Protection System For Counter-Strike 1.6
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//========= Copyright <EFBFBD> 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#if !defined( SCREENFADEH )
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#define SCREENFADEH
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#ifdef _WIN32
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#pragma once
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#endif
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typedef struct screenfade_s
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{
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float fadeSpeed; // How fast to fade (tics / second) (+ fade in, - fade out)
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float fadeEnd; // When the fading hits maximum
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float fadeTotalEnd; // Total End Time of the fade (used for FFADE_OUT)
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float fadeReset; // When to reset to not fading (for fadeout and hold)
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byte fader, fadeg, fadeb, fadealpha; // Fade color
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int fadeFlags; // Fading flags
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} screenfade_t;
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#endif // !SCREENFADEH
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