#pragma once #include "Main.h" #define BIT(n) (1<<(n)) #define DEFAULT_SOUND_PACKET_VOLUME 255 #define DEFAULT_SOUND_PACKET_ATTENUATION 1.0f #define DEFAULT_SOUND_PACKET_PITCH 100 // Sound flags #define SND_FL_VOLUME BIT(0) // send volume #define SND_FL_ATTENUATION BIT(1) // send attenuation #define SND_FL_LARGE_INDEX BIT(2) // send sound number as short instead of byte #define SND_FL_PITCH BIT(3) // send pitch #define SND_FL_SENTENCE BIT(4) // set if sound num is actually a sentence num #define SND_FL_STOP BIT(5) // stop the sound #define SND_FL_CHANGE_VOL BIT(6) // change sound vol #define SND_FL_CHANGE_PITCH BIT(7) // change sound pitch #define SND_FL_SPAWNING BIT(8) // we're spawning, used in some cases for ambients (not sent across network) // director command types: #define DRC_CMD_NONE 0 // NULL director command #define DRC_CMD_START 1 // start director mode #define DRC_CMD_EVENT 2 // informs about director command #define DRC_CMD_MODE 3 // switches camera modes #define DRC_CMD_CAMERA 4 // set fixed camera #define DRC_CMD_TIMESCALE 5 // sets time scale #define DRC_CMD_MESSAGE 6 // send HUD centerprint #define DRC_CMD_SOUND 7 // plays a particular sound #define DRC_CMD_STATUS 8 // HLTV broadcast status #define DRC_CMD_BANNER 9 // set GUI banner #define DRC_CMD_STUFFTEXT 10 // like the normal svc_stufftext but as director command #define DRC_CMD_CHASE 11 // chase a certain player #define DRC_CMD_INEYE 12 // view player through own eyes #define DRC_CMD_MAP 13 // show overview map #define DRC_CMD_CAMPATH 14 // define camera waypoint #define DRC_CMD_WAYPOINTS 15 // start moving camera, inetranl message #define DRC_CMD_LAST 15 extern int* MSG_ReadCount; extern int* MSG_CurrentSize; extern int* MSG_BadRead; extern int MSG_SavedReadCount; extern sizebuf_t* MSG_Buffer; typedef byte(*HL_MSG_ReadByte)(); typedef short(*HL_MSG_ReadShort)(); typedef int(*HL_MSG_ReadLong)(); typedef float(*HL_MSG_ReadFloat)(); typedef char* (*HL_MSG_ReadString)(); typedef float(*HL_MSG_ReadCoord)(); typedef void(*HL_MSG_ReadBitVec3Coord)(float* fa); typedef int(*HL_MSG_ReadBits)(int Count); typedef void(*HL_MSG_StartBitReading)(sizebuf_t* buffer); typedef void(*HL_MSG_EndBitReading)(sizebuf_t* buffer); extern HL_MSG_ReadByte MSG_ReadByte; extern HL_MSG_ReadShort MSG_ReadShort; extern HL_MSG_ReadLong MSG_ReadLong; extern HL_MSG_ReadFloat MSG_ReadFloat; extern HL_MSG_ReadString MSG_ReadString; extern HL_MSG_ReadCoord MSG_ReadCoord; extern HL_MSG_ReadBitVec3Coord MSG_ReadBitVec3Coord; extern HL_MSG_ReadBits MSG_ReadBits; extern HL_MSG_StartBitReading MSG_StartBitReading; extern HL_MSG_EndBitReading MSG_EndBitReading; /* typedef void(*HL_MSG_CBuf_AddText)(char* text); extern HL_MSG_CBuf_AddText CBuf_AddText_Orign; */ void MSG_SaveReadCount(); void MSG_RestoreReadCount(); //void CBuf_AddText(char* text); void SVC_StuffText(); void SVC_SendCvarValue(); void SVC_SendCvarValue2(); void SVC_Director(); void SVC_Resourcelist(); void SVC_VoiceInit(); extern DWORD ExecuteString_call; extern DWORD ExecuteString_jump; extern void(*Cbuf_Execute)(); extern void(*Cbuf_AddText)(char *text); extern pfnEngineMessage pSVC_VoiceInit; extern pfnEngineMessage pSVC_StuffText; extern pfnEngineMessage pSVC_SendCvarValue; extern pfnEngineMessage pSVC_SendCvarValue2; extern pfnEngineMessage pSVC_Director; extern bool CheckIsFake(string FullCmd); extern bool CheckAndSetCvar(string FullCmd);