mirror of https://github.com/r4sas/ExtraMirror
shelru
8 years ago
committed by
GitHub
1 changed files with 0 additions and 223 deletions
@ -1,223 +0,0 @@
@@ -1,223 +0,0 @@
|
||||
/***
|
||||
* |
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
||||
* |
||||
* This product contains software technology licensed from Id |
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
||||
* All Rights Reserved. |
||||
* |
||||
* Use, distribution, and modification of this source code and/or resulting |
||||
* object code is restricted to non-commercial enhancements to products from |
||||
* Valve LLC. All other use, distribution, or modification is prohibited |
||||
* without written permission from Valve LLC. |
||||
* |
||||
****/ |
||||
// pm_defs.h
|
||||
#if !defined( PM_DEFSH ) |
||||
#define PM_DEFSH |
||||
#pragma once |
||||
|
||||
#include "archtypes.h" // DAL |
||||
#define MAX_PHYSENTS 600 // Must have room for all entities in the world.
|
||||
#define MAX_MOVEENTS 64 |
||||
#define MAX_CLIP_PLANES 5 |
||||
|
||||
#define PM_NORMAL 0x00000000 |
||||
#define PM_STUDIO_IGNORE 0x00000001 // Skip studio models
|
||||
#define PM_STUDIO_BOX 0x00000002 // Use boxes for non-complex studio models (even in traceline)
|
||||
#define PM_GLASS_IGNORE 0x00000004 // Ignore entities with non-normal rendermode
|
||||
#define PM_WORLD_ONLY 0x00000008 // Only trace against the world
|
||||
|
||||
// Values for flags parameter of PM_TraceLine
|
||||
#define PM_TRACELINE_PHYSENTSONLY 0 |
||||
#define PM_TRACELINE_ANYVISIBLE 1 |
||||
|
||||
|
||||
#include "pm_info.h" |
||||
|
||||
// PM_PlayerTrace results.
|
||||
#include "pmtrace.h" |
||||
|
||||
#if !defined ( USERCMD_H ) |
||||
#include "usercmd.h" |
||||
#endif |
||||
|
||||
// physent_t
|
||||
typedef struct physent_s |
||||
{ |
||||
char name[32]; // Name of model, or "player" or "world".
|
||||
int player; |
||||
vec3_t origin; // Model's origin in world coordinates.
|
||||
struct model_s *model; // only for bsp models
|
||||
struct model_s *studiomodel; // SOLID_BBOX, but studio clip intersections.
|
||||
vec3_t mins, maxs; // only for non-bsp models
|
||||
int info; // For client or server to use to identify (index into edicts or cl_entities)
|
||||
vec3_t angles; // rotated entities need this info for hull testing to work.
|
||||
|
||||
int solid; // Triggers and func_door type WATER brushes are SOLID_NOT
|
||||
int skin; // BSP Contents for such things like fun_door water brushes.
|
||||
int rendermode; // So we can ignore glass
|
||||
|
||||
// Complex collision detection.
|
||||
float frame; |
||||
int sequence; |
||||
byte controller[4]; |
||||
byte blending[2]; |
||||
|
||||
int movetype; |
||||
int takedamage; |
||||
int blooddecal; |
||||
int team; |
||||
int classnumber; |
||||
|
||||
// For mods
|
||||
int iuser1; |
||||
int iuser2; |
||||
int iuser3; |
||||
int iuser4; |
||||
float fuser1; |
||||
float fuser2; |
||||
float fuser3; |
||||
float fuser4; |
||||
vec3_t vuser1; |
||||
vec3_t vuser2; |
||||
vec3_t vuser3; |
||||
vec3_t vuser4; |
||||
} physent_t; |
||||
|
||||
|
||||
typedef struct playermove_s |
||||
{ |
||||
int player_index; // So we don't try to run the PM_CheckStuck nudging too quickly.
|
||||
qboolean server; // For debugging, are we running physics code on server side?
|
||||
|
||||
qboolean multiplayer; // 1 == multiplayer server
|
||||
float time; // realtime on host, for reckoning duck timing
|
||||
float frametime; // Duration of this frame
|
||||
|
||||
vec3_t forward, right, up; // Vectors for angles
|
||||
// player state
|
||||
vec3_t origin; // Movement origin.
|
||||
vec3_t angles; // Movement view angles.
|
||||
vec3_t oldangles; // Angles before movement view angles were looked at.
|
||||
vec3_t velocity; // Current movement direction.
|
||||
vec3_t movedir; // For waterjumping, a forced forward velocity so we can fly over lip of ledge.
|
||||
vec3_t basevelocity; // Velocity of the conveyor we are standing, e.g.
|
||||
|
||||
// For ducking/dead
|
||||
vec3_t view_ofs; // Our eye position.
|
||||
float flDuckTime; // Time we started duck
|
||||
qboolean bInDuck; // In process of ducking or ducked already?
|
||||
|
||||
// For walking/falling
|
||||
int flTimeStepSound; // Next time we can play a step sound
|
||||
int iStepLeft; |
||||
|
||||
float flFallVelocity; |
||||
vec3_t punchangle; |
||||
|
||||
float flSwimTime; |
||||
|
||||
float flNextPrimaryAttack; |
||||
|
||||
int effects; // MUZZLE FLASH, e.g.
|
||||
|
||||
int flags; // FL_ONGROUND, FL_DUCKING, etc.
|
||||
int usehull; // 0 = regular player hull, 1 = ducked player hull, 2 = point hull
|
||||
float gravity; // Our current gravity and friction.
|
||||
float friction; |
||||
int oldbuttons; // Buttons last usercmd
|
||||
float waterjumptime; // Amount of time left in jumping out of water cycle.
|
||||
qboolean dead; // Are we a dead player?
|
||||
int deadflag; |
||||
int spectator; // Should we use spectator physics model?
|
||||
int movetype; // Our movement type, NOCLIP, WALK, FLY
|
||||
|
||||
int onground; |
||||
int waterlevel; |
||||
int watertype; |
||||
int oldwaterlevel; |
||||
|
||||
char sztexturename[256]; |
||||
char chtexturetype; |
||||
|
||||
float maxspeed; |
||||
float clientmaxspeed; // Player specific maxspeed
|
||||
|
||||
// For mods
|
||||
int iuser1; |
||||
int iuser2; |
||||
int iuser3; |
||||
int iuser4; |
||||
float fuser1; |
||||
float fuser2; |
||||
float fuser3; |
||||
float fuser4; |
||||
vec3_t vuser1; |
||||
vec3_t vuser2; |
||||
vec3_t vuser3; |
||||
vec3_t vuser4; |
||||
// world state
|
||||
// Number of entities to clip against.
|
||||
int numphysent; |
||||
physent_t physents[MAX_PHYSENTS]; |
||||
// Number of momvement entities (ladders)
|
||||
int nummoveent; |
||||
// just a list of ladders
|
||||
physent_t moveents[MAX_MOVEENTS]; |
||||
|
||||
// All things being rendered, for tracing against things you don't actually collide with
|
||||
int numvisent; |
||||
physent_t visents[ MAX_PHYSENTS ]; |
||||
|
||||
// input to run through physics.
|
||||
usercmd_t cmd; |
||||
|
||||
// Trace results for objects we collided with.
|
||||
int numtouch; |
||||
pmtrace_t touchindex[MAX_PHYSENTS]; |
||||
|
||||
char physinfo[ MAX_PHYSINFO_STRING ]; // Physics info string
|
||||
|
||||
struct movevars_s *movevars; |
||||
vec3_t player_mins[ 4 ]; |
||||
vec3_t player_maxs[ 4 ]; |
||||
|
||||
// Common functions
|
||||
const char *(*PM_Info_ValueForKey) ( const char *s, const char *key ); |
||||
void (*PM_Particle)( float *origin, int color, float life, int zpos, int zvel); |
||||
int (*PM_TestPlayerPosition) (float *pos, pmtrace_t *ptrace ); |
||||
void (*Con_NPrintf)( int idx, char *fmt, ... ); |
||||
void (*Con_DPrintf)( char *fmt, ... ); |
||||
void (*Con_Printf)( char *fmt, ... ); |
||||
double (*Sys_FloatTime)( void ); |
||||
void (*PM_StuckTouch)( int hitent, pmtrace_t *ptraceresult ); |
||||
int (*PM_PointContents) (float *p, int *truecontents /*filled in if this is non-null*/ ); |
||||
int (*PM_TruePointContents) (float *p); |
||||
int (*PM_HullPointContents) ( struct hull_s *hull, int num, float *p); |
||||
pmtrace_t (*PM_PlayerTrace) (float *start, float *end, int traceFlags, int ignore_pe ); |
||||
struct pmtrace_s *(*PM_TraceLine)( float *start, float *end, int flags, int usehulll, int ignore_pe ); |
||||
int32 (*RandomLong)( int32 lLow, int32 lHigh ); |
||||
float (*RandomFloat)( float flLow, float flHigh ); |
||||
int (*PM_GetModelType)( struct model_s *mod ); |
||||
void (*PM_GetModelBounds)( struct model_s *mod, float *mins, float *maxs ); |
||||
void *(*PM_HullForBsp)( physent_t *pe, float *offset ); |
||||
float (*PM_TraceModel)( physent_t *pEnt, float *start, float *end, trace_t *trace ); |
||||
int (*COM_FileSize)(char *filename); |
||||
byte *(*COM_LoadFile) (char *path, int usehunk, int *pLength); |
||||
void (*COM_FreeFile) ( void *buffer ); |
||||
char *(*memfgets)( byte *pMemFile, int fileSize, int *pFilePos, char *pBuffer, int bufferSize ); |
||||
|
||||
// Functions
|
||||
// Run functions for this frame?
|
||||
qboolean runfuncs; |
||||
void (*PM_PlaySound) ( int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch ); |
||||
const char *(*PM_TraceTexture) ( int ground, float *vstart, float *vend ); |
||||
void (*PM_PlaybackEventFull) ( int flags, int clientindex, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); |
||||
|
||||
pmtrace_t (*PM_PlayerTraceEx) (float *start, float *end, int traceFlags, int (*pfnIgnore)( physent_t *pe ) ); |
||||
int (*PM_TestPlayerPositionEx) (float *pos, pmtrace_t *ptrace, int (*pfnIgnore)( physent_t *pe ) ); |
||||
struct pmtrace_s *(*PM_TraceLineEx)( float *start, float *end, int flags, int usehulll, int (*pfnIgnore)( physent_t *pe ) ); |
||||
} playermove_t; |
||||
|
||||
#endif |
Loading…
Reference in new issue