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36 lines
1.5 KiB
36 lines
1.5 KiB
/*** |
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* |
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* Copyright (c) 1999, 2000, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#ifndef CVARDEF_H |
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#define CVARDEF_H |
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#define FCVAR_ARCHIVE (1<<0) // set to cause it to be saved to vars.rc |
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#define FCVAR_USERINFO (1<<1) // changes the client's info string |
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#define FCVAR_SERVER (1<<2) // notifies players when changed |
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#define FCVAR_EXTDLL (1<<3) // defined by external DLL |
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#define FCVAR_CLIENTDLL (1<<4) // defined by the client dll |
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#define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value |
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#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server. |
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#define FCVAR_PRINTABLEONLY (1<<7) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ). |
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#define FCVAR_UNLOGGED (1<<8) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log |
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typedef struct cvar_s |
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{ |
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char *name; |
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char *string; |
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int flags; |
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float value; |
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struct cvar_s *next; |
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} cvar_t; |
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#endif |