android.util.AttributeSet;
import android.view.LayoutInflater;
import android.view.animation.Animation;
import android.view.animation.DecelerateInterpolator;
import android.view.animation.Transformation;
import android.widget.LinearLayout;
/**
* Copyright 11/4/2014 Anthony Restaino
* <p/>
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* <p/>
* http://www.apache.org/licenses/LICENSE-2.0
* <p/>
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
public class AnimatedProgressBar extends LinearLayout {
private int mProgress = 0;
private boolean mBidirectionalAnimate = true;
private int mDrawWidth = 0;
private int mProgressColor;
public AnimatedProgressBar(Context context, AttributeSet attrs) {
super(context, attrs);
init(context, attrs);
}
public AnimatedProgressBar(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(context, attrs);
}
/**
* Initialize the AnimatedProgressBar
*
* @param context is the context passed by the constructor
* @param attrs is the attribute set passed by the constructor
*/
private void init(final Context context, AttributeSet attrs) {
TypedArray array = context.getTheme().obtainStyledAttributes(attrs, R.styleable.AnimatedProgressBar, 0, 0);
int backgroundColor;
try { // Retrieve the style of the progress bar that the user hopefully set
int DEFAULT_BACKGROUND_COLOR = 0x424242;
int DEFAULT_PROGRESS_COLOR = 0x2196f3;
backgroundColor = array.getColor(R.styleable.AnimatedProgressBar_backgroundColor, DEFAULT_BACKGROUND_COLOR);
mProgressColor = array.getColor(R.styleable.AnimatedProgressBar_progressColor, DEFAULT_PROGRESS_COLOR);
mBidirectionalAnimate = array.getBoolean(R.styleable.AnimatedProgressBar_bidirectionalAnimate, false);
} finally {
array.recycle();
}
LayoutInflater inflater = (LayoutInflater) context.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
inflater.inflate(R.layout.animated_progress_bar, this, true);
this.setBackgroundColor(backgroundColor); // set the background color for this view
}
/**
* Returns the current progress value between 0 and 100
*
* @return progress of the view
*/
public int getProgress() {
return mProgress;
}
private final Paint mPaint = new Paint();
private final Rect mRect = new Rect();
@Override
protected void onDraw(Canvas canvas) {
mPaint.setColor(mProgressColor);
mPaint.setStrokeWidth(10);
mRect.right = mRect.left + mDrawWidth;
canvas.drawRect(mRect, mPaint);
}
/**
* sets the progress as an integer value between 0 and 100.
* Values above or below that interval will be adjusted to their
* nearest value within the interval, i.e. setting a value of 150 will have
* the effect of setting the progress to 100. You cannot trick us.
*
* @param progress an integer between 0 and 100
*/
public void setProgress(int progress) {
if (progress > 100) { // progress cannot be greater than 100
progress = 100;
} else if (progress < 0) { // progress cannot be less than 0
progress = 0;
}
if (this.getAlpha() < 1.0f) {
fadeIn();
}
int mWidth = this.getMeasuredWidth();
// Set the drawing bounds for the ProgressBar
mRect.left = 0;
mRect.top = 0;
mRect.bottom = this.getBottom() - this.getTop();
if (progress < mProgress && !mBidirectionalAnimate) { // if the we only animate the view in one direction
// then reset the view width if it is less than the
// previous progress
mDrawWidth = 0;
} else if (progress == mProgress) { // we don't need to go any farther if the progress is unchanged
if (progress == 100) {
fadeOut();
}
return;
}
mProgress = progress; // save the progress
final int deltaWidth = (mWidth * mProgress / 100) - mDrawWidth; // calculate amount the width has to change
animateView(mDrawWidth, mWidth, deltaWidth); // animate the width change
}
/**
* private method used to create and run the animation used to change the progress
*
* @param initialWidth is the width at which the progress starts at
* @param maxWidth is the maximum width (total width of the view)
* @param deltaWidth is the amount by which the width of the progress view will change
*/
private void animateView(final int initialWidth, final int maxWidth, final int deltaWidth) {
Animation fill = new Animation() {
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
int width = initialWidth + (int) (deltaWidth * interpolatedTime);
if (width <= maxWidth) {
mDrawWidth = width;
invalidate();
}
if ((1.0f - interpolatedTime) < 0.0005) {
if (mProgress >= 100) {
fadeOut();
}
}
}
@Override
public boolean willChangeBounds() {
return false;
}
};
fill.setDuration(500);
fill.setInterpolator(new DecelerateInterpolator());
this.startAnimation(fill);
}
/**
* fades in the progress bar
*/
private void fadeIn() {
ObjectAnimator fadeIn = ObjectAnimator.ofFloat(this, "alpha", 1.0f);
fadeIn.setDuration(200);
fadeIn.setInterpolator(new DecelerateInterpolator());
fadeIn.start();
}
/**
* fades out the progress bar
*/
private void fadeOut() {
ObjectAnimator fadeOut = ObjectAnimator.ofFloat(this, "alpha", 0.0f);
fadeOut.setDuration(200);
fadeOut.setInterpolator(new DecelerateInterpolator());
fadeOut.start();
}
@Override
protected void onRestoreInstanceState(Parcelable state) {
if (state instanceof Bundle) {
Bundle bundle = (Bundle) state;
this.mProgress = bundle.getInt("progressState");
state = bundle.getParcelable("instanceState");
}
super.onRestoreInstanceState(state);
}
@Override
protected Parcelable onSaveInstanceState() {
Bundle bundle = new Bundle();
bundle.putParcelable("instanceState", super.onSaveInstanceState());
bundle.putInt("progressState", mProgress);
return bundle;
}
}