Protection System For Counter-Strike 1.6
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// hltv.h
// all shared consts between server, clients and proxy
#define TYPE_CLIENT 0 // client is a normal HL client (default)
#define TYPE_PROXY 1 // client is another proxy
#define TYPE_DIRECTOR 2 // client is a director
#define TYPE_COMMENTATOR 3 // client is a commentator
#define HLTV_ACTIVE 0 // tells client that he's an spectator and will get director command
#define HLTV_STATUS 1 // send status infos about proxy
#define HLTV_CAMERA 2 // set the actual director camera position
#define HLTV_EVENT 3 // informs the dircetor about ann important game event
#define DRC_FLAG_PRIO_MASK 0x0F // priorities between 0 and 15 (15 most important)
#define DRC_FLAG_SIDE (1<<4)
#define DRC_FLAG_DRAMATIC (1<<5)
// commands of the director API function CallDirectorProc(...)
#define DRCAPI_NOP 0 // no operation
#define DRCAPI_ACTIVE 1 // de/acivates director mode in engine
#define DRCAPI_STATUS 2 // request proxy information
#define DRCAPI_SETCAM 3 // set camera n to given position and angle
#define DRCAPI_GETCAM 4 // request camera n position and angle
#define DRCAPI_DIRTIME 5 // set director time
#define DRCAPI_DIRSCALE 6 // set time scale
#define DRCAPI_SETVIEWMODE 7 // overview or 4 cameras
#define DRCAPI_SETOVERVIEWPARAMS 8 // sets parameter for overview mode
#define DRCAPI_SETFOCUS 9 // set the camera which has the input focus
#define DRCAPI_GETTARGETS 10 // queries engine for player list
#define DRCAPI_SETVIEWPOINTS 11 // gives engine all waypoints