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//========= Copyright <EFBFBD> 1996-2001, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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// 06/25/2002 MAH
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// This header file has been modified to now include the proper BSP model
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// structure definitions for each of the two Quakeworld client renderers:
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// software mode and GL mode. Originally, Valve only supplied it with
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// the software mode definitions, which caused General Protection Fault's
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// when accessing members of the structures that are different between
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// the two versions. These are: 'mnode_t', 'mleaf_t', 'msurface_t' and
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// 'texture_t'. To select the GL hardware rendering versions of these
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// structures, define 'HARDWARE_MODE' as a preprocessor symbol, otherwise
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// it will default to software mode as supplied.
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// com_model.h
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#if !defined( COM_MODEL_H )
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#define COM_MODEL_H
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#if defined( _WIN32 )
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#pragma once
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#endif
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#define HARDWARE_MODE
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#define STUDIO_RENDER 1
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#define STUDIO_EVENTS 2
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#define MAX_CLIENTS 32
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#define MAX_EDICTS 900
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#define MAX_MODEL_NAME 64
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#define MAX_MAP_HULLS 4
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#define MIPLEVELS 4
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#define NUM_AMBIENTS 4 // automatic ambient sounds
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#define MAXLIGHTMAPS 4
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#define PLANE_ANYZ 5
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#define ALIAS_Z_CLIP_PLANE 5
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// flags in finalvert_t.flags
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#define ALIAS_LEFT_CLIP 0x0001
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#define ALIAS_TOP_CLIP 0x0002
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#define ALIAS_RIGHT_CLIP 0x0004
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#define ALIAS_BOTTOM_CLIP 0x0008
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#define ALIAS_Z_CLIP 0x0010
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#define ALIAS_ONSEAM 0x0020
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#define ALIAS_XY_CLIP_MASK 0x000F
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#define ZISCALE ((float)0x8000)
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#define CACHE_SIZE 32 // used to align key data structures
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typedef enum
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{
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mod_brush,
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mod_sprite,
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mod_alias,
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mod_studio
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} modtype_t;
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// must match definition in modelgen.h
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#ifndef SYNCTYPE_T
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#define SYNCTYPE_T
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typedef enum
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{
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ST_SYNC=0,
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ST_RAND
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} synctype_t;
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#endif
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typedef struct
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{
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float mins[3], maxs[3];
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float origin[3];
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int headnode[MAX_MAP_HULLS];
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int visleafs; // not including the solid leaf 0
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int firstface, numfaces;
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} dmodel_t;
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// plane_t structure
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// 06/23/2002 MAH
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// This structure is the same in QW source files
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// 'model.h' and 'gl_model.h'
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typedef struct mplane_s
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{
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vec3_t normal; // surface normal
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float dist; // closest appoach to origin
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byte type; // for texture axis selection and fast side tests
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byte signbits; // signx + signy<<1 + signz<<1
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byte pad[2];
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} mplane_t;
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typedef struct
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{
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vec3_t position;
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} mvertex_t;
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// 06/23/2002 MAH
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// This structure is the same in QW source files
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// 'model.h' and 'gl_model.h'
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typedef struct
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{
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unsigned short v[2];
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unsigned int cachededgeoffset;
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} medge_t;
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#ifndef HARDWARE_MODE
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// 06/23/2002 MAH
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// This structure is different between hardware and software mode
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//
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// software mode - QW 'model.h'
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typedef struct texture_s
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{
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char name[16];
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unsigned width, height;
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int anim_total; // total tenths in sequence ( 0 = no)
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int anim_min, anim_max; // time for this frame min <=time< max
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struct texture_s *anim_next; // in the animation sequence
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struct texture_s *alternate_anims; // bmodels in frame 1 use these
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unsigned offsets[MIPLEVELS]; // four mip maps stored
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unsigned paloffset;
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} texture_t;
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#else
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//
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// hardware mode - QW 'gl_model.h'
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typedef struct texture_s
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{
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char name[16];
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unsigned width, height;
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int gl_texturenum;
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struct msurface_s *texturechain; // for gl_texsort drawing
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int anim_total; // total tenths in sequence ( 0 = no)
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int anim_min, anim_max; // time for this frame min <=time< max
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struct texture_s *anim_next; // in the animation sequence
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struct texture_s *alternate_anims; // bmodels in frmae 1 use these
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unsigned offsets[MIPLEVELS]; // four mip maps stored
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} texture_t;
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#endif
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// 06/23/2002 MAH
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// This structure is the same in QW source files
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// 'model.h' and 'gl_model.h'
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typedef struct
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{
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float vecs[2][4]; // [s/t] unit vectors in world space.
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// [i][3] is the s/t offset relative to the origin.
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// s or t = dot(3Dpoint,vecs[i])+vecs[i][3]
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float mipadjust; // ?? mipmap limits for very small surfaces
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texture_t *texture;
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int flags; // sky or slime, no lightmap or 256 subdivision
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} mtexinfo_t;
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#ifdef HARDWARE_MODE
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// 06/23/2002 MAH
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// This structure is only need for hardware rendering
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#define VERTEXSIZE 7
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typedef struct glpoly_s
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{
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struct glpoly_s *next;
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struct glpoly_s *chain;
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int numverts;
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int flags; // for SURF_UNDERWATER
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// 07/24/2003 R9 - not actually four! AHA! AHAHAHAHAHAHA! hack.
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float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2)
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} glpoly_t;
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#endif
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#ifndef HARDWARE_MODE
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// 06/23/2002 MAH
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// This structure is different between hardware and software mode
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//
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// Software Mode - QW 'model.h'
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typedef struct mnode_s
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{
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// common with leaf
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int contents; // 0, to differentiate from leafs
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int visframe; // node needs to be traversed if current
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short minmaxs[6]; // for bounding box culling
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struct mnode_s *parent;
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// node specific
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mplane_t *plane;
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struct mnode_s *children[2];
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unsigned short firstsurface;
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unsigned short numsurfaces;
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} mnode_t;
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#else
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//
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// hardware mode - QW 'gl_model.h'
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typedef struct mnode_s
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{
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// common with leaf
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int contents; // 0, to differentiate from leafs
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int visframe; // node needs to be traversed if current
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float minmaxs[6]; // for bounding box culling
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struct mnode_s *parent;
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// node specific
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mplane_t *plane;
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struct mnode_s *children[2];
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unsigned short firstsurface;
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unsigned short numsurfaces;
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} mnode_t;
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#endif
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typedef struct msurface_s msurface_t;
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typedef struct decal_s decal_t;
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// JAY: Compress this as much as possible
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struct decal_s
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{
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decal_t *pnext; // linked list for each surface
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msurface_t *psurface; // Surface id for persistence / unlinking
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short dx; // Offsets into surface texture (in texture coordinates, so we don't need floats)
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short dy;
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short texture; // Decal texture
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byte scale; // Pixel scale
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byte flags; // Decal flags
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short entityIndex; // Entity this is attached to
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};
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#ifndef HARDWARE_MODE
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// 06/23/2002 MAH
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// This structure is different between hardware and software mode
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//
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// Software Mode - QW 'model.h'
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typedef struct mleaf_s
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{
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// common with node
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int contents; // wil be a negative contents number
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int visframe; // node needs to be traversed if current
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short minmaxs[6]; // for bounding box culling
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struct mnode_s *parent;
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// leaf specific
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byte *compressed_vis;
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struct efrag_s *efrags;
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msurface_t **firstmarksurface;
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int nummarksurfaces;
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int key; // BSP sequence number for leaf's contents
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byte ambient_sound_level[NUM_AMBIENTS];
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} mleaf_t;
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#else
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//
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// hardware renderer - QW 'gl_model.h'
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typedef struct mleaf_s
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{
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// common with node
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int contents; // wil be a negative contents number
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int visframe; // node needs to be traversed if current
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float minmaxs[6]; // for bounding box culling
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struct mnode_s *parent;
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// leaf specific
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byte *compressed_vis;
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struct efrag_s *efrags;
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msurface_t **firstmarksurface;
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int nummarksurfaces;
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int key; // BSP sequence number for leaf's contents
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byte ambient_sound_level[NUM_AMBIENTS];
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} mleaf_t;
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#endif
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#ifndef HARDWARE_MODE
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//
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// software renderer - QW 'model.h'
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struct msurface_s
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{
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int visframe; // should be drawn when node is crossed
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int dlightframe; // last frame the surface was checked by an animated light
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int dlightbits; // dynamically generated. Indicates if the surface illumination
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// is modified by an animated light.
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mplane_t *plane; // pointer to shared plane
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int flags; // see SURF_ #defines
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int firstedge; // look up in model->surfedges[], negative numbers
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int numedges; // are backwards edges
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// surface generation data
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// 06/23/2002 MAH
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// WARNING: this structure is not defined anywhere in the HL SDK 2.2
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// headers. See Quakeworld client software mode source for this
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struct surfcache_s *cachespots[MIPLEVELS];
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short texturemins[2]; // smallest s/t position on the surface.
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short extents[2]; // ?? s/t texture size, 1..256 for all non-sky surfaces
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mtexinfo_t *texinfo;
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// lighting info
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byte styles[MAXLIGHTMAPS]; // index into d_lightstylevalue[] for animated lights
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// no one surface can be effected by more than 4
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// animated lights.
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color24 *samples; // actual light map data for this surface
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decal_t *pdecals;
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};
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#else
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//
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// hardware renderer - QW 'gl_model.h'
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// 06/23/2002 2230 MAH
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// WARNING - the above indicates this structure was modified
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// for Half-Life this structure needs VERIFICATION
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// 06/23/2002 2300 MAH - the below version for hardware agrees
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// with a hexadecimal data dump of these structures taken
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// from a running game.
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typedef struct msurface_s
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{
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int visframe; // should be drawn when node is crossed
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mplane_t *plane;
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int flags;
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int firstedge; // look up in model->surfedges[], negative numbers
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int numedges; // are backwards edges
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short texturemins[2];
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short extents[2];
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int light_s, light_t; // gl lightmap coordinates
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glpoly_t *polys; // multiple if warped
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struct msurface_s *texturechain;
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mtexinfo_t *texinfo;
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// lighting info
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int dlightframe;
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int dlightbits;
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int lightmaptexturenum;
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byte styles[MAXLIGHTMAPS];
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int cached_light[MAXLIGHTMAPS]; // values currently used in lightmap
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qboolean cached_dlight; // true if dynamic light in cache
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// byte *samples; // [numstyles*surfsize]
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color24 *samples; // note: this is the actual lightmap data for this surface
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decal_t *pdecals;
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} msurface_t;
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#endif
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//
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// 06/23/2002 MAH
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// Note: this structure is exactly the same in QW software
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// and hardware renderers QW - 'bspfile.h'
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typedef struct
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{
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int planenum;
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short children[2]; // negative numbers are contents
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} dclipnode_t;
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//
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// 06/23/2002 MAH
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// Note: this structure is exactly the same in QW software
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// and hardware renderers 'model.h' and 'gl_model.h'
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typedef struct hull_s
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{
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dclipnode_t *clipnodes;
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|
mplane_t *planes;
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|
|
int firstclipnode;
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|
|
int lastclipnode;
|
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|
vec3_t clip_mins;
|
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|
|
vec3_t clip_maxs;
|
|
|
|
|
} hull_t;
|
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|
|
#if !defined( CACHE_USER ) && !defined( QUAKEDEF_H )
|
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|
|
#define CACHE_USER
|
|
|
|
|
typedef struct cache_user_s
|
|
|
|
|
{
|
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|
|
|
void *data;
|
|
|
|
|
} cache_user_t;
|
|
|
|
|
#endif
|
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|
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|
|
typedef struct model_s
|
|
|
|
|
{
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|
|
char name[ MAX_MODEL_NAME ]; // +0x000
|
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|
|
|
qboolean needload; // +0x040 bmodels and sprites don't cache normally
|
|
|
|
|
|
|
|
|
|
modtype_t type; // +0x044
|
|
|
|
|
int numframes; // +0x048
|
|
|
|
|
synctype_t synctype; // +0x04C
|
|
|
|
|
|
|
|
|
|
int flags; // +0x050
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// volume occupied by the model
|
|
|
|
|
//
|
|
|
|
|
vec3_t mins, maxs; // +0x054, +060
|
|
|
|
|
float radius; // +0x06C
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// brush model
|
|
|
|
|
//
|
|
|
|
|
int firstmodelsurface, nummodelsurfaces; // +0x070, +0x074
|
|
|
|
|
|
|
|
|
|
int numsubmodels; // +0x078
|
|
|
|
|
dmodel_t *submodels; // +0x07C
|
|
|
|
|
|
|
|
|
|
int numplanes; // +0x080
|
|
|
|
|
mplane_t *planes; // +0x084
|
|
|
|
|
|
|
|
|
|
int numleafs; // +0x088 number of visible leafs, not counting 0
|
|
|
|
|
struct mleaf_s *leafs; // +0x08C
|
|
|
|
|
|
|
|
|
|
int numvertexes; // +0x090
|
|
|
|
|
mvertex_t *vertexes; // +0x094
|
|
|
|
|
|
|
|
|
|
int numedges; // +0x098
|
|
|
|
|
medge_t *edges; // +0x09C
|
|
|
|
|
|
|
|
|
|
int numnodes; // +0x0A0
|
|
|
|
|
mnode_t *nodes; // +0x0A4
|
|
|
|
|
|
|
|
|
|
int numtexinfo; // +0x0A8
|
|
|
|
|
mtexinfo_t *texinfo; // +0x0AC
|
|
|
|
|
|
|
|
|
|
int numsurfaces; // +0x0B0
|
|
|
|
|
msurface_t *surfaces; // +0x0B4
|
|
|
|
|
|
|
|
|
|
int numsurfedges;
|
|
|
|
|
int *surfedges;
|
|
|
|
|
|
|
|
|
|
int numclipnodes;
|
|
|
|
|
dclipnode_t *clipnodes;
|
|
|
|
|
|
|
|
|
|
int nummarksurfaces;
|
|
|
|
|
msurface_t **marksurfaces;
|
|
|
|
|
|
|
|
|
|
hull_t hulls[MAX_MAP_HULLS];
|
|
|
|
|
|
|
|
|
|
int numtextures;
|
|
|
|
|
texture_t **textures;
|
|
|
|
|
|
|
|
|
|
byte *visdata;
|
|
|
|
|
|
|
|
|
|
color24 *lightdata;
|
|
|
|
|
|
|
|
|
|
char *entities;
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// additional model data
|
|
|
|
|
//
|
|
|
|
|
cache_user_t cache; // only access through Mod_Extradata
|
|
|
|
|
|
|
|
|
|
} model_t;
|
|
|
|
|
|
|
|
|
|
typedef vec_t vec4_t[4];
|
|
|
|
|
|
|
|
|
|
typedef struct alight_s
|
|
|
|
|
{
|
|
|
|
|
int ambientlight; // clip at 128
|
|
|
|
|
int shadelight; // clip at 192 - ambientlight
|
|
|
|
|
vec3_t color;
|
|
|
|
|
float *plightvec;
|
|
|
|
|
} alight_t;
|
|
|
|
|
|
|
|
|
|
typedef struct auxvert_s
|
|
|
|
|
{
|
|
|
|
|
float fv[3]; // viewspace x, y
|
|
|
|
|
} auxvert_t;
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// ------------------ Player Model Animation Info ----------------
|
|
|
|
|
//
|
|
|
|
|
//#include "custom.h"
|
|
|
|
|
#include "ValveSDK/engine/custom.h"
|
|
|
|
|
|
|
|
|
|
#define MAX_INFO_STRING 256
|
|
|
|
|
#define MAX_SCOREBOARDNAME 32
|
|
|
|
|
typedef struct player_info_s
|
|
|
|
|
{
|
|
|
|
|
// User id on server
|
|
|
|
|
int userid;
|
|
|
|
|
|
|
|
|
|
// User info string
|
|
|
|
|
char userinfo[ MAX_INFO_STRING ];
|
|
|
|
|
|
|
|
|
|
// Name
|
|
|
|
|
char name[ MAX_SCOREBOARDNAME ];
|
|
|
|
|
|
|
|
|
|
// Spectator or not, unused
|
|
|
|
|
int spectator;
|
|
|
|
|
|
|
|
|
|
int ping;
|
|
|
|
|
int packet_loss;
|
|
|
|
|
|
|
|
|
|
// skin information
|
|
|
|
|
char model[MAX_QPATH];
|
|
|
|
|
int topcolor;
|
|
|
|
|
int bottomcolor;
|
|
|
|
|
|
|
|
|
|
// last frame rendered
|
|
|
|
|
int renderframe;
|
|
|
|
|
|
|
|
|
|
// Gait frame estimation
|
|
|
|
|
int gaitsequence;
|
|
|
|
|
float gaitframe;
|
|
|
|
|
float gaityaw;
|
|
|
|
|
vec3_t prevgaitorigin;
|
|
|
|
|
|
|
|
|
|
customization_t customdata;
|
|
|
|
|
} player_info_t;
|
|
|
|
|
|
|
|
|
|
#endif // #if !defined(COM_MODEL_H)
|