From 0359c53f66698e272337d6c39e208d9829d8a285 Mon Sep 17 00:00:00 2001 From: shelru Date: Mon, 12 Sep 2016 10:40:13 +0300 Subject: [PATCH] Delete cvardef.h --- MiniBase/cvardef.h | 36 ------------------------------------ 1 file changed, 36 deletions(-) delete mode 100644 MiniBase/cvardef.h diff --git a/MiniBase/cvardef.h b/MiniBase/cvardef.h deleted file mode 100644 index a4cf7a4..0000000 --- a/MiniBase/cvardef.h +++ /dev/null @@ -1,36 +0,0 @@ -/*** -* -* Copyright (c) 1999, 2000, Valve LLC. All rights reserved. -* -* This product contains software technology licensed from Id -* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. -* All Rights Reserved. -* -* Use, distribution, and modification of this source code and/or resulting -* object code is restricted to non-commercial enhancements to products from -* Valve LLC. All other use, distribution, or modification is prohibited -* without written permission from Valve LLC. -* -****/ -#ifndef CVARDEF_H -#define CVARDEF_H - -#define FCVAR_ARCHIVE (1<<0) // set to cause it to be saved to vars.rc -#define FCVAR_USERINFO (1<<1) // changes the client's info string -#define FCVAR_SERVER (1<<2) // notifies players when changed -#define FCVAR_EXTDLL (1<<3) // defined by external DLL -#define FCVAR_CLIENTDLL (1<<4) // defined by the client dll -#define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value -#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server. -#define FCVAR_PRINTABLEONLY (1<<7) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ). -#define FCVAR_UNLOGGED (1<<8) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log - -typedef struct cvar_s -{ - char *name; - char *string; - int flags; - float value; - struct cvar_s *next; -} cvar_t; -#endif \ No newline at end of file