Protection System For Counter-Strike 1.6
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#pragma once
#include "main.h"
typedef void(*pfnEngineMessage)();
typedef void(*pfnEventMsgHook)(event_args_t *args);
typedef unsigned __int16 uint16;
typedef struct Color24
{
BYTE R, G, B;
} TColor24, *PColor24;
typedef struct UserMsg
{
int number;
int size;
char name[16];
struct UserMsg* next;
pfnUserMsgHook pfn;
} *PUserMsg;
typedef struct EngineMsg
{
int number;
char* name;
pfnEngineMessage pfn;
} *PEngineMsg;
typedef struct EventMsg
{
struct EventMsg* next;
char* name;
pfnEventMsgHook pfn;
} *PEventMsg;
typedef struct cmd_s
{
struct cmd_s *next;
char *name;
xcommand_t function;
int flags;
} cmd_t, *pcmd_t;
typedef struct sizebuf_s
{
const char *buffername;
uint16 flags;
byte *data;
int maxsize;
int cursize;
} sizebuf_t;
typedef struct GameInfo_s
{
char* GameName;
char* GameVersion;
BYTE Protocol;
DWORD Build;
} GameInfo_t, *pGameInfo_s;
typedef struct cl_clientfuncs_s
{
int(*Initialize) (cl_enginefunc_t *pEnginefuncs, int iVersion);
int(*HUD_Init) (void);
int(*HUD_VidInit) (void);
void(*HUD_Redraw) (float time, int intermission);
int(*HUD_UpdateClientData) (client_data_t *pcldata, float flTime);
int(*HUD_Reset) (void);
void(*HUD_PlayerMove) (struct playermove_s *ppmove, int server);
void(*HUD_PlayerMoveInit) (struct playermove_s *ppmove);
char(*HUD_PlayerMoveTexture) (char *name);
void(*IN_ActivateMouse) (void);
void(*IN_DeactivateMouse) (void);
void(*IN_MouseEvent) (int mstate);
void(*IN_ClearStates) (void);
void(*IN_Accumulate) (void);
void(*CL_CreateMove) (float frametime, struct usercmd_s *cmd, int active);
int(*CL_IsThirdPerson) (void);
void(*CL_CameraOffset) (float *ofs);
struct kbutton_s *(*KB_Find) (const char *name);
void(*CAM_Think) (void);
void(*V_CalcRefdef) (struct ref_params_s *pparams);
int(*HUD_AddEntity) (int type, struct cl_entity_s *ent, const char *modelname);
void(*HUD_CreateEntities) (void);
void(*HUD_DrawNormalTriangles) (void);
void(*HUD_DrawTransparentTriangles) (void);
void(*HUD_StudioEvent) (const struct mstudioevent_s *event, const struct cl_entity_s *entity);
void(*HUD_PostRunCmd) (struct local_state_s *from, struct local_state_s *to, struct usercmd_s *cmd, int runfuncs, double time, unsigned int random_seed);
void(*HUD_Shutdown) (void);
void(*HUD_TxferLocalOverrides) (struct entity_state_s *state, const struct clientdata_s *client);
void(*HUD_ProcessPlayerState) (struct entity_state_s *dst, const struct entity_state_s *src);
void(*HUD_TxferPredictionData) (struct entity_state_s *ps, const struct entity_state_s *pps, struct clientdata_s *pcd, const struct clientdata_s *ppcd, struct weapon_data_s *wd, const struct weapon_data_s *pwd);
void(*Demo_ReadBuffer) (int size, unsigned char *buffer);
int(*HUD_ConnectionlessPacket) (struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size);
int(*HUD_GetHullBounds) (int hullnumber, float *mins, float *maxs);
void(*HUD_Frame) (double time);
int(*HUD_Key_Event) (int down, int keynum, const char *pszCurrentBinding);
void(*HUD_TempEntUpdate) (double frametime, double client_time, double cl_gravity, struct tempent_s **ppTempEntFree, struct tempent_s **ppTempEntActive, int(*Callback_AddVisibleEntity)(struct cl_entity_s *pEntity), void(*Callback_TempEntPlaySound)(struct tempent_s *pTemp, float damp));
struct cl_entity_s *(*HUD_GetUserEntity) (int index);
int(*HUD_VoiceStatus) (int entindex, qboolean bTalking);
int(*HUD_DirectorMessage) (unsigned char command, unsigned int firstObject, unsigned int secondObject, unsigned int flags);
int(*HUD_GetStudioModelInterface) (int version, struct r_studio_interface_s **ppinterface, struct engine_studio_api_s *pstudio);
void(*HUD_CHATINPUTPOSITION_FUNCTION) (int *x, int *y);
int(*HUD_GETPLAYERTEAM_FUNCTION) (int iplayer);
void(*CLIENTFACTORY) (void);
} cl_clientfunc_t;
#define SVC_BAD 0
#define SVC_NOP 1
#define SVC_DISCONNECT 2
#define SVC_EVENT 3
#define SVC_VERSION 4
#define SVC_SETVIEW 5
#define SVC_SOUND 6
#define SVC_TIME 7
#define SVC_PRINT 8
#define SVC_STUFFTEXT 9
#define SVC_SETANGLE 10
#define SVC_SERVERINFO 11
#define SVC_LIGHTSTYLE 12
#define SVC_UPDATEUSERINFO 13
#define SVC_DELTADESCRIPTION 14
#define SVC_CLIENTDATA 15
#define SVC_STOPSOUND 16
#define SVC_PINGS 17
#define SVC_PARTICLE 18
#define SVC_DAMAGE 19
#define SVC_SPAWNSTATIC 20
#define SVC_EVENT_RELIABLE 21
#define SVC_SPAWNBASELINE 22
#define SVC_TEMPENTITY 23
#define SVC_SETPAUSE 24
#define SVC_SIGNONNUM 25
#define SVC_CENTERPRINT 26
#define SVC_KILLEDMONSTER 27
#define SVC_FOUNDSECRET 28
#define SVC_SPAWNSTATICSOUND 29
#define SVC_INTERMISSION 30
#define SVC_FINALE 31
#define SVC_CDTRACK 32
#define SVC_RESTORE 33
#define SVC_CUTSCENE 34
#define SVC_WEAPONANIM 35
#define SVC_DECALNAME 36
#define SVC_ROOMTYPE 37
#define SVC_ADDANGLE 38
#define SVC_NEWUSERMSG 39
#define SVC_PACKETENTITIES 40
#define SVC_DELTAPACKETENTITIES 41
#define SVC_CHOKE 42
#define SVC_RESOURCELIST 43
#define SVC_NEWMOVEVARS 44
#define SVC_RESOURCEREQUEST 45
#define SVC_CUSTOMIZATION 46
#define SVC_CROSSHAIRANGLE 47
#define SVC_SOUNDFADE 48
#define SVC_FILETXFERFAILED 49
#define SVC_HLTV 50
#define SVC_DIRECTOR 51
#define SVC_VOICEINIT 52
#define SVC_VOICEDATA 53
#define SVC_SENDEXTRAINFO 54
#define SVC_TIMESCALE 55
#define SVC_RESOURCELOCATION 56
#define SVC_SENDCVARVALUE 57
#define SVC_SENDCVARVALUE2 58