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54 lines
1.6 KiB
54 lines
1.6 KiB
/*** |
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* |
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* Copyright (c) 1999, 2000, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#if !defined( TRIANGLEAPIH ) |
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#define TRIANGLEAPIH |
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#pragma once |
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typedef enum |
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{ |
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TRI_FRONT = 0, |
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TRI_NONE = 1, |
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} TRICULLSTYLE; |
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#define TRI_API_VERSION 1 |
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#define TRI_TRIANGLES 0 |
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#define TRI_TRIANGLE_FAN 1 |
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#define TRI_QUADS 2 |
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#define TRI_POLYGON 3 |
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#define TRI_LINES 4 |
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#define TRI_TRIANGLE_STRIP 5 |
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#define TRI_QUAD_STRIP 6 |
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typedef struct triangleapi_s |
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{ |
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int version; |
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void ( *RenderMode )( int mode ); |
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void ( *Begin )( int primitiveCode ); |
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void ( *End ) ( void ); |
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void ( *Color4f ) ( float r, float g, float b, float a ); |
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void ( *Color4ub ) ( unsigned char r, unsigned char g, unsigned char b, unsigned char a ); |
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void ( *TexCoord2f ) ( float u, float v ); |
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void ( *Vertex3fv ) ( float *worldPnt ); |
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void ( *Vertex3f ) ( float x, float y, float z ); |
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void ( *Brightness ) ( float brightness ); |
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void ( *CullFace ) ( TRICULLSTYLE style ); |
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int ( *SpriteTexture ) ( struct model_s *pSpriteModel, int frame ); |
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int ( *WorldToScreen ) ( float *world, float *screen ); // Returns 1 if it's z clipped |
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} triangleapi_t; |
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#endif // !TRIANGLEAPIH
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