Protection System For Counter-Strike 1.6
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#include "main.h"
pfnUserMsgHook pResetHUD;
pfnUserMsgHook pSetFOV;
pfnUserMsgHook pTeamInfo;
pfnUserMsgHook pCurWeapon;
pfnUserMsgHook pDeathMsg;
int ResetHUD( const char *pszName , int iSize , void *pbuf )
{
return pResetHUD( pszName , iSize , pbuf );
}
int SetFOV( const char *pszName , int iSize , void *pbuf )
{
return pSetFOV( pszName , iSize , pbuf );
}
int TeamInfo( const char *pszName , int iSize , void *pbuf )
{
return pTeamInfo( pszName , iSize , pbuf );
}
int CurWeapon( const char *pszName , int iSize , void *pbuf )
{
return pCurWeapon( pszName , iSize , pbuf );
}
int DeathMsg( const char *pszName , int iSize , void *pbuf )
{
return pDeathMsg( pszName , iSize , pbuf );
}