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47 lines
1.6 KiB
47 lines
1.6 KiB
8 years ago
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/***
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*
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* Copyright (c) 1999, 2000, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#if !defined( EVENT_FLAGSH )
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#define EVENT_FLAGSH
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#ifdef _WIN32
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#pragma once
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#endif
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// Skip local host for event send.
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#define FEV_NOTHOST (1<<0)
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// Send the event reliably. You must specify the origin and angles and use
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// PLAYBACK_EVENT_FULL for this to work correctly on the server for anything
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// that depends on the event origin/angles. I.e., the origin/angles are not
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// taken from the invoking edict for reliable events.
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#define FEV_RELIABLE (1<<1)
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// Don't restrict to PAS/PVS, send this event to _everybody_ on the server ( useful for stopping CHAN_STATIC
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// sounds started by client event when client is not in PVS anymore ( hwguy in TFC e.g. ).
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#define FEV_GLOBAL (1<<2)
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// If this client already has one of these events in its queue, just update the event instead of sending it as a duplicate
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//
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#define FEV_UPDATE (1<<3)
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// Only send to entity specified as the invoker
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#define FEV_HOSTONLY (1<<4)
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// Only send if the event was created on the server.
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#define FEV_SERVER (1<<5)
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// Only issue event client side ( from shared code )
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#define FEV_CLIENT (1<<6)
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#endif
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