Protection System For Counter-Strike 1.6
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#pragma once
#include "Main.h"
int ResetHUD( const char *pszName , int iSize , void *pbuf );
int SetFOV( const char *pszName , int iSize , void *pbuf );
int TeamInfo( const char *pszName , int iSize , void *pbuf );
int NVGToggle( const char *pszName , int iSize , void *pbuf );
int CurWeapon( const char *pszName , int iSize , void *pbuf );
int DeathMsg( const char *pszName , int iSize , void *pbuf );
extern pfnUserMsgHook pResetHUD;
extern pfnUserMsgHook pSetFOV;
extern pfnUserMsgHook pTeamInfo;
extern pfnUserMsgHook pCurWeapon;
extern pfnUserMsgHook pDeathMsg;