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197 lines
11 KiB
197 lines
11 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#if !defined ( R_EFXH ) |
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#define R_EFXH |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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// particle_t |
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#if !defined( PARTICLEDEFH ) |
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#include "particledef.h" |
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#endif |
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// BEAM |
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#if !defined( BEAMDEFH ) |
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#include "beamdef.h" |
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#endif |
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// dlight_t |
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#if !defined ( DLIGHTH ) |
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#include "dlight.h" |
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#endif |
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// cl_entity_t |
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#if !defined( CL_ENTITYH ) |
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#include "cl_entity.h" |
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#endif |
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/* |
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// FOR REFERENCE, These are the built-in tracer colors. Note, color 4 is the one |
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// that uses the tracerred/tracergreen/tracerblue and traceralpha cvar settings |
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color24 gTracerColors[] = |
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{ |
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{ 255, 255, 255 }, // White |
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{ 255, 0, 0 }, // Red |
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{ 0, 255, 0 }, // Green |
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{ 0, 0, 255 }, // Blue |
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{ 0, 0, 0 }, // Tracer default, filled in from cvars, etc. |
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{ 255, 167, 17 }, // Yellow-orange sparks |
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{ 255, 130, 90 }, // Yellowish streaks (garg) |
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{ 55, 60, 144 }, // Blue egon streak |
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{ 255, 130, 90 }, // More Yellowish streaks (garg) |
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{ 255, 140, 90 }, // More Yellowish streaks (garg) |
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{ 200, 130, 90 }, // More red streaks (garg) |
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{ 255, 120, 70 }, // Darker red streaks (garg) |
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}; |
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*/ |
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// Temporary entity array |
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#define TENTPRIORITY_LOW 0 |
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#define TENTPRIORITY_HIGH 1 |
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// TEMPENTITY flags |
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#define FTENT_NONE 0x00000000 |
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#define FTENT_SINEWAVE 0x00000001 |
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#define FTENT_GRAVITY 0x00000002 |
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#define FTENT_ROTATE 0x00000004 |
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#define FTENT_SLOWGRAVITY 0x00000008 |
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#define FTENT_SMOKETRAIL 0x00000010 |
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#define FTENT_COLLIDEWORLD 0x00000020 |
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#define FTENT_FLICKER 0x00000040 |
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#define FTENT_FADEOUT 0x00000080 |
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#define FTENT_SPRANIMATE 0x00000100 |
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#define FTENT_HITSOUND 0x00000200 |
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#define FTENT_SPIRAL 0x00000400 |
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#define FTENT_SPRCYCLE 0x00000800 |
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#define FTENT_COLLIDEALL 0x00001000 // will collide with world and slideboxes |
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#define FTENT_PERSIST 0x00002000 // tent is not removed when unable to draw |
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#define FTENT_COLLIDEKILL 0x00004000 // tent is removed upon collision with anything |
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#define FTENT_PLYRATTACHMENT 0x00008000 // tent is attached to a player (owner) |
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#define FTENT_SPRANIMATELOOP 0x00010000 // animating sprite doesn't die when last frame is displayed |
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#define FTENT_SPARKSHOWER 0x00020000 |
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#define FTENT_NOMODEL 0x00040000 // Doesn't have a model, never try to draw ( it just triggers other things ) |
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#define FTENT_CLIENTCUSTOM 0x00080000 // Must specify callback. Callback function is responsible for killing tempent and updating fields ( unless other flags specify how to do things ) |
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typedef struct tempent_s |
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{ |
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int flags; |
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float die; |
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float frameMax; |
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float x; |
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float y; |
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float z; |
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float fadeSpeed; |
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float bounceFactor; |
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int hitSound; |
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void ( *hitcallback ) ( struct tempent_s *ent, struct pmtrace_s *ptr ); |
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void ( *callback ) ( struct tempent_s *ent, float frametime, float currenttime ); |
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struct tempent_s *next; |
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int priority; |
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short clientIndex; // if attached, this is the index of the client to stick to |
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// if COLLIDEALL, this is the index of the client to ignore |
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// TENTS with FTENT_PLYRATTACHMENT MUST set the clientindex! |
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vec3_t tentOffset; // if attached, client origin + tentOffset = tent origin. |
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cl_entity_t entity; |
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// baseline.origin - velocity |
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// baseline.renderamt - starting fadeout intensity |
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// baseline.angles - angle velocity |
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} TEMPENTITY; |
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typedef struct efx_api_s efx_api_t; |
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struct efx_api_s |
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{ |
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particle_t *( *R_AllocParticle ) ( void ( *callback ) ( struct particle_s *particle, float frametime ) ); |
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void ( *R_BlobExplosion ) ( float * org ); |
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void ( *R_Blood ) ( float * org, float * dir, int pcolor, int speed ); |
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void ( *R_BloodSprite ) ( float * org, int colorindex, int modelIndex, int modelIndex2, float size ); |
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void ( *R_BloodStream ) ( float * org, float * dir, int pcolor, int speed ); |
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void ( *R_BreakModel ) ( float *pos, float *size, float *dir, float random, float life, int count, int modelIndex, char flags ); |
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void ( *R_Bubbles ) ( float * mins, float * maxs, float height, int modelIndex, int count, float speed ); |
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void ( *R_BubbleTrail ) ( float * start, float * end, float height, int modelIndex, int count, float speed ); |
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void ( *R_BulletImpactParticles ) ( float * pos ); |
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void ( *R_EntityParticles ) ( struct cl_entity_s *ent ); |
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void ( *R_Explosion ) ( float *pos, int model, float scale, float framerate, int flags ); |
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void ( *R_FizzEffect ) ( struct cl_entity_s *pent, int modelIndex, int density ); |
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void ( *R_FireField ) ( float * org, int radius, int modelIndex, int count, int flags, float life ); |
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void ( *R_FlickerParticles ) ( float * org ); |
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void ( *R_FunnelSprite ) ( float *org, int modelIndex, int reverse ); |
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void ( *R_Implosion ) ( float * end, float radius, int count, float life ); |
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void ( *R_LargeFunnel ) ( float * org, int reverse ); |
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void ( *R_LavaSplash ) ( float * org ); |
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void ( *R_MultiGunshot ) ( float * org, float * dir, float * noise, int count, int decalCount, int *decalIndices ); |
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void ( *R_MuzzleFlash ) ( float *pos1, int type ); |
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void ( *R_ParticleBox ) ( float *mins, float *maxs, unsigned char r, unsigned char g, unsigned char b, float life ); |
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void ( *R_ParticleBurst ) ( float * pos, int size, int color, float life ); |
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void ( *R_ParticleExplosion ) ( float * org ); |
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void ( *R_ParticleExplosion2 ) ( float * org, int colorStart, int colorLength ); |
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void ( *R_ParticleLine ) ( float * start, float *end, unsigned char r, unsigned char g, unsigned char b, float life ); |
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void ( *R_PlayerSprites ) ( int client, int modelIndex, int count, int size ); |
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void ( *R_Projectile ) ( float * origin, float * velocity, int modelIndex, int life, int owner, void (*hitcallback)( struct tempent_s *ent, struct pmtrace_s *ptr ) ); |
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void ( *R_RicochetSound ) ( float * pos ); |
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void ( *R_RicochetSprite ) ( float *pos, struct model_s *pmodel, float duration, float scale ); |
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void ( *R_RocketFlare ) ( float *pos ); |
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void ( *R_RocketTrail ) ( float * start, float * end, int type ); |
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void ( *R_RunParticleEffect ) ( float * org, float * dir, int color, int count ); |
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void ( *R_ShowLine ) ( float * start, float * end ); |
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void ( *R_SparkEffect ) ( float *pos, int count, int velocityMin, int velocityMax ); |
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void ( *R_SparkShower ) ( float *pos ); |
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void ( *R_SparkStreaks ) ( float * pos, int count, int velocityMin, int velocityMax ); |
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void ( *R_Spray ) ( float * pos, float * dir, int modelIndex, int count, int speed, int spread, int rendermode ); |
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void ( *R_Sprite_Explode ) ( TEMPENTITY *pTemp, float scale, int flags ); |
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void ( *R_Sprite_Smoke ) ( TEMPENTITY *pTemp, float scale ); |
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void ( *R_Sprite_Spray ) ( float * pos, float * dir, int modelIndex, int count, int speed, int iRand ); |
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void ( *R_Sprite_Trail ) ( int type, float * start, float * end, int modelIndex, int count, float life, float size, float amplitude, int renderamt, float speed ); |
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void ( *R_Sprite_WallPuff ) ( TEMPENTITY *pTemp, float scale ); |
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void ( *R_StreakSplash ) ( float * pos, float * dir, int color, int count, float speed, int velocityMin, int velocityMax ); |
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void ( *R_TracerEffect ) ( float * start, float * end ); |
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void ( *R_UserTracerParticle ) ( float * org, float * vel, float life, int colorIndex, float length, unsigned char deathcontext, void ( *deathfunc)( struct particle_s *particle ) ); |
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particle_t *( *R_TracerParticles ) ( float * org, float * vel, float life ); |
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void ( *R_TeleportSplash ) ( float * org ); |
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void ( *R_TempSphereModel ) ( float *pos, float speed, float life, int count, int modelIndex ); |
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TEMPENTITY *( *R_TempModel ) ( float *pos, float *dir, float *angles, float life, int modelIndex, int soundtype ); |
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TEMPENTITY *( *R_DefaultSprite ) ( float *pos, int spriteIndex, float framerate ); |
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TEMPENTITY *( *R_TempSprite ) ( float *pos, float *dir, float scale, int modelIndex, int rendermode, int renderfx, float a, float life, int flags ); |
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int ( *Draw_DecalIndex ) ( int id ); |
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int ( *Draw_DecalIndexFromName ) ( char *name ); |
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void ( *R_DecalShoot ) ( int textureIndex, int entity, int modelIndex, float * position, int flags ); |
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void ( *R_AttachTentToPlayer ) ( int client, int modelIndex, float zoffset, float life ); |
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void ( *R_KillAttachedTents ) ( int client ); |
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BEAM *( *R_BeamCirclePoints ) ( int type, float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b ); |
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BEAM *( *R_BeamEntPoint ) ( int startEnt, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b ); |
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BEAM *( *R_BeamEnts ) ( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b ); |
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BEAM *( *R_BeamFollow ) ( int startEnt, int modelIndex, float life, float width, float r, float g, float b, float brightness ); |
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void ( *R_BeamKill ) ( int deadEntity ); |
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BEAM *( *R_BeamLightning ) ( float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed ); |
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BEAM *( *R_BeamPoints ) ( float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b ); |
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BEAM *( *R_BeamRing ) ( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b ); |
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dlight_t *( *CL_AllocDlight ) ( int key ); |
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dlight_t *( *CL_AllocElight ) ( int key ); |
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TEMPENTITY *( *CL_TempEntAlloc ) ( float * org, struct model_s *model ); |
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TEMPENTITY *( *CL_TempEntAllocNoModel ) ( float * org ); |
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TEMPENTITY *( *CL_TempEntAllocHigh ) ( float * org, struct model_s *model ); |
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TEMPENTITY *( *CL_TentEntAllocCustom ) ( float *origin, struct model_s *model, int high, void ( *callback ) ( struct tempent_s *ent, float frametime, float currenttime ) ); |
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void ( *R_GetPackedColor ) ( short *packed, short color ); |
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short ( *R_LookupColor ) ( unsigned char r, unsigned char g, unsigned char b ); |
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void ( *R_DecalRemoveAll ) ( int textureIndex ); //textureIndex points to the decal index in the array, not the actual texture index. |
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void ( *R_FireCustomDecal ) ( int textureIndex, int entity, int modelIndex, float * position, int flags, float scale ); |
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}; |
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extern efx_api_t efx; |
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#endif
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