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52 lines
1.2 KiB
52 lines
1.2 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#if !defined ( WEAPONINFOH ) |
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#define WEAPONINFOH |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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// Info about weapons player might have in his/her possession |
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typedef struct weapon_data_s |
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{ |
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int m_iId; |
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int m_iClip; |
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float m_flNextPrimaryAttack; |
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float m_flNextSecondaryAttack; |
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float m_flTimeWeaponIdle; |
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int m_fInReload; |
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int m_fInSpecialReload; |
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float m_flNextReload; |
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float m_flPumpTime; |
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float m_fReloadTime; |
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float m_fAimedDamage; |
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float m_fNextAimBonus; |
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int m_fInZoom; |
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int m_iWeaponState; |
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int iuser1; |
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int iuser2; |
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int iuser3; |
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int iuser4; |
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float fuser1; |
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float fuser2; |
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float fuser3; |
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float fuser4; |
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} weapon_data_t; |
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#endif
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