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539 lines
15 KiB
539 lines
15 KiB
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============ |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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// 06/25/2002 MAH |
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// This header file has been modified to now include the proper BSP model |
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// structure definitions for each of the two Quakeworld client renderers: |
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// software mode and GL mode. Originally, Valve only supplied it with |
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// the software mode definitions, which caused General Protection Fault's |
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// when accessing members of the structures that are different between |
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// the two versions. These are: 'mnode_t', 'mleaf_t', 'msurface_t' and |
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// 'texture_t'. To select the GL hardware rendering versions of these |
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// structures, define 'HARDWARE_MODE' as a preprocessor symbol, otherwise |
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// it will default to software mode as supplied. |
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// com_model.h |
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#if !defined( COM_MODEL_H ) |
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#define COM_MODEL_H |
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#if defined( _WIN32 ) |
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#pragma once |
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#endif |
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#define HARDWARE_MODE |
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#define STUDIO_RENDER 1 |
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#define STUDIO_EVENTS 2 |
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#define MAX_CLIENTS 32 |
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#define MAX_EDICTS 900 |
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#define MAX_MODEL_NAME 64 |
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#define MAX_MAP_HULLS 4 |
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#define MIPLEVELS 4 |
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#define NUM_AMBIENTS 4 // automatic ambient sounds |
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#define MAXLIGHTMAPS 4 |
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#define PLANE_ANYZ 5 |
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#define ALIAS_Z_CLIP_PLANE 5 |
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// flags in finalvert_t.flags |
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#define ALIAS_LEFT_CLIP 0x0001 |
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#define ALIAS_TOP_CLIP 0x0002 |
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#define ALIAS_RIGHT_CLIP 0x0004 |
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#define ALIAS_BOTTOM_CLIP 0x0008 |
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#define ALIAS_Z_CLIP 0x0010 |
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#define ALIAS_ONSEAM 0x0020 |
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#define ALIAS_XY_CLIP_MASK 0x000F |
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#define ZISCALE ((float)0x8000) |
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#define CACHE_SIZE 32 // used to align key data structures |
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typedef enum |
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{ |
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mod_brush, |
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mod_sprite, |
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mod_alias, |
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mod_studio |
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} modtype_t; |
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// must match definition in modelgen.h |
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#ifndef SYNCTYPE_T |
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#define SYNCTYPE_T |
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typedef enum |
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{ |
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ST_SYNC=0, |
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ST_RAND |
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} synctype_t; |
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#endif |
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typedef struct |
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{ |
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float mins[3], maxs[3]; |
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float origin[3]; |
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int headnode[MAX_MAP_HULLS]; |
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int visleafs; // not including the solid leaf 0 |
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int firstface, numfaces; |
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} dmodel_t; |
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// plane_t structure |
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// 06/23/2002 MAH |
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// This structure is the same in QW source files |
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// 'model.h' and 'gl_model.h' |
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typedef struct mplane_s |
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{ |
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vec3_t normal; // surface normal |
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float dist; // closest appoach to origin |
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byte type; // for texture axis selection and fast side tests |
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byte signbits; // signx + signy<<1 + signz<<1 |
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byte pad[2]; |
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} mplane_t; |
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typedef struct |
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{ |
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vec3_t position; |
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} mvertex_t; |
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// 06/23/2002 MAH |
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// This structure is the same in QW source files |
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// 'model.h' and 'gl_model.h' |
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typedef struct |
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{ |
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unsigned short v[2]; |
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unsigned int cachededgeoffset; |
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} medge_t; |
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#ifndef HARDWARE_MODE |
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// 06/23/2002 MAH |
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// This structure is different between hardware and software mode |
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// |
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// software mode - QW 'model.h' |
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typedef struct texture_s |
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{ |
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char name[16]; |
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unsigned width, height; |
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int anim_total; // total tenths in sequence ( 0 = no) |
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int anim_min, anim_max; // time for this frame min <=time< max |
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struct texture_s *anim_next; // in the animation sequence |
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struct texture_s *alternate_anims; // bmodels in frame 1 use these |
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unsigned offsets[MIPLEVELS]; // four mip maps stored |
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unsigned paloffset; |
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} texture_t; |
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#else |
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// |
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// hardware mode - QW 'gl_model.h' |
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typedef struct texture_s |
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{ |
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char name[16]; |
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unsigned width, height; |
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int gl_texturenum; |
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struct msurface_s *texturechain; // for gl_texsort drawing |
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int anim_total; // total tenths in sequence ( 0 = no) |
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int anim_min, anim_max; // time for this frame min <=time< max |
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struct texture_s *anim_next; // in the animation sequence |
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struct texture_s *alternate_anims; // bmodels in frmae 1 use these |
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unsigned offsets[MIPLEVELS]; // four mip maps stored |
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} texture_t; |
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#endif |
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// 06/23/2002 MAH |
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// This structure is the same in QW source files |
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// 'model.h' and 'gl_model.h' |
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typedef struct |
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{ |
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float vecs[2][4]; // [s/t] unit vectors in world space. |
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// [i][3] is the s/t offset relative to the origin. |
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// s or t = dot(3Dpoint,vecs[i])+vecs[i][3] |
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float mipadjust; // ?? mipmap limits for very small surfaces |
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texture_t *texture; |
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int flags; // sky or slime, no lightmap or 256 subdivision |
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} mtexinfo_t; |
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#ifdef HARDWARE_MODE |
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// 06/23/2002 MAH |
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// This structure is only need for hardware rendering |
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#define VERTEXSIZE 7 |
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typedef struct glpoly_s |
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{ |
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struct glpoly_s *next; |
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struct glpoly_s *chain; |
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int numverts; |
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int flags; // for SURF_UNDERWATER |
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// 07/24/2003 R9 - not actually four! AHA! AHAHAHAHAHAHA! hack. |
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float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2) |
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} glpoly_t; |
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#endif |
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#ifndef HARDWARE_MODE |
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// 06/23/2002 MAH |
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// This structure is different between hardware and software mode |
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// |
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// Software Mode - QW 'model.h' |
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typedef struct mnode_s |
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{ |
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// common with leaf |
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int contents; // 0, to differentiate from leafs |
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int visframe; // node needs to be traversed if current |
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short minmaxs[6]; // for bounding box culling |
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struct mnode_s *parent; |
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// node specific |
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mplane_t *plane; |
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struct mnode_s *children[2]; |
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unsigned short firstsurface; |
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unsigned short numsurfaces; |
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} mnode_t; |
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#else |
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// |
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// hardware mode - QW 'gl_model.h' |
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typedef struct mnode_s |
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{ |
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// common with leaf |
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int contents; // 0, to differentiate from leafs |
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int visframe; // node needs to be traversed if current |
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float minmaxs[6]; // for bounding box culling |
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struct mnode_s *parent; |
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// node specific |
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mplane_t *plane; |
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struct mnode_s *children[2]; |
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unsigned short firstsurface; |
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unsigned short numsurfaces; |
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} mnode_t; |
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#endif |
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typedef struct msurface_s msurface_t; |
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typedef struct decal_s decal_t; |
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// JAY: Compress this as much as possible |
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struct decal_s |
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{ |
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decal_t *pnext; // linked list for each surface |
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msurface_t *psurface; // Surface id for persistence / unlinking |
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short dx; // Offsets into surface texture (in texture coordinates, so we don't need floats) |
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short dy; |
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short texture; // Decal texture |
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byte scale; // Pixel scale |
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byte flags; // Decal flags |
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short entityIndex; // Entity this is attached to |
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}; |
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#ifndef HARDWARE_MODE |
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// 06/23/2002 MAH |
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// This structure is different between hardware and software mode |
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// |
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// Software Mode - QW 'model.h' |
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typedef struct mleaf_s |
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{ |
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// common with node |
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int contents; // wil be a negative contents number |
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int visframe; // node needs to be traversed if current |
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short minmaxs[6]; // for bounding box culling |
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struct mnode_s *parent; |
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// leaf specific |
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byte *compressed_vis; |
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struct efrag_s *efrags; |
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msurface_t **firstmarksurface; |
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int nummarksurfaces; |
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int key; // BSP sequence number for leaf's contents |
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byte ambient_sound_level[NUM_AMBIENTS]; |
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} mleaf_t; |
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#else |
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// |
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// hardware renderer - QW 'gl_model.h' |
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typedef struct mleaf_s |
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{ |
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// common with node |
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int contents; // wil be a negative contents number |
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int visframe; // node needs to be traversed if current |
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float minmaxs[6]; // for bounding box culling |
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struct mnode_s *parent; |
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// leaf specific |
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byte *compressed_vis; |
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struct efrag_s *efrags; |
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msurface_t **firstmarksurface; |
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int nummarksurfaces; |
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int key; // BSP sequence number for leaf's contents |
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byte ambient_sound_level[NUM_AMBIENTS]; |
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} mleaf_t; |
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#endif |
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#ifndef HARDWARE_MODE |
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// |
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// software renderer - QW 'model.h' |
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struct msurface_s |
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{ |
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int visframe; // should be drawn when node is crossed |
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int dlightframe; // last frame the surface was checked by an animated light |
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int dlightbits; // dynamically generated. Indicates if the surface illumination |
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// is modified by an animated light. |
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mplane_t *plane; // pointer to shared plane |
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int flags; // see SURF_ #defines |
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int firstedge; // look up in model->surfedges[], negative numbers |
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int numedges; // are backwards edges |
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// surface generation data |
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// 06/23/2002 MAH |
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// WARNING: this structure is not defined anywhere in the HL SDK 2.2 |
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// headers. See Quakeworld client software mode source for this |
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struct surfcache_s *cachespots[MIPLEVELS]; |
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short texturemins[2]; // smallest s/t position on the surface. |
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short extents[2]; // ?? s/t texture size, 1..256 for all non-sky surfaces |
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mtexinfo_t *texinfo; |
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// lighting info |
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byte styles[MAXLIGHTMAPS]; // index into d_lightstylevalue[] for animated lights |
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// no one surface can be effected by more than 4 |
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// animated lights. |
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color24 *samples; // actual light map data for this surface |
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decal_t *pdecals; |
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}; |
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#else |
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// |
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// hardware renderer - QW 'gl_model.h' |
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// 06/23/2002 2230 MAH |
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// WARNING - the above indicates this structure was modified |
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// for Half-Life this structure needs VERIFICATION |
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// 06/23/2002 2300 MAH - the below version for hardware agrees |
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// with a hexadecimal data dump of these structures taken |
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// from a running game. |
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typedef struct msurface_s |
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{ |
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int visframe; // should be drawn when node is crossed |
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mplane_t *plane; |
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int flags; |
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int firstedge; // look up in model->surfedges[], negative numbers |
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int numedges; // are backwards edges |
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short texturemins[2]; |
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short extents[2]; |
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int light_s, light_t; // gl lightmap coordinates |
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glpoly_t *polys; // multiple if warped |
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struct msurface_s *texturechain; |
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mtexinfo_t *texinfo; |
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// lighting info |
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int dlightframe; |
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int dlightbits; |
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int lightmaptexturenum; |
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byte styles[MAXLIGHTMAPS]; |
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int cached_light[MAXLIGHTMAPS]; // values currently used in lightmap |
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qboolean cached_dlight; // true if dynamic light in cache |
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// byte *samples; // [numstyles*surfsize] |
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color24 *samples; // note: this is the actual lightmap data for this surface |
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decal_t *pdecals; |
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} msurface_t; |
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#endif |
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// |
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// 06/23/2002 MAH |
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// Note: this structure is exactly the same in QW software |
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// and hardware renderers QW - 'bspfile.h' |
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typedef struct |
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{ |
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int planenum; |
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short children[2]; // negative numbers are contents |
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} dclipnode_t; |
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// |
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// 06/23/2002 MAH |
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// Note: this structure is exactly the same in QW software |
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// and hardware renderers 'model.h' and 'gl_model.h' |
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typedef struct hull_s |
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{ |
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dclipnode_t *clipnodes; |
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mplane_t *planes; |
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int firstclipnode; |
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int lastclipnode; |
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vec3_t clip_mins; |
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vec3_t clip_maxs; |
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} hull_t; |
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#if !defined( CACHE_USER ) && !defined( QUAKEDEF_H ) |
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#define CACHE_USER |
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typedef struct cache_user_s |
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{ |
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void *data; |
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} cache_user_t; |
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#endif |
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typedef struct model_s |
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{ |
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char name[ MAX_MODEL_NAME ]; // +0x000 |
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qboolean needload; // +0x040 bmodels and sprites don't cache normally |
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modtype_t type; // +0x044 |
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int numframes; // +0x048 |
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synctype_t synctype; // +0x04C |
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int flags; // +0x050 |
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// |
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// volume occupied by the model |
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// |
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vec3_t mins, maxs; // +0x054, +060 |
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float radius; // +0x06C |
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// |
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// brush model |
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// |
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int firstmodelsurface, nummodelsurfaces; // +0x070, +0x074 |
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int numsubmodels; // +0x078 |
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dmodel_t *submodels; // +0x07C |
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int numplanes; // +0x080 |
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mplane_t *planes; // +0x084 |
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int numleafs; // +0x088 number of visible leafs, not counting 0 |
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struct mleaf_s *leafs; // +0x08C |
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int numvertexes; // +0x090 |
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mvertex_t *vertexes; // +0x094 |
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int numedges; // +0x098 |
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medge_t *edges; // +0x09C |
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int numnodes; // +0x0A0 |
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mnode_t *nodes; // +0x0A4 |
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int numtexinfo; // +0x0A8 |
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mtexinfo_t *texinfo; // +0x0AC |
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int numsurfaces; // +0x0B0 |
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msurface_t *surfaces; // +0x0B4 |
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int numsurfedges; |
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int *surfedges; |
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int numclipnodes; |
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dclipnode_t *clipnodes; |
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int nummarksurfaces; |
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msurface_t **marksurfaces; |
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hull_t hulls[MAX_MAP_HULLS]; |
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int numtextures; |
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texture_t **textures; |
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byte *visdata; |
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color24 *lightdata; |
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char *entities; |
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// |
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// additional model data |
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// |
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cache_user_t cache; // only access through Mod_Extradata |
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} model_t; |
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typedef vec_t vec4_t[4]; |
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typedef struct alight_s |
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{ |
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int ambientlight; // clip at 128 |
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int shadelight; // clip at 192 - ambientlight |
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vec3_t color; |
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float *plightvec; |
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} alight_t; |
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typedef struct auxvert_s |
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{ |
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float fv[3]; // viewspace x, y |
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} auxvert_t; |
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// |
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// ------------------ Player Model Animation Info ---------------- |
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// |
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//#include "custom.h" |
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#include "ValveSDK/engine/custom.h" |
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#define MAX_INFO_STRING 256 |
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#define MAX_SCOREBOARDNAME 32 |
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typedef struct player_info_s |
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{ |
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// User id on server |
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int userid; |
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// User info string |
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char userinfo[ MAX_INFO_STRING ]; |
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// Name |
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char name[ MAX_SCOREBOARDNAME ]; |
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// Spectator or not, unused |
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int spectator; |
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int ping; |
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int packet_loss; |
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// skin information |
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char model[MAX_QPATH]; |
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int topcolor; |
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int bottomcolor; |
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// last frame rendered |
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int renderframe; |
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// Gait frame estimation |
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int gaitsequence; |
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float gaitframe; |
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float gaityaw; |
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vec3_t prevgaitorigin; |
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customization_t customdata; |
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} player_info_t; |
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#endif // #if !defined(COM_MODEL_H)
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