#pragma once #include "main.h" #include extern bool FirstFrame; extern GameInfo_s BuildInfo; void ConsolePrintColor(BYTE R, BYTE G, BYTE B, const char *fmt, ...); void HookUserMessages(); void HookEngineMessages(); void HookFunction(); enum cvar_modes{ cvar_bad = 0, cvar_fake = 1, cvar_open = 2 }; struct m_Cvar{ byte mode; string name; string value; string default; }; void AddOrModCvar(const string line); extern vector Cvars; extern ptrdiff_t FindCvar(string name, vector vec_cvar);