From f8bf449d58e31f9b24bb6892601cf18c409aa920 Mon Sep 17 00:00:00 2001 From: shelru Date: Mon, 12 Sep 2016 10:39:49 +0300 Subject: [PATCH] Delete engine_launcher_api.h --- MiniBase/engine_launcher_api.h | 104 --------------------------------- 1 file changed, 104 deletions(-) delete mode 100644 MiniBase/engine_launcher_api.h diff --git a/MiniBase/engine_launcher_api.h b/MiniBase/engine_launcher_api.h deleted file mode 100644 index d23cd1a..0000000 --- a/MiniBase/engine_launcher_api.h +++ /dev/null @@ -1,104 +0,0 @@ -// engine/launcher interface -#if !defined( ENGINE_LAUNCHER_APIH ) -#define ENGINE_LAUNCHER_APIH -#ifdef _WIN32 -#pragma once -#endif - -typedef void ( *xcommand_t ) ( void ); - -#define RENDERTYPE_UNDEFINED 0 -#define RENDERTYPE_SOFTWARE 1 -#define RENDERTYPE_HARDWARE 2 -#define RENDERTYPE_D3D 3 - -#define ENGINE_LAUNCHER_API_VERSION 1 - -typedef struct engine_api_s -{ - int version; - int rendertype; - int size; - - // Functions - int ( *GetEngineState ) ( void ); - void ( *Cbuf_AddText ) ( char *text ); // append cmd at end of buf - void ( *Cbuf_InsertText ) ( char *text ); // insert cmd at start of buf - void ( *Cmd_AddCommand ) ( char *cmd_name, void ( *funcname )( void ) ); - int ( *Cmd_Argc ) ( void ); - char *( *Cmd_Args ) ( void ); - char *( *Cmd_Argv ) ( int arg ); - void ( *Con_Printf ) ( char *, ... ); - void ( *Con_SafePrintf ) ( char *, ... ); - void ( *Cvar_Set ) ( char *var_name, char *value ); - void ( *Cvar_SetValue ) ( char *var_name, float value ); - int ( *Cvar_VariableInt ) ( char *var_name ); - char *( *Cvar_VariableString ) ( char *var_name ); - float ( *Cvar_VariableValue ) ( char *var_name ); - void ( *ForceReloadProfile ) ( void ); - int ( *GetGameInfo ) ( struct GameInfo_s *pGI, char *pszChannel ); - void ( *GameSetBackground ) ( int bBack ); - void ( *GameSetState ) ( int iState ); - void ( *GameSetSubState ) ( int iState ); - int ( *GetPauseState ) ( void ); - int ( *Host_Frame ) ( float time, int iState, int *stateInfo ); - void ( *Host_GetHostInfo ) ( float *fps, int *nActive, int *nSpectators, int *nMaxPlayers, char *pszMap ); - void ( *Host_Shutdown ) ( void ); - int ( *Game_Init ) ( char *lpCmdLine, unsigned char *pMem, int iSize, struct exefuncs_s *pef, void *, int ); - void ( *IN_ActivateMouse ) ( void ); - void ( *IN_ClearStates ) ( void ); - void ( *IN_DeactivateMouse ) ( void ); - void ( *IN_MouseEvent ) ( int mstate ); - void ( *Keyboard_ReturnToGame ) ( void ); - void ( *Key_ClearStates ) ( void ); - void ( *Key_Event ) ( int key, int down ); - int ( *LoadGame ) ( const char *pszSlot ); - void ( *S_BlockSound ) ( void ); - void ( *S_ClearBuffer ) ( void ); - void ( *S_GetDSPointer ) ( struct IDirectSound **lpDS, struct IDirectSoundBuffer **lpDSBuf ); - void *( *S_GetWAVPointer ) ( void ); - void ( *S_UnblockSound ) ( void ); - int ( *SaveGame ) ( const char *pszSlot, const char *pszComment ); - void ( *SetAuth ) ( void *pobj ); - void ( *SetMessagePumpDisableMode ) ( int bMode ); - void ( *SetPauseState ) ( int bPause ); - void ( *SetStartupMode ) ( int bMode ); - void ( *SNDDMA_Shutdown ) ( void ); - void ( *Snd_AcquireBuffer ) ( void ); - void ( *Snd_ReleaseBuffer ) ( void ); - void ( *StoreProfile ) ( void ); - double ( *Sys_FloatTime ) ( void ); - void ( *VID_UpdateWindowVars ) ( void *prc, int x, int y ); - void ( *VID_UpdateVID ) ( struct viddef_s *pvid ); - - // VGUI interfaces - void ( *VGui_CallEngineSurfaceProc ) ( void* hwnd, unsigned int msg, unsigned int wparam, long lparam ); - - // notifications that the launcher is taking/giving focus to the engine - void ( *EngineTakingFocus ) ( void ); - void ( *LauncherTakingFocus ) ( void ); - -#ifdef _WIN32 - // Only filled in by rendertype RENDERTYPE_HARDWARE - void ( *GL_Init ) ( void ); - int ( *GL_SetMode ) ( HWND hwndGame, HDC *pmaindc, HGLRC *pbaseRC, int fD3D, const char *p, const char *pszCmdLine ); - void ( *GL_Shutdown ) ( HWND hwnd, HDC hdc, HGLRC hglrc ); - - void ( *QGL_D3DShared ) ( struct tagD3DGlobals *d3dGShared ); - - int ( WINAPI *glSwapBuffers ) ( HDC dc ); - void ( *DirectorProc ) ( unsigned int cmd, void * params ); -#else - // NOT USED IN LINUX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - void ( *GL_Init ) ( void ); - void ( *GL_SetMode ) ( void ); - void ( *GL_Shutdown ) ( void ); - void ( *QGL_D3DShared ) ( void ); - void ( *glSwapBuffers ) ( void ); - void ( *DirectorProc ) ( void ); - // LINUX -#endif - -} engine_api_t; - -#endif // ENGINE_LAUNCHER_APIH