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166 lines
6.1 KiB
166 lines
6.1 KiB
#pragma once |
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#include "main.h" |
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typedef void(*pfnEngineMessage)(); |
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typedef void(*pfnEventMsgHook)(event_args_t *args); |
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typedef unsigned __int16 uint16; |
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typedef struct Color24 |
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{ |
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BYTE R, G, B; |
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} TColor24, *PColor24; |
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typedef struct UserMsg |
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{ |
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int number; |
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int size; |
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char name[16]; |
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struct UserMsg* next; |
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pfnUserMsgHook pfn; |
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} *PUserMsg; |
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typedef struct EngineMsg |
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{ |
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int number; |
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char* name; |
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pfnEngineMessage pfn; |
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} *PEngineMsg; |
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typedef struct EventMsg |
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{ |
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struct EventMsg* next; |
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char* name; |
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pfnEventMsgHook pfn; |
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} *PEventMsg; |
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typedef struct cmd_s |
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{ |
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struct cmd_s *next; |
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char *name; |
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xcommand_t function; |
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int flags; |
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} cmd_t, *pcmd_t; |
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typedef struct sizebuf_s |
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{ |
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const char *buffername; |
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uint16 flags; |
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byte *data; |
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int maxsize; |
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int cursize; |
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} sizebuf_t; |
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typedef struct GameInfo_s |
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{ |
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char* GameName; |
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char* GameVersion; |
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BYTE Protocol; |
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DWORD Build; |
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} GameInfo_t, *pGameInfo_s; |
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typedef struct cl_clientfuncs_s |
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{ |
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int(*Initialize) (cl_enginefunc_t *pEnginefuncs, int iVersion); |
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int(*HUD_Init) (void); |
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int(*HUD_VidInit) (void); |
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void(*HUD_Redraw) (float time, int intermission); |
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int(*HUD_UpdateClientData) (client_data_t *pcldata, float flTime); |
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int(*HUD_Reset) (void); |
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void(*HUD_PlayerMove) (struct playermove_s *ppmove, int server); |
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void(*HUD_PlayerMoveInit) (struct playermove_s *ppmove); |
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char(*HUD_PlayerMoveTexture) (char *name); |
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void(*IN_ActivateMouse) (void); |
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void(*IN_DeactivateMouse) (void); |
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void(*IN_MouseEvent) (int mstate); |
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void(*IN_ClearStates) (void); |
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void(*IN_Accumulate) (void); |
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void(*CL_CreateMove) (float frametime, struct usercmd_s *cmd, int active); |
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int(*CL_IsThirdPerson) (void); |
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void(*CL_CameraOffset) (float *ofs); |
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struct kbutton_s *(*KB_Find) (const char *name); |
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void(*CAM_Think) (void); |
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void(*V_CalcRefdef) (struct ref_params_s *pparams); |
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int(*HUD_AddEntity) (int type, struct cl_entity_s *ent, const char *modelname); |
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void(*HUD_CreateEntities) (void); |
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void(*HUD_DrawNormalTriangles) (void); |
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void(*HUD_DrawTransparentTriangles) (void); |
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void(*HUD_StudioEvent) (const struct mstudioevent_s *event, const struct cl_entity_s *entity); |
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void(*HUD_PostRunCmd) (struct local_state_s *from, struct local_state_s *to, struct usercmd_s *cmd, int runfuncs, double time, unsigned int random_seed); |
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void(*HUD_Shutdown) (void); |
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void(*HUD_TxferLocalOverrides) (struct entity_state_s *state, const struct clientdata_s *client); |
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void(*HUD_ProcessPlayerState) (struct entity_state_s *dst, const struct entity_state_s *src); |
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void(*HUD_TxferPredictionData) (struct entity_state_s *ps, const struct entity_state_s *pps, struct clientdata_s *pcd, const struct clientdata_s *ppcd, struct weapon_data_s *wd, const struct weapon_data_s *pwd); |
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void(*Demo_ReadBuffer) (int size, unsigned char *buffer); |
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int(*HUD_ConnectionlessPacket) (struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size); |
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int(*HUD_GetHullBounds) (int hullnumber, float *mins, float *maxs); |
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void(*HUD_Frame) (double time); |
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int(*HUD_Key_Event) (int down, int keynum, const char *pszCurrentBinding); |
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void(*HUD_TempEntUpdate) (double frametime, double client_time, double cl_gravity, struct tempent_s **ppTempEntFree, struct tempent_s **ppTempEntActive, int(*Callback_AddVisibleEntity)(struct cl_entity_s *pEntity), void(*Callback_TempEntPlaySound)(struct tempent_s *pTemp, float damp)); |
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struct cl_entity_s *(*HUD_GetUserEntity) (int index); |
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int(*HUD_VoiceStatus) (int entindex, qboolean bTalking); |
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int(*HUD_DirectorMessage) (unsigned char command, unsigned int firstObject, unsigned int secondObject, unsigned int flags); |
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int(*HUD_GetStudioModelInterface) (int version, struct r_studio_interface_s **ppinterface, struct engine_studio_api_s *pstudio); |
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void(*HUD_CHATINPUTPOSITION_FUNCTION) (int *x, int *y); |
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int(*HUD_GETPLAYERTEAM_FUNCTION) (int iplayer); |
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void(*CLIENTFACTORY) (void); |
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} cl_clientfunc_t; |
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#define SVC_BAD 0 |
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#define SVC_NOP 1 |
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#define SVC_DISCONNECT 2 |
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#define SVC_EVENT 3 |
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#define SVC_VERSION 4 |
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#define SVC_SETVIEW 5 |
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#define SVC_SOUND 6 |
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#define SVC_TIME 7 |
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#define SVC_PRINT 8 |
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#define SVC_STUFFTEXT 9 |
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#define SVC_SETANGLE 10 |
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#define SVC_SERVERINFO 11 |
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#define SVC_LIGHTSTYLE 12 |
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#define SVC_UPDATEUSERINFO 13 |
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#define SVC_DELTADESCRIPTION 14 |
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#define SVC_CLIENTDATA 15 |
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#define SVC_STOPSOUND 16 |
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#define SVC_PINGS 17 |
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#define SVC_PARTICLE 18 |
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#define SVC_DAMAGE 19 |
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#define SVC_SPAWNSTATIC 20 |
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#define SVC_EVENT_RELIABLE 21 |
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#define SVC_SPAWNBASELINE 22 |
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#define SVC_TEMPENTITY 23 |
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#define SVC_SETPAUSE 24 |
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#define SVC_SIGNONNUM 25 |
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#define SVC_CENTERPRINT 26 |
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#define SVC_KILLEDMONSTER 27 |
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#define SVC_FOUNDSECRET 28 |
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#define SVC_SPAWNSTATICSOUND 29 |
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#define SVC_INTERMISSION 30 |
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#define SVC_FINALE 31 |
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#define SVC_CDTRACK 32 |
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#define SVC_RESTORE 33 |
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#define SVC_CUTSCENE 34 |
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#define SVC_WEAPONANIM 35 |
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#define SVC_DECALNAME 36 |
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#define SVC_ROOMTYPE 37 |
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#define SVC_ADDANGLE 38 |
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#define SVC_NEWUSERMSG 39 |
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#define SVC_PACKETENTITIES 40 |
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#define SVC_DELTAPACKETENTITIES 41 |
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#define SVC_CHOKE 42 |
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#define SVC_RESOURCELIST 43 |
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#define SVC_NEWMOVEVARS 44 |
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#define SVC_RESOURCEREQUEST 45 |
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#define SVC_CUSTOMIZATION 46 |
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#define SVC_CROSSHAIRANGLE 47 |
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#define SVC_SOUNDFADE 48 |
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#define SVC_FILETXFERFAILED 49 |
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#define SVC_HLTV 50 |
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#define SVC_DIRECTOR 51 |
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#define SVC_VOICEINIT 52 |
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#define SVC_VOICEDATA 53 |
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#define SVC_SENDEXTRAINFO 54 |
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#define SVC_TIMESCALE 55 |
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#define SVC_RESOURCELOCATION 56 |
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#define SVC_SENDCVARVALUE 57 |
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#define SVC_SENDCVARVALUE2 58 |