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38 lines
1.1 KiB
38 lines
1.1 KiB
/*** |
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* |
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* Copyright (c) 1999, 2000, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#ifndef IN_BUTTONS_H |
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#define IN_BUTTONS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#define IN_ATTACK (1 << 0) |
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#define IN_JUMP (1 << 1) |
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#define IN_DUCK (1 << 2) |
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#define IN_FORWARD (1 << 3) |
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#define IN_BACK (1 << 4) |
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#define IN_USE (1 << 5) |
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#define IN_CANCEL (1 << 6) |
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#define IN_LEFT (1 << 7) |
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#define IN_RIGHT (1 << 8) |
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#define IN_MOVELEFT (1 << 9) |
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#define IN_MOVERIGHT (1 << 10) |
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#define IN_ATTACK2 (1 << 11) |
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#define IN_RUN (1 << 12) |
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#define IN_RELOAD (1 << 13) |
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#define IN_ALT1 (1 << 14) |
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#define IN_SCORE (1 << 15) // Used by client.dll for when scoreboard is held down |
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#endif // IN_BUTTONS_H
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