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52 lines
1.2 KiB
52 lines
1.2 KiB
8 years ago
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/***
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*
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* Copyright (c) 1999, 2000, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#if !defined ( WEAPONINFOH )
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#define WEAPONINFOH
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#ifdef _WIN32
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#pragma once
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#endif
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// Info about weapons player might have in his/her possession
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typedef struct weapon_data_s
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{
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int m_iId;
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int m_iClip;
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float m_flNextPrimaryAttack;
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float m_flNextSecondaryAttack;
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float m_flTimeWeaponIdle;
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int m_fInReload;
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int m_fInSpecialReload;
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float m_flNextReload;
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float m_flPumpTime;
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float m_fReloadTime;
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float m_fAimedDamage;
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float m_fNextAimBonus;
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int m_fInZoom;
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int m_iWeaponState;
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int iuser1;
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int iuser2;
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int iuser3;
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int iuser4;
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float fuser1;
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float fuser2;
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float fuser3;
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float fuser4;
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} weapon_data_t;
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#endif
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