Protection System For Counter-Strike 1.6
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#pragma once
#include <Windows.h>
#include <TlHelp32.h>
#include <string>
#include <map>
#include <fstream>
using namespace std;
#include "ValveSDK/engine/wrect.h"
#include "ValveSDK/engine/cl_dll.h"
#include "ValveSDK/engine/r_studioint.h"
#include "ValveSDK/engine/cl_entity.h"
#include "ValveSDK/misc/com_model.h"
#include "ValveSDK/engine/triangleapi.h"
#include "ValveSDK/engine/pmtrace.h"
#include "ValveSDK/engine/pm_defs.h"
#include "ValveSDK/engine/pm_info.h"
#include "ValveSDK/common/ref_params.h"
#include "ValveSDK/common/studio_event.h"
#include "ValveSDK/common/net_api.h"
#include "ValveSDK/common/r_efx.h"
#include "ValveSDK/engine/cvardef.h"
#include "ValveSDK/engine/util_vector.h"
#include "ValveSDK/misc/parsemsg.h"
#include "ValveSDK/engine/studio.h"
#include "ValveSDK/engine/event_args.h"
#include "ValveSDK/engine/event_flags.h"
#include "ValveSDK/common/event_api.h"
#include "ValveSDK/common/screenfade.h"
#include "ValveSDK/engine/keydefs.h"
#include "ValveSDK/common/engine_launcher_api.h"
#include "ValveSDK/common/entity_types.h"
#include "struct.h"
#include "offset.h"
#include "client.h"
#include "utils.h"
#include "usermsg.h"
#include "enginemsg.h"
#include "font.h"
#include "eventmsg.h"
extern cl_clientfunc_t *g_pClient;
extern cl_enginefunc_t *g_pEngine;
extern engine_studio_api_t *g_pStudio;
extern cl_clientfunc_t g_Client;
extern cl_enginefunc_t g_Engine;
extern engine_studio_api_t g_Studio;
extern PUserMsg pUserMsgBase;
extern PEngineMsg pEngineMsgBase;
extern PEventMsg pEventMsgBase;
extern PColor24 Console_TextColor;
extern SCREENINFO g_Screen;
extern char* BaseDir;