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47 lines
1.6 KiB
47 lines
1.6 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#if !defined( EVENT_FLAGSH ) |
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#define EVENT_FLAGSH |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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// Skip local host for event send. |
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#define FEV_NOTHOST (1<<0) |
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// Send the event reliably. You must specify the origin and angles and use |
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// PLAYBACK_EVENT_FULL for this to work correctly on the server for anything |
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// that depends on the event origin/angles. I.e., the origin/angles are not |
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// taken from the invoking edict for reliable events. |
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#define FEV_RELIABLE (1<<1) |
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// Don't restrict to PAS/PVS, send this event to _everybody_ on the server ( useful for stopping CHAN_STATIC |
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// sounds started by client event when client is not in PVS anymore ( hwguy in TFC e.g. ). |
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#define FEV_GLOBAL (1<<2) |
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// If this client already has one of these events in its queue, just update the event instead of sending it as a duplicate |
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// |
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#define FEV_UPDATE (1<<3) |
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// Only send to entity specified as the invoker |
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#define FEV_HOSTONLY (1<<4) |
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// Only send if the event was created on the server. |
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#define FEV_SERVER (1<<5) |
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// Only issue event client side ( from shared code ) |
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#define FEV_CLIENT (1<<6) |
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#endif
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