diff --git a/MiniBase/custom.h b/MiniBase/custom.h deleted file mode 100644 index a9f963c..0000000 --- a/MiniBase/custom.h +++ /dev/null @@ -1,103 +0,0 @@ -/*** -* -* Copyright (c) 1996-2002, Valve LLC. All rights reserved. -* -* This product contains software technology licensed from Id -* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. -* All Rights Reserved. -* -* Use, distribution, and modification of this source code and/or resulting -* object code is restricted to non-commercial enhancements to products from -* Valve LLC. All other use, distribution, or modification is prohibited -* without written permission from Valve LLC. -* -****/ -// Customization.h - -#ifndef CUSTOM_H -#define CUSTOM_H -#ifdef _WIN32 -#pragma once -#endif - -#include "const.h" - -#define MAX_QPATH 64 // Must match value in quakedefs.h - -///////////////// -// Customization -// passed to pfnPlayerCustomization -// For automatic downloading. -typedef enum -{ - t_sound = 0, - t_skin, - t_model, - t_decal, - t_generic, - t_eventscript, - t_world, // Fake type for world, is really t_model -} resourcetype_t; - - -typedef struct -{ - int size; -} _resourceinfo_t; - -typedef struct resourceinfo_s -{ - _resourceinfo_t info[ 8 ]; -} resourceinfo_t; - -#define RES_FATALIFMISSING (1<<0) // Disconnect if we can't get this file. -#define RES_WASMISSING (1<<1) // Do we have the file locally, did we get it ok? -#define RES_CUSTOM (1<<2) // Is this resource one that corresponds to another player's customization - // or is it a server startup resource. -#define RES_REQUESTED (1<<3) // Already requested a download of this one -#define RES_PRECACHED (1<<4) // Already precached -#define RES_ALWAYS (1<<5) // download always even if available on client -#define RES_CHECKFILE (1<<7) // check file on client - -#include "crc.h" - -typedef struct resource_s -{ - char szFileName[MAX_QPATH]; // File name to download/precache. - resourcetype_t type; // t_sound, t_skin, t_model, t_decal. - int nIndex; // For t_decals - int nDownloadSize; // Size in Bytes if this must be downloaded. - unsigned char ucFlags; - -// For handling client to client resource propagation - unsigned char rgucMD5_hash[16]; // To determine if we already have it. - unsigned char playernum; // Which player index this resource is associated with, if it's a custom resource. - - unsigned char rguc_reserved[ 32 ]; // For future expansion - struct resource_s *pNext; // Next in chain. - struct resource_s *pPrev; -} resource_t; - -typedef struct customization_s -{ - qboolean bInUse; // Is this customization in use; - resource_t resource; // The resource_t for this customization - qboolean bTranslated; // Has the raw data been translated into a useable format? - // (e.g., raw decal .wad make into texture_t *) - int nUserData1; // Customization specific data - int nUserData2; // Customization specific data - void *pInfo; // Buffer that holds the data structure that references the data (e.g., the cachewad_t) - void *pBuffer; // Buffer that holds the data for the customization (the raw .wad data) - struct customization_s *pNext; // Next in chain -} customization_t; - -#define FCUST_FROMHPAK ( 1<<0 ) -#define FCUST_WIPEDATA ( 1<<1 ) -#define FCUST_IGNOREINIT ( 1<<2 ) - -void COM_ClearCustomizationList( struct customization_s *pHead, qboolean bCleanDecals); -qboolean COM_CreateCustomization( struct customization_s *pListHead, struct resource_s *pResource, int playernumber, int flags, - struct customization_s **pCustomization, int *nLumps ); -int COM_SizeofResourceList ( struct resource_s *pList, struct resourceinfo_s *ri ); - -#endif // CUSTOM_H